| 
									
										
										
										
											2023-11-25 13:53:02 +01:00
										 |  |  | import random | 
					
						
							| 
									
										
										
										
											2023-10-31 02:08:56 +01:00
										 |  |  | import sys | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | import typing | 
					
						
							|  |  |  | import unittest | 
					
						
							|  |  |  | from argparse import Namespace | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-25 13:53:02 +01:00
										 |  |  | from Generate import get_seed_name | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | from test.general import gen_steps | 
					
						
							|  |  |  | from worlds import AutoWorld | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  | from worlds.AutoWorld import World, call_all | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item | 
					
						
							| 
									
										
										
										
											2024-03-10 01:18:25 -06:00
										 |  |  | from worlds.alttp.Items import item_factory | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestBase(unittest.TestCase): | 
					
						
							|  |  |  |     multiworld: MultiWorld | 
					
						
							|  |  |  |     _state_cache = {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_state(self, items): | 
					
						
							|  |  |  |         if (self.multiworld, tuple(items)) in self._state_cache: | 
					
						
							|  |  |  |             return self._state_cache[self.multiworld, tuple(items)] | 
					
						
							|  |  |  |         state = CollectionState(self.multiworld) | 
					
						
							|  |  |  |         for item in items: | 
					
						
							|  |  |  |             item.classification = ItemClassification.progression | 
					
						
							|  |  |  |             state.collect(item, event=True) | 
					
						
							|  |  |  |         state.sweep_for_events() | 
					
						
							|  |  |  |         state.update_reachable_regions(1) | 
					
						
							|  |  |  |         self._state_cache[self.multiworld, tuple(items)] = state | 
					
						
							|  |  |  |         return state | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_path(self, state, region): | 
					
						
							|  |  |  |         def flist_to_iter(node): | 
					
						
							|  |  |  |             while node: | 
					
						
							|  |  |  |                 value, node = node | 
					
						
							|  |  |  |                 yield value | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         from itertools import zip_longest | 
					
						
							|  |  |  |         reversed_path_as_flist = state.path.get(region, (region, None)) | 
					
						
							|  |  |  |         string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist)))) | 
					
						
							|  |  |  |         # Now we combine the flat string list into (region, exit) pairs | 
					
						
							|  |  |  |         pathsiter = iter(string_path_flat) | 
					
						
							|  |  |  |         pathpairs = zip_longest(pathsiter, pathsiter) | 
					
						
							|  |  |  |         return list(pathpairs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def run_location_tests(self, access_pool): | 
					
						
							|  |  |  |         for i, (location, access, *item_pool) in enumerate(access_pool): | 
					
						
							|  |  |  |             items = item_pool[0] | 
					
						
							|  |  |  |             all_except = item_pool[1] if len(item_pool) > 1 else None | 
					
						
							|  |  |  |             state = self._get_items(item_pool, all_except) | 
					
						
							|  |  |  |             path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region) | 
					
						
							|  |  |  |             with self.subTest(msg="Reach Location", location=location, access=access, items=items, | 
					
						
							|  |  |  |                               all_except=all_except, path=path, entry=i): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, | 
					
						
							|  |  |  |                                  f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # check for partial solution | 
					
						
							|  |  |  |             if not all_except and access:  # we are not supposed to be able to reach location with partial inventory | 
					
						
							|  |  |  |                 for missing_item in item_pool[0]: | 
					
						
							|  |  |  |                     with self.subTest(msg="Location reachable without required item", location=location, | 
					
						
							|  |  |  |                                       items=item_pool[0], missing_item=missing_item, entry=i): | 
					
						
							|  |  |  |                         state = self._get_items_partial(item_pool, missing_item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False, | 
					
						
							|  |  |  |                                          f"failed {self.multiworld.get_location(location, 1)}: succeeded with " | 
					
						
							|  |  |  |                                          f"{missing_item} removed from: {item_pool}") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def run_entrance_tests(self, access_pool): | 
					
						
							|  |  |  |         for i, (entrance, access, *item_pool) in enumerate(access_pool): | 
					
						
							|  |  |  |             items = item_pool[0] | 
					
						
							|  |  |  |             all_except = item_pool[1] if len(item_pool) > 1 else None | 
					
						
							|  |  |  |             state = self._get_items(item_pool, all_except) | 
					
						
							|  |  |  |             path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region) | 
					
