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								import logging
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								import copy
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								import os
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								import random
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								import threading
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								from typing import Dict, Set, TextIO
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								from BaseClasses import Region, Entrance, Location, MultiWorld, Item, RegionType, CollectionState
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								from worlds.generic.Rules import set_rule
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								import worlds.smz3.TotalSMZ3.Item as TotalSMZ3Item
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								from worlds.smz3.TotalSMZ3.World import World as TotalSMZ3World
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								from worlds.smz3.TotalSMZ3.Config import Config, GameMode, GanonInvincible, Goal, KeyShuffle, MorphLocation, SMLogic, SwordLocation, Z3Logic
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								from worlds.smz3.TotalSMZ3.Location import LocationType, locations_start_id, Location as TotalSMZ3Location
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								from worlds.smz3.TotalSMZ3.Patch import Patch as TotalSMZ3Patch, getWord, getWordArray
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								from ..AutoWorld import World, AutoLogicRegister
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								from .Rom import get_base_rom_bytes, SMZ3DeltaPatch
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								from .ips import IPS_Patch
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								from .Options import smz3_options
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								world_folder = os.path.dirname(__file__)
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								logger = logging.getLogger("SMZ3")
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								class SMZ3CollectionState(metaclass=AutoLogicRegister):
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								    def init_mixin(self, parent: MultiWorld):
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								        # for unit tests where MultiWorld is instantiated before worlds
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								        if hasattr(parent, "state"):
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								            self.smz3state = {player: TotalSMZ3Item.Progression([]) for player in parent.get_game_players("SMZ3")}
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								        else:
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								            self.smz3state = {}
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								    def copy_mixin(self, ret) -> CollectionState:
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								        ret.smz3state = {player: copy.deepcopy(self.smz3state[player]) for player in self.world.get_game_players("SMZ3")}
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								        return ret
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								class SMZ3World(World):
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								    """
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								     A python port of Super Metroid & A Link To The Past Crossover Item Randomizer based on v11.2 of Total's SMZ3. 
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								     This is allowed as long as we keep features and logic as close as possible as the original.    
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								    """
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								    game: str = "SMZ3"
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								    topology_present = False
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								    data_version = 1
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								    options = smz3_options
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								    item_names: Set[str] = frozenset(TotalSMZ3Item.lookup_name_to_id)
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								    location_names: Set[str]
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								    item_name_to_id = TotalSMZ3Item.lookup_name_to_id
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								    location_name_to_id: Dict[str, int] = {key : locations_start_id + value.Id for key, value in TotalSMZ3World(Config({}), "", 0, "").locationLookup.items()}
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								    remote_items: bool = False
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								    remote_start_inventory: bool = False
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								    def __init__(self, world: MultiWorld, player: int):
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								        self.rom_name_available_event = threading.Event()
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								        self.locations = {}
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								        self.unreachable = []
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								        super().__init__(world, player)
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								    def generate_early(self):
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								        config = Config({})
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								        config.GameMode = GameMode.Multiworld
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								        config.Z3Logic = Z3Logic.Normal
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								        config.SMLogic = SMLogic(self.world.sm_logic[self.player].value)
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								        config.SwordLocation = SwordLocation(self.world.sword_location[self.player].value)
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								        config.MorphLocation = MorphLocation(self.world.morph_location[self.player].value)
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								        config.Goal = Goal.DefeatBoth
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								        config.KeyShuffle = KeyShuffle(self.world.key_shuffle[self.player].value)
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								        config.Keysanity = config.KeyShuffle != KeyShuffle.Null
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								        config.GanonInvincible = GanonInvincible.BeforeCrystals
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								        self.local_random = random.Random(self.world.random.randint(0, 1000))
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								        self.smz3World = TotalSMZ3World(config, self.world.get_player_name(self.player), self.player, self.world.seed_name)
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								        self.smz3DungeonItems = []
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								        SMZ3World.location_names = frozenset(self.smz3World.locationLookup.keys())
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								        self.world.state.smz3state[self.player] = TotalSMZ3Item.Progression([])
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								    def generate_basic(self):
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								        self.smz3World.Setup(self.world.random)
