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										 |  |  | import typing | 
					
						
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							|  |  |  | from BaseClasses import MultiWorld, Region, Entrance | 
					
						
							|  |  |  | from .Items import SA2BItem | 
					
						
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										 |  |  | from .Locations import SA2BLocation, boss_gate_location_table, boss_gate_set | 
					
						
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										 |  |  | from .Names import LocationName, ItemName | 
					
						
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										 |  |  | from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo | 
					
						
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							|  |  |  | class LevelGate: | 
					
						
							|  |  |  |     gate_levels: typing.List[int] | 
					
						
							|  |  |  |     gate_emblem_count: int | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def __init__(self, emblems): | 
					
						
							|  |  |  |         self.gate_emblem_count = emblems | 
					
						
							|  |  |  |         self.gate_levels = list() | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | shuffleable_regions = [ | 
					
						
							|  |  |  |     LocationName.city_escape_region, | 
					
						
							|  |  |  |     LocationName.wild_canyon_region, | 
					
						
							|  |  |  |     LocationName.prison_lane_region, | 
					
						
							|  |  |  |     LocationName.metal_harbor_region, | 
					
						
							|  |  |  |     LocationName.green_forest_region, | 
					
						
							|  |  |  |     LocationName.pumpkin_hill_region, | 
					
						
							|  |  |  |     LocationName.mission_street_region, | 
					
						
							|  |  |  |     LocationName.aquatic_mine_region, | 
					
						
							|  |  |  |     LocationName.route_101_region, | 
					
						
							|  |  |  |     LocationName.hidden_base_region, | 
					
						
							|  |  |  |     LocationName.pyramid_cave_region, | 
					
						
							|  |  |  |     LocationName.death_chamber_region, | 
					
						
							|  |  |  |     LocationName.eternal_engine_region, | 
					
						
							|  |  |  |     LocationName.meteor_herd_region, | 
					
						
							|  |  |  |     LocationName.crazy_gadget_region, | 
					
						
							|  |  |  |     LocationName.final_rush_region, | 
					
						
							|  |  |  |     LocationName.iron_gate_region, | 
					
						
							|  |  |  |     LocationName.dry_lagoon_region, | 
					
						
							|  |  |  |     LocationName.sand_ocean_region, | 
					
						
							|  |  |  |     LocationName.radical_highway_region, | 
					
						
							|  |  |  |     LocationName.egg_quarters_region, | 
					
						
							|  |  |  |     LocationName.lost_colony_region, | 
					
						
							|  |  |  |     LocationName.weapons_bed_region, | 
					
						
							|  |  |  |     LocationName.security_hall_region, | 
					
						
							|  |  |  |     LocationName.white_jungle_region, | 
					
						
							|  |  |  |     LocationName.route_280_region, | 
					
						
							|  |  |  |     LocationName.sky_rail_region, | 
					
						
							|  |  |  |     LocationName.mad_space_region, | 
					
						
							|  |  |  |     LocationName.cosmic_wall_region, | 
					
						
							|  |  |  |     LocationName.final_chase_region, | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | gate_0_blacklist_regions = [ | 
					
						
							|  |  |  |     LocationName.hidden_base_region, | 
					
						
							|  |  |  |     LocationName.eternal_engine_region, | 
					
						
							|  |  |  |     LocationName.crazy_gadget_region, | 
					
						
							|  |  |  |     LocationName.security_hall_region, | 
					
						
							|  |  |  |     LocationName.cosmic_wall_region, | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | gate_0_whitelist_regions = [ | 
					