						
							|  |  |  |             with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items, | 
					
						
							|  |  |  |                               all_except=all_except, path=path, entry=i): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # check for partial solution | 
					
						
							|  |  |  |             if not all_except and access:  # we are not supposed to be able to reach location with partial inventory | 
					
						
							|  |  |  |                 for missing_item in item_pool[0]: | 
					
						
							|  |  |  |                     with self.subTest(msg="Entrance reachable without required item", entrance=entrance, | 
					
						
							|  |  |  |                                       items=item_pool[0], missing_item=missing_item, entry=i): | 
					
						
							|  |  |  |                         state = self._get_items_partial(item_pool, missing_item) | 
					
						
							|  |  |  |                         self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False, | 
					
						
							|  |  |  |                                          f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def _get_items(self, item_pool, all_except): | 
					
						
							|  |  |  |         if all_except and len(all_except) > 0: | 
					
						
							|  |  |  |             items = self.multiworld.itempool[:] | 
					
						
							|  |  |  |             items = [item for item in items if | 
					
						
							|  |  |  |                      item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] | 
					
						
							| 
									
										
										
										
											2024-03-10 01:18:25 -06:00
										 |  |  |             items.extend(item_factory(item_pool[0], self.multiworld.worlds[1])) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         else: | 
					
						
							| 
									
										
										
										
											2024-03-10 01:18:25 -06:00
										 |  |  |             items = item_factory(item_pool[0], self.multiworld.worlds[1]) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         return self.get_state(items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def _get_items_partial(self, item_pool, missing_item): | 
					
						
							|  |  |  |         new_items = item_pool[0].copy() | 
					
						
							|  |  |  |         new_items.remove(missing_item) | 
					
						
							| 
									
										
										
										
											2024-03-10 01:18:25 -06:00
										 |  |  |         items = item_factory(new_items, self.multiworld.worlds[1]) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         return self.get_state(items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class WorldTestBase(unittest.TestCase): | 
					
						
							|  |  |  |     options: typing.Dict[str, typing.Any] = {} | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |     """Define options that should be used when setting up this TestBase.""" | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |     multiworld: MultiWorld | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |     """The constructed MultiWorld instance after setup.""" | 
					
						
							|  |  |  |     world: World | 
					
						
							|  |  |  |     """The constructed World instance after setup.""" | 
					
						
							|  |  |  |     player: typing.ClassVar[int] = 1 | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |     game: typing.ClassVar[str] | 
					
						
							|  |  |  |     """Define game name in subclass, example "Secret of Evermore".""" | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |     auto_construct: typing.ClassVar[bool] = True | 
					
						
							|  |  |  |     """ automatically set up a world for each test in this class """ | 
					
						
							| 
									
										
										
										
											2023-10-31 02:08:56 +01:00
										 |  |  |     memory_leak_tested: typing.ClassVar[bool] = False | 
					
						
							|  |  |  |     """ remember if memory leak test was already done for this class """ | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def setUp(self) -> None: | 
					
						
							|  |  |  |         if self.auto_construct: | 
					
						
							|  |  |  |             self.world_setup() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-31 02:08:56 +01:00
										 |  |  |     def tearDown(self) -> None: | 
					
						
							|  |  |  |         if self.__class__.memory_leak_tested or not self.options or not self.constructed or \ | 
					
						
							|  |  |  |                 sys.version_info < (3, 11, 0):  # the leak check in tearDown fails in py<3.11 for an unknown reason | 
					
						
							|  |  |  |             # only run memory leak test once per class, only for constructed with non-default options | 
					
						
							|  |  |  |             # default options will be tested in test/general | 
					
						
							|  |  |  |             super().tearDown() | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         import gc | 
					
						
							|  |  |  |         import weakref | 
					
						
							|  |  |  |         weak = weakref.ref(self.multiworld) | 
					
						
							|  |  |  |         for attr_name in dir(self):  # delete all direct references to MultiWorld and World | 
					
						
							|  |  |  |             attr: object = typing.cast(object, getattr(self, attr_name)) | 
					
						
							|  |  |  |             if type(attr) is MultiWorld or isinstance(attr, AutoWorld.World): | 
					
						
							|  |  |  |                 delattr(self, attr_name) | 
					
						
							|  |  |  |         state_cache: typing.Optional[typing.Dict[typing.Any, typing.Any]] = getattr(self, "_state_cache", None) | 
					