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								        self.dungeon = TotalSMZ3Item.Item.CreateDungeonPool(self.smz3World)
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								        self.dungeon.reverse()
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								        self.progression = TotalSMZ3Item.Item.CreateProgressionPool(self.smz3World)
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								        self.keyCardsItems = TotalSMZ3Item.Item.CreateKeycards(self.smz3World)
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								        niceItems = TotalSMZ3Item.Item.CreateNicePool(self.smz3World)
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								        junkItems = TotalSMZ3Item.Item.CreateJunkPool(self.smz3World)
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								        allJunkItems = niceItems + junkItems
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								        if (self.smz3World.Config.Keysanity):
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								            progressionItems = self.progression + self.dungeon + self.keyCardsItems
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								        else:
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								            progressionItems = self.progression 
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								            for item in self.keyCardsItems:
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								                self.world.push_precollected(SMZ3Item(item.Type.name, False, item.Type, self.item_name_to_id[item.Type.name], self.player, item))
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								        itemPool = [SMZ3Item(item.Type.name, True, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in progressionItems] + \
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								                    [SMZ3Item(item.Type.name, False, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in allJunkItems]
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								        self.smz3DungeonItems = [SMZ3Item(item.Type.name, True, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in self.dungeon]
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								        self.world.itempool += itemPool
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								    def set_rules(self):
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								        # SM G4 is logically required to access Ganon's Tower in SMZ3
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								        self.world.completion_condition[self.player] = lambda state: \
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								            self.smz3World.GetRegion("Ganon's Tower").CanEnter(state.smz3state[self.player]) and \
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								            self.smz3World.GetRegion("Ganon's Tower").TowerAscend(state.smz3state[self.player])
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								        for region in self.smz3World.Regions:
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								            entrance = self.world.get_entrance('Menu' + "->" + region.Name, self.player)
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								            set_rule(entrance, lambda state, region=region: region.CanEnter(state.smz3state[self.player]))
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								            for loc in region.Locations:
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								                l = self.locations[loc.Name]
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								                if self.world.accessibility[self.player] != 'locations':
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								                    l.always_allow = lambda state, item, loc=loc: \
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								                        item.game == "SMZ3" and \
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								                        loc.alwaysAllow(TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World), state.smz3state[self.player])
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								                old_rule = l.item_rule
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								                l.item_rule = lambda item, loc=loc, region=region: (\
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								                    item.game != "SMZ3" or \
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								                    loc.allow(TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World), None) and \
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								                        region.CanFill(TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World))) and old_rule(item)
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								                set_rule(l, lambda state, loc=loc: loc.Available(state.smz3state[self.player]))
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								    def create_regions(self):
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								        self.create_locations(self.player)
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								        startRegion = self.create_region(self.world, self.player, 'Menu')
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								        self.world.regions.append(startRegion)
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								        for region in self.smz3World.Regions:
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								            currentRegion = self.create_region(self.world, self.player, region.Name, region.locationLookup.keys(), [region.Name + "->" + 'Menu'])
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								            self.world.regions.append(currentRegion)
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								            entrance = self.world.get_entrance(region.Name + "->" + 'Menu', self.player)
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								            entrance.connect(startRegion)
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								            exit = Entrance(self.player, 'Menu' + "->" + region.Name, startRegion)
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								            startRegion.exits.append(exit)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            exit.connect(currentRegion)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-25 21:35:55 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def get_required_client_version(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # first added for 0.2.6
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return max(super(SMZ3World, self).get_required_client_version(), (0, 2, 6))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-15 08:55:57 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def apply_sm_custom_sprite(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemSprites = ["off_world_prog_item.bin", "off_world_item.bin"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemSpritesAddress = [0xF800, 0xF900]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        idx = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        offworldSprites = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for fileName in itemSprites:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            with open(world_folder + "/data/custom_sprite/" + fileName, 'rb') as stream:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                buffer = bytearray(stream.read())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                offworldSprites[0x04Eff2 + 10*((0x6B + 0x40) + idx)] = bytearray(getWordArray(itemSpritesAddress[idx])) + buffer[0:8]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                offworldSprites[0x090000 + itemSpritesAddress[idx]] = buffer[8:264]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                idx += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return offworldSprites