						
							|  |  |  |     LocationName.city_escape_region, | 
					
						
							|  |  |  |     LocationName.wild_canyon_region, | 
					
						
							|  |  |  |     LocationName.prison_lane_region, | 
					
						
							|  |  |  |     LocationName.metal_harbor_region, | 
					
						
							|  |  |  |     LocationName.green_forest_region, | 
					
						
							|  |  |  |     LocationName.pumpkin_hill_region, | 
					
						
							|  |  |  |     LocationName.mission_street_region, | 
					
						
							|  |  |  |     LocationName.aquatic_mine_region, | 
					
						
							|  |  |  |     LocationName.route_101_region, | 
					
						
							|  |  |  |     LocationName.pyramid_cave_region, | 
					
						
							|  |  |  |     LocationName.death_chamber_region, | 
					
						
							|  |  |  |     LocationName.meteor_herd_region, | 
					
						
							|  |  |  |     LocationName.final_rush_region, | 
					
						
							|  |  |  |     LocationName.iron_gate_region, | 
					
						
							|  |  |  |     LocationName.dry_lagoon_region, | 
					
						
							|  |  |  |     LocationName.sand_ocean_region, | 
					
						
							|  |  |  |     LocationName.radical_highway_region, | 
					
						
							|  |  |  |     LocationName.egg_quarters_region, | 
					
						
							|  |  |  |     LocationName.lost_colony_region, | 
					
						
							|  |  |  |     LocationName.weapons_bed_region, | 
					
						
							|  |  |  |     LocationName.white_jungle_region, | 
					
						
							|  |  |  |     LocationName.route_280_region, | 
					
						
							|  |  |  |     LocationName.sky_rail_region, | 
					
						
							|  |  |  |     LocationName.mad_space_region, | 
					
						
							|  |  |  |     LocationName.final_chase_region, | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | def create_regions(world, player: int, active_locations): | 
					
						
							|  |  |  |     menu_region = create_region(world, player, active_locations, 'Menu', None, None) | 
					
						
							|  |  |  |     gate_0_region = create_region(world, player, active_locations, 'Gate 0', None, None) | 
					
						
							|  |  |  |     gate_1_region = create_region(world, player, active_locations, 'Gate 1', None, None) | 
					
						
							|  |  |  |     gate_2_region = create_region(world, player, active_locations, 'Gate 2', None, None) | 
					
						
							|  |  |  |     gate_3_region = create_region(world, player, active_locations, 'Gate 3', None, None) | 
					
						
							|  |  |  |     gate_4_region = create_region(world, player, active_locations, 'Gate 4', None, None) | 
					
						
							|  |  |  |     gate_5_region = create_region(world, player, active_locations, 'Gate 5', None, None) | 
					
						
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										 |  |  |     gate_1_boss_region = create_region(world, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss], None) | 
					
						
							|  |  |  |     gate_2_boss_region = create_region(world, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss], None) | 
					
						
							|  |  |  |     gate_3_boss_region = create_region(world, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss], None) | 
					
						
							|  |  |  |     gate_4_boss_region = create_region(world, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss], None) | 
					
						
							|  |  |  |     gate_5_boss_region = create_region(world, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss], None) | 
					
						
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							|  |  |  |     city_escape_region_locations = [ | 
					
						
							|  |  |  |         LocationName.city_escape_1, | 
					
						
							|  |  |  |         LocationName.city_escape_2, | 
					
						
							|  |  |  |         LocationName.city_escape_3, | 
					
						
							|  |  |  |         LocationName.city_escape_4, | 
					
						
							|  |  |  |         LocationName.city_escape_5, | 
					
						
							|  |  |  |         LocationName.city_escape_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     city_escape_region = create_region(world, player, active_locations, LocationName.city_escape_region, | 
					
						
							|  |  |  |                                        city_escape_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     metal_harbor_region_locations = [ | 
					
						
							|  |  |  |         LocationName.metal_harbor_1, | 
					
						
							|  |  |  |         LocationName.metal_harbor_2, | 
					
						
							|  |  |  |         LocationName.metal_harbor_3, | 
					
						
							|  |  |  |         LocationName.metal_harbor_4, | 
					
						
							|  |  |  |         LocationName.metal_harbor_5, | 
					
						
							|  |  |  |         LocationName.metal_harbor_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     metal_harbor_region = create_region(world, player, active_locations, LocationName.metal_harbor_region, | 
					
						
							|  |  |  |                                         metal_harbor_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     green_forest_region_locations = [ | 
					
						
							|  |  |  |         LocationName.green_forest_1, | 
					
						
							|  |  |  |         LocationName.green_forest_2, | 
					
						
							|  |  |  |         LocationName.green_forest_3, | 
					
						
							|  |  |  |         LocationName.green_forest_4, | 
					
						
							|  |  |  |         LocationName.green_forest_5, | 
					
						
							|  |  |  |         LocationName.green_forest_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     green_forest_region = create_region(world, player, active_locations, LocationName.green_forest_region, | 
					
						
							|  |  |  |                                         green_forest_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     pyramid_cave_region_locations = [ | 
					
						
							|  |  |  |         LocationName.pyramid_cave_1, | 
					
						
							|  |  |  |         LocationName.pyramid_cave_2, | 
					
						
							|  |  |  |         LocationName.pyramid_cave_3, | 
					
						
							|  |  |  |         LocationName.pyramid_cave_4, | 
					
						
							|  |  |  |         LocationName.pyramid_cave_5, | 
					
						
							|  |  |  |         LocationName.pyramid_cave_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     pyramid_cave_region = create_region(world, player, active_locations, LocationName.pyramid_cave_region, | 
					
						
							|  |  |  |                                         pyramid_cave_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     crazy_gadget_region_locations = [