						
							|  |  |  |         if state_cache is not None:  # in case of multiple inheritance with TestBase, we need to clear its cache | 
					
						
							|  |  |  |             state_cache.clear() | 
					
						
							|  |  |  |         gc.collect() | 
					
						
							|  |  |  |         self.__class__.memory_leak_tested = True | 
					
						
							|  |  |  |         self.assertFalse(weak(), f"World {getattr(self, 'game', '')} leaked MultiWorld object") | 
					
						
							|  |  |  |         super().tearDown() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |     def world_setup(self, seed: typing.Optional[int] = None) -> None: | 
					
						
							|  |  |  |         if type(self) is WorldTestBase or \ | 
					
						
							|  |  |  |                 (hasattr(WorldTestBase, self._testMethodName) | 
					
						
							|  |  |  |                  and not self.run_default_tests and | 
					
						
							|  |  |  |                  getattr(self, self._testMethodName).__code__ is | 
					
						
							|  |  |  |                  getattr(WorldTestBase, self._testMethodName, None).__code__): | 
					
						
							|  |  |  |             return  # setUp gets called for tests defined in the base class. We skip world_setup here. | 
					
						
							|  |  |  |         if not hasattr(self, "game"): | 
					
						
							|  |  |  |             raise NotImplementedError("didn't define game name") | 
					
						
							|  |  |  |         self.multiworld = MultiWorld(1) | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         self.multiworld.game[self.player] = self.game | 
					
						
							|  |  |  |         self.multiworld.player_name = {self.player: "Tester"} | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         self.multiworld.set_seed(seed) | 
					
						
							|  |  |  |         self.multiworld.state = CollectionState(self.multiworld) | 
					
						
							| 
									
										
										
										
											2023-11-25 13:53:02 +01:00
										 |  |  |         random.seed(self.multiworld.seed) | 
					
						
							|  |  |  |         self.multiworld.seed_name = get_seed_name(random)  # only called to get same RNG progression as Generate.py | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         args = Namespace() | 
					
						
							|  |  |  |         for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items(): | 
					
						
							|  |  |  |             setattr(args, name, { | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |                 1: option.from_any(self.options.get(name, option.default)) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |             }) | 
					
						
							|  |  |  |         self.multiworld.set_options(args) | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         self.world = self.multiworld.worlds[self.player] | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         for step in gen_steps: | 
					
						
							|  |  |  |             call_all(self.multiworld, step) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # methods that can be called within tests | 
					
						
							|  |  |  |     def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]], | 
					
						
							|  |  |  |                         state: typing.Optional[CollectionState] = None) -> None: | 
					
						
							|  |  |  |         """Collects all pre-placed items and items in the multiworld itempool except those provided""" | 
					
						
							|  |  |  |         if isinstance(item_names, str): | 
					
						
							|  |  |  |             item_names = (item_names,) | 
					
						
							|  |  |  |         if not state: | 
					
						
							|  |  |  |             state = self.multiworld.state | 
					
						
							|  |  |  |         for item in self.multiworld.get_items(): | 
					
						
							|  |  |  |             if item.name not in item_names: | 
					
						
							|  |  |  |                 state.collect(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_item_by_name(self, item_name: str) -> Item: | 
					
						
							|  |  |  |         """Returns the first item found in placed items, or in the itempool with the matching name""" | 
					
						
							|  |  |  |         for item in self.multiworld.get_items(): | 
					
						
							|  |  |  |             if item.name == item_name: | 
					
						
							|  |  |  |                 return item | 
					
						
							|  |  |  |         raise ValueError("No such item") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]: | 
					
						
							|  |  |  |         """Returns actual items from the itempool that match the provided name(s)""" | 
					
						
							|  |  |  |         if isinstance(item_names, str): | 
					
						
							|  |  |  |             item_names = (item_names,) | 
					
						
							|  |  |  |         return [item for item in self.multiworld.itempool if item.name in item_names] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]: | 
					
						
							|  |  |  |         """ collect all of the items in the item pool that have the given names """ | 
					
						
							|  |  |  |         items = self.get_items_by_name(item_names) | 
					
						
							|  |  |  |         self.collect(items) | 
					
						
							|  |  |  |         return items | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None: | 
					