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def convert_to_sm_item_name(self, itemName):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        charMap = { "A" : 0x3CE0, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "B" : 0x3CE1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "C" : 0x3CE2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "D" : 0x3CE3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "E" : 0x3CE4,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "F" : 0x3CE5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "G" : 0x3CE6,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "H" : 0x3CE7,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "I" : 0x3CE8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "J" : 0x3CE9,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "K" : 0x3CEA,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "L" : 0x3CEB,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "M" : 0x3CEC,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "N" : 0x3CED,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "O" : 0x3CEE,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "P" : 0x3CEF,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "Q" : 0x3CF0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "R" : 0x3CF1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "S" : 0x3CF2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "T" : 0x3CF3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "U" : 0x3CF4,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "V" : 0x3CF5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "W" : 0x3CF6,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "X" : 0x3CF7,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "Y" : 0x3CF8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "Z" : 0x3CF9,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    " " : 0x3C4E,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "!" : 0x3CFF,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "?" : 0x3CFE,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "'" : 0x3CFD,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "," : 0x3CFB,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "." : 0x3CFA,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "-" : 0x3CCF,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "_" : 0x000E,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "1" : 0x3C00,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "2" : 0x3C01,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "3" : 0x3C02,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "4" : 0x3C03,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "5" : 0x3C04,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "6" : 0x3C05,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "7" : 0x3C06,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "8" : 0x3C07,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "9" : 0x3C08,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "0" : 0x3C09,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    "%" : 0x3C0A}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        data = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemName = itemName.upper()[:26]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemName = itemName.strip()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemName = itemName.center(26, " ")    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemName = "___" + itemName + "___"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for char in itemName:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            (w0, w1) = getWord(charMap.get(char, 0x3C4E))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            data.append(w0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            data.append(w1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return data
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def convert_to_lttp_item_name(self, itemName):
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-18 04:53:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return bytearray(itemName[:19].center(19, " "), 'utf8') + bytearray(0)
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-15 08:55:57 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def apply_item_names(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        patch = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        sm_remote_idx = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        lttp_remote_idx = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for location in self.smz3World.Locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.world.worlds[location.APLocation.item.player].game != self.game:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if location.Type == LocationType.Visible or location.Type == LocationType.Chozo or location.Type == LocationType.Hidden:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    patch[0x390000 + sm_remote_idx*64] = self.convert_to_sm_item_name(location.APLocation.item.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    sm_remote_idx += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    progressionItem = (0 if location.APLocation.item.advancement else 0x8000) + sm_remote_idx
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    patch[0x386000 + (location.Id * 8) + 6] = bytearray(getWordArray(progressionItem))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    patch[0x390000 + 100 * 64 + lttp_remote_idx * 20] = self.convert_to_lttp_item_name(location.APLocation.item.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    lttp_remote_idx += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    progressionItem = (0 if location.APLocation.item.advancement else 0x8000) + lttp_remote_idx
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    patch[0x386000 + (location.Id * 8) + 6] = bytearray(getWordArray(progressionItem))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return patch
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_output(self, output_directory: str):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            base_combined_rom = get_base_rom_bytes()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            basepatch = IPS_Patch.load(world_folder + "/data/zsm.ips")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            base_combined_rom = basepatch.apply(base_combined_rom)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patcher = TotalSMZ3Patch(self.smz3World,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    [world.smz3World for key, world in self.world.worlds.items() if isinstance(world, SMZ3World)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    self.world.seed_name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    self.world.seed,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    self.local_random,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    self.world.world_name_lookup,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    next(iter(loc.player for loc in self.world.get_locations() if loc.item == self.create_item("SilverArrows"))))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patches = patcher.Create(self.smz3World.Config)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patches.update(self.apply_sm_custom_sprite())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patches.update(self.apply_item_names())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for addr, bytes in patches.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                offset = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for byte in bytes:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    base_combined_rom[addr + offset] = byte
