2020-08-13 21:24:11 -04:00
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# A Link to the Past Randomizer Setup Guide
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<div id="tutorial-video-container">
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0"
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allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
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</iframe>
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</div>
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## Required Software
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- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
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- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of running Lua scripts
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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[BizHawk](http://tasvideos.org/BizHawk.html))
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
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- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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## Installation Procedures
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### Windows Setup
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1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version.
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**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
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multiworld games, you want `Setup.BerserkerMultiWorld.exe`
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- If you intend to play the doors variant of multiworld, you will want to download the alternate doors file.
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- During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have
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installed this software before and are simply upgrading now, you will not be prompted to locate your
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ROM file a second time.
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- You may also be prompted to install Microsoft Visual C++. If you already have this software on your computer
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(possibly because a Steam game installed it already), the installer will not prompt you to install it again.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program
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for launching ROM files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
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the folder you extracted in step one.
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### Macintosh Setup
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- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how
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it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
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each player to enjoy an experience customized for their taste, and different players in the same multiworld
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can all have different options.
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### Where do I get a YAML file?
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The [Generate Game](/player-settings) page on the website allows you to configure your personal settings and
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export a YAML file from them.
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### Advanced YAML configuration
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A more advanced version of the YAML file can be created using the [Weighted Settings](/weighted-settings) page,
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which allows you to configure up to three presets. The Weighted Settings page has many options which are
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primarily represented with sliders. This allows you to choose how likely certain options are to occur relative
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to other options within a category.
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For example, imagine the generator creates a bucket labeled "Map Shuffle", and places folded pieces of paper
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into the bucket for each sub-option. Also imagine your chosen value for "On" is 20, and your value for "Off" is 40.
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In this example, sixty pieces of paper are put into the bucket. Twenty for "On" and forty for "Off". When the
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generator is deciding whether or not to turn on map shuffle for your game, it reaches into this bucket and pulls
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out a piece of paper at random. In this example, you are much more likely to have map shuffle turned off.
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If you never want an option to be chosen, simply set its value to zero. Remember that each setting must have at
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lease one option set to a number greater than zero.
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### Verifying your YAML file
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If you would like to validate your YAML file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Generate Game](/player-settings), configure your options, and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page, where you can download your patch file.
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3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
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Client is unnecessary for single player games, you may close it and the WebUI.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
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is done, the host will provide you with either a link to download your patch file, or with a zip file containing
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everyone's patch files. Your patch file should have a `.bmbp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
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launch the client, and will also create your ROM file in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, QUsb2Snes should have also automatically launched in the background.
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If this is its first time launching, you may be prompted to allow it to communicate through the Windows
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Firewall.
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##### snes9x Multitroid
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Browse to the location you extracted snes9x Multitroid to, enter the `lua` folder, and choose `multibridge.lua`
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6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
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name in the upper left corner.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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these menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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5. Browse to your MultiWorld Utilities installation directory, and into the following directories:
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`QUsb2Snes/Qusb2Snes/LuaBridge`
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6. Select `luabridge.lua` and click Open.
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7. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
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name in the upper left corner.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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[on this page](http://usb2snes.com/#supported-platforms).
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1. Close your emulator, which may have auto-launched.
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2. Close QUsb2Snes, which launched automatically with the client.
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3. Launch the appropriate version of QUsb2Snes (v0.7.16).
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4. Power on your device and load the ROM.
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5. Observe the client window now shows "SNES Device: Connected", and lists the name of your device.
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### Connect to the MultiServer
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The patch file which launched your client should have automatically connected you to the MultiServer.
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There are a few reasons this may not happen however, including if the game is hosted on the website but
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was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
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for the address of the server, and copy/paste it into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server
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Status: Connected". If the client does not connect after a few moments, you may need to refresh the page.
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use the hosting service provided on
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[the website](https://berserkermulti.world/generate). The process is relatively simple:
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1. Collect YAML files from your players.
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2. Create a zip file containing your players' YAML files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
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so they may download their patch files from there.
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**Note:** The patch files provided on this page will allow players to automatically connect to the server,
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while the patch files on the "Seed Info" page will not.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link
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to your players, so they can watch the progress of the game. Any observers may also be given the link to
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this page.
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8. Once all players have joined, you may begin playing.
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## Auto-Tracking
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If you would like to use auto-tracking for your game, several pieces of software provide this functionality.
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The recommended software for auto-tracking is currently
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[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
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### Installation
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1. Download the appropriate installation file for your computer (Windows users want the `.msi` file).
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2. During the installation process, you may be asked to install the Microsoft Visual Studio Build Tools. A link
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to this software is provided during the installation procedure, and it must be installed manually.
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### Enable auto-tracking
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1. With OpenTracker launched, click the Tracking menu at the top of the window, then choose **AutoTracker...**
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2. Click the **Get Devices** button
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3. Select your SNES device from the drop-down list
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4. If you would like to track small keys and dungeon items, check the box labeled **Race Illegal Tracking**
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5. Click the **Start Autotracking** button
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6. Close the AutoTracker window, as it is no longer necessary
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