						
							|  |  |  |         """Collects the provided item(s) into state""" | 
					
						
							|  |  |  |         if isinstance(items, Item): | 
					
						
							|  |  |  |             items = (items,) | 
					
						
							|  |  |  |         for item in items: | 
					
						
							|  |  |  |             self.multiworld.state.collect(item) | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     def remove_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]: | 
					
						
							|  |  |  |         """Remove all of the items in the item pool with the given names from state""" | 
					
						
							|  |  |  |         items = self.get_items_by_name(item_names) | 
					
						
							|  |  |  |         self.remove(items) | 
					
						
							|  |  |  |         return items | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None: | 
					
						
							|  |  |  |         """Removes the provided item(s) from state""" | 
					
						
							|  |  |  |         if isinstance(items, Item): | 
					
						
							|  |  |  |             items = (items,) | 
					
						
							|  |  |  |         for item in items: | 
					
						
							|  |  |  |             if item.location and item.location.event and item.location in self.multiworld.state.events: | 
					
						
							|  |  |  |                 self.multiworld.state.events.remove(item.location) | 
					
						
							|  |  |  |             self.multiworld.state.remove(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_reach_location(self, location: str) -> bool: | 
					
						
							|  |  |  |         """Determines if the current state can reach the provided location name""" | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         return self.multiworld.state.can_reach(location, "Location", self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def can_reach_entrance(self, entrance: str) -> bool: | 
					
						
							|  |  |  |         """Determines if the current state can reach the provided entrance name""" | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         return self.multiworld.state.can_reach(entrance, "Entrance", self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |      | 
					
						
							|  |  |  |     def can_reach_region(self, region: str) -> bool: | 
					
						
							|  |  |  |         """Determines if the current state can reach the provided region name""" | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         return self.multiworld.state.can_reach(region, "Region", self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def count(self, item_name: str) -> int: | 
					
						
							|  |  |  |         """Returns the amount of an item currently in state""" | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |         return self.multiworld.state.count(item_name, self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def assertAccessDependency(self, | 
					
						
							|  |  |  |                                locations: typing.List[str], | 
					
						
							|  |  |  |                                possible_items: typing.Iterable[typing.Iterable[str]], | 
					
						
							|  |  |  |                                only_check_listed: bool = False) -> None: | 
					
						
							|  |  |  |         """Asserts that the provided locations can't be reached without the listed items but can be reached with any
 | 
					
						
							|  |  |  |          one of the provided combinations"""
 | 
					
						
							|  |  |  |         all_items = [item_name for item_names in possible_items for item_name in item_names] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         state = CollectionState(self.multiworld) | 
					
						
							|  |  |  |         self.collect_all_but(all_items, state) | 
					
						
							|  |  |  |         if only_check_listed: | 
					
						
							|  |  |  |             for location in locations: | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |                 self.assertFalse(state.can_reach(location, "Location", self.player), | 
					
						
							|  |  |  |                                  f"{location} is reachable without {all_items}") | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |         else: | 
					
						
							|  |  |  |             for location in self.multiworld.get_locations(): | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |                 loc_reachable = state.can_reach(location, "Location", self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |                 self.assertEqual(loc_reachable, location.name not in locations, | 
					
						
							|  |  |  |                                  f"{location.name} is reachable without {all_items}" if loc_reachable | 
					
						
							|  |  |  |                                  else f"{location.name} is not reachable without {all_items}") | 
					
						
							|  |  |  |         for item_names in possible_items: | 
					
						
							|  |  |  |             items = self.get_items_by_name(item_names) | 
					
						
							|  |  |  |             for item in items: | 
					
						
							|  |  |  |                 state.collect(item) | 
					
						
							|  |  |  |             for location in locations: | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |                 self.assertTrue(state.can_reach(location, "Location", self.player), | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |                                 f"{location} not reachable with {item_names}") | 
					
						
							|  |  |  |             for item in items: | 
					
						
							|  |  |  |                 state.remove(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def assertBeatable(self, beatable: bool): | 
					
						
							|  |  |  |         """Asserts that the game can be beaten with the current state""" | 
					
						
							|  |  |  |         self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # following tests are automatically run | 
					
						
							|  |  |  |     @property | 
					
						
							|  |  |  |     def run_default_tests(self) -> bool: | 
					
						
							|  |  |  |         """Not possible or identical to the base test that's always being run already""" | 
					
						
							|  |  |  |         return (self.options | 
					
						
							|  |  |  |                 or self.setUp.__code__ is not WorldTestBase.setUp.__code__ | 
					
						
							|  |  |  |                 or self.world_setup.__code__ is not WorldTestBase.world_setup.__code__) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @property | 
					
						
							|  |  |  |     def constructed(self) -> bool: | 
					
						
							|  |  |  |         """A multiworld has been constructed by this point""" | 
					
						
							|  |  |  |         return hasattr(self, "game") and hasattr(self, "multiworld") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_all_state_can_reach_everything(self): | 
					
						
							|  |  |  |         """Ensure all state can reach everything and complete the game with the defined options""" | 
					
						
							|  |  |  |         if not (self.run_default_tests and self.constructed): | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         with self.subTest("Game", game=self.game): | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |             excluded = self.multiworld.worlds[self.player].options.exclude_locations.value | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |             state = self.multiworld.get_all_state(False) | 
					
						
							|  |  |  |             for location in self.multiworld.get_locations(): | 
					
						
							|  |  |  |                 if location.name not in excluded: | 
					
						
							|  |  |  |                     with self.subTest("Location should be reached", location=location): | 
					
						
							|  |  |  |                         reachable = location.can_reach(state) | 
					
						
							|  |  |  |                         self.assertTrue(reachable, f"{location.name} unreachable") | 
					
						
							|  |  |  |             with self.subTest("Beatable"): | 
					
						
							|  |  |  |                 self.multiworld.state = state | 
					
						
							|  |  |  |                 self.assertBeatable(True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_empty_state_can_reach_something(self): | 
					
						
							|  |  |  |         """Ensure empty state can reach at least one location with the defined options""" | 
					
						
							|  |  |  |         if not (self.run_default_tests and self.constructed): | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         with self.subTest("Game", game=self.game): | 
					
						
							|  |  |  |             state = CollectionState(self.multiworld) | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |             locations = self.multiworld.get_reachable_locations(state, self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |             self.assertGreater(len(locations), 0, | 
					
						
							|  |  |  |                                "Need to be able to reach at least one location to get started.") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_fill(self): | 
					
						
							|  |  |  |         """Generates a multiworld and validates placements with the defined options""" | 
					
						
							|  |  |  |         if not (self.run_default_tests and self.constructed): | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         from Fill import distribute_items_restrictive | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # basically a shortened reimplementation of this method from core, in order to force the check is done | 
					
						
							|  |  |  |         def fulfills_accessibility() -> bool: | 
					
						
							| 
									
										
										
										
											2023-10-29 19:47:37 +01:00
										 |  |  |             locations = list(self.multiworld.get_locations(1)) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  |             state = CollectionState(self.multiworld) | 
					
						
							|  |  |  |             while locations: | 
					
						
							|  |  |  |                 sphere: typing.List[Location] = [] | 
					
						
							|  |  |  |                 for n in range(len(locations) - 1, -1, -1): | 
					
						
							|  |  |  |                     if locations[n].can_reach(state): | 
					
						
							|  |  |  |                         sphere.append(locations.pop(n)) | 
					
						
							|  |  |  |                 self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal", | 
					
						
							|  |  |  |                                 f"Unreachable locations: {locations}") | 
					
						
							|  |  |  |                 if not sphere: | 
					
						
							|  |  |  |                     break | 
					
						
							|  |  |  |                 for location in sphere: | 
					
						
							|  |  |  |                     if location.item: | 
					
						
							|  |  |  |                         state.collect(location.item, True, location) | 
					
						
							| 
									
										
										
										
											2024-02-15 16:49:52 -06:00
										 |  |  |             return self.multiworld.has_beaten_game(state, self.player) | 
					
						
							| 
									
										
										
										
											2023-10-22 06:00:27 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         with self.subTest("Game", game=self.game, seed=self.multiworld.seed): | 
					
						
							|  |  |  |             distribute_items_restrictive(self.multiworld) | 
					
						
							|  |  |  |             call_all(self.multiworld, "post_fill") | 
					
						
							|  |  |  |             self.assertTrue(fulfills_accessibility(), "Collected all locations, but can't beat the game.") | 
					
						
							|  |  |  |             placed_items = [loc.item for loc in self.multiworld.get_locations() if loc.item and loc.item.code] | 
					
						
							|  |  |  |             self.assertLessEqual(len(self.multiworld.itempool), len(placed_items), | 
					
						
							|  |  |  |                                  "Unplaced Items remaining in itempool") |