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    offset += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            outfilebase = 'AP_' + self.world.seed_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            outfilepname = f'_P{self.player}'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            outfilepname += f"_{self.world.player_name[self.player].replace(' ', '_')}" \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            filename = os.path.join(output_directory, f'{outfilebase}{outfilepname}.sfc')
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            with open(filename, "wb") as binary_file:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                binary_file.write(base_combined_rom)
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-18 04:53:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            patch = SMZ3DeltaPatch(os.path.splitext(filename)[0]+SMZ3DeltaPatch.patch_file_ending, player=self.player,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   player_name=self.world.player_name[self.player], patched_path=filename)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patch.write()
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-15 08:55:57 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            os.remove(filename)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.rom_name = bytearray(patcher.title, 'utf8')
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        except:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            raise
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        finally:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.rom_name_available_event.set() # make sure threading continues and errors are collected
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def modify_multidata(self, multidata: dict):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        import base64
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (not self.smz3World.Config.Keysanity):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item_name in self.keyCardsItems:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                item_id = self.item_name_to_id.get(item_name.Type.name, None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    multidata["precollected_items"][self.player].remove(item_id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                except ValueError as e:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    logger.warning(f"Attempted to remove nonexistent item id {item_id} from smz3 precollected items ({item_name})")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # wait for self.rom_name to be available.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.rom_name_available_event.wait()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rom_name = getattr(self, "rom_name", None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # we skip in case of error, so that the original error in the output thread is the one that gets raised
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if rom_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            new_name = base64.b64encode(bytes(self.rom_name)).decode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            payload = multidata["connect_names"][self.world.player_name[self.player]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            multidata["connect_names"][new_name] = payload
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            del (multidata["connect_names"][self.world.player_name[self.player]])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self): 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        slot_data = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return slot_data
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect(self, state: CollectionState, item: Item) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        state.smz3state[item.player].Add([TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if item.advancement:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state.prog_items[item.name, item.player] += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return True  # indicate that a logical state change has occured
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def remove(self, state: CollectionState, item: Item) -> bool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        name = self.collect_item(state, item, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state.smz3state[item.player].Remove([TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state.prog_items[name, item.player] -= 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if state.prog_items[name, item.player] < 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                del (state.prog_items[name, item.player])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return True
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return SMZ3Item(name, True, TotalSMZ3Item.ItemType[name], self.item_name_to_id[name], player = self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def pre_fill(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        from Fill import fill_restrictive
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.InitialFillInOwnWorld()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (not self.smz3World.Config.Keysanity):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locations = [loc for loc in self.locations.values() if loc.item is None]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.random.shuffle(locations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_state = self.world.get_all_state(False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item in self.smz3DungeonItems:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                all_state.remove(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_dungeonItems = self.smz3DungeonItems[:]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            fill_restrictive(self.world, all_state, locations, all_dungeonItems, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # some small or big keys (those always_allow) can be unreachable in-game
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # while logic still collects some of them (probably to simulate the player collecting pot keys in the logic), some others don't
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # so we need to remove those exceptions as progression items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.world.accessibility[self.player] != 'locations':
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                exception_item = [TotalSMZ3Item.ItemType.BigKeySW, TotalSMZ3Item.ItemType.BigKeySP, TotalSMZ3Item.ItemType.KeyTH]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for item in self.smz3DungeonItems:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if item.item.Type in exception_item and item.location.always_allow(all_state, item) and not all_state.can_reach(item.location):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        item.advancement = False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        item.item.Progression = False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        item.location.event = False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        self.unreachable.append(item.location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_pre_fill_items(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (not self.smz3World.Config.Keysanity):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return self.smz3DungeonItems
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def write_spoiler(self, spoiler_handle: TextIO):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.spoiler.unreachables.update(self.unreachable)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def FillItemAtLocation(self, itemPool, itemType, location):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemToPlace = TotalSMZ3Item.Item.Get(itemPool, itemType, self.smz3World)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (itemToPlace == None):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            raise Exception(f"Tried to place item {itemType} at {location.Name}, but there is no such item in the item pool")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            location.Item = itemToPlace
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            itemFromPool = next((i for i in self.world.itempool if i.player == self.player and i.name == itemToPlace.Type.name), None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if itemFromPool is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.world.itempool.remove(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                itemFromPool = next((i for i in self.smz3DungeonItems if i.player == self.player and i.name == itemToPlace.Type.name), None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if itemFromPool is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.smz3DungeonItems.remove(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemPool.remove(itemToPlace)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def FrontFillItemInOwnWorld(self, itemPool, itemType):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item = TotalSMZ3Item.Item.Get(itemPool, itemType, self.smz3World)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location = next(iter(self.world.random.sample(TotalSMZ3Location.AvailableGlobal(TotalSMZ3Location.Empty(self.smz3World.Locations), self.smz3World.Items()), 1)), None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (location == None):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            raise Exception(f"Tried to front fill {item.Name} in, but no location was available")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location.Item = item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemFromPool = next((i for i in self.world.itempool if i.player == self.player and i.name == item.Type.name), None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if itemFromPool is not None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.itempool.remove(itemFromPool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itemPool.remove(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def InitialFillInOwnWorld(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.FillItemAtLocation(self.dungeon, TotalSMZ3Item.ItemType.KeySW, self.smz3World.GetLocation("Skull Woods - Pinball Room"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # /* Check Swords option and place as needed */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.smz3World.Config.SwordLocation == SwordLocation.Uncle:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.FillItemAtLocation(self.progression, TotalSMZ3Item.ItemType.ProgressiveSword, self.smz3World.GetLocation("Link's Uncle"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif self.smz3World.Config.SwordLocation == SwordLocation.Early:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.ProgressiveSword)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # /* Check Morph option and place as needed */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.smz3World.Config.MorphLocation == MorphLocation.Original:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.FillItemAtLocation(self.progression, TotalSMZ3Item.ItemType.Morph, self.smz3World.GetLocation("Morphing Ball"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif self.smz3World.Config.MorphLocation == MorphLocation.Early:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.Morph)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # /* We place a PB and Super in Sphere 1 to make sure the filler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        #    * doesn't start locking items behind this when there are a
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        #    * high chance of the trash fill actually making them available */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.Super)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.PowerBomb)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_locations(self, player: int):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for name, id in SMZ3World.location_name_to_id.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            newLoc = SMZ3Location(player, name, id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.locations[name] = newLoc
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.smz3World.locationLookup[name].APLocation = newLoc
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ret = Region(name, RegionType.LightWorld, name, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ret.world = world
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for loc in locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                location = self.locations[loc]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                location.parent_region = ret
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                ret.locations.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for exit in exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
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								                ret.exits.append(Entrance(player, exit, ret))
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								        return ret
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								class SMZ3Location(Location):
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								    game: str = "SMZ3"
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								    def __init__(self, player: int, name: str, address=None, parent=None):
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								        super(SMZ3Location, self).__init__(player, name, address, parent)
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								class SMZ3Item(Item):
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								    game = "SMZ3"
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								    def __init__(self, name, advancement, type, code, player: int = None, item = None):
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								        self.type = type
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								        self.item = item
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								        super(SMZ3Item, self).__init__(name, advancement, code, player)
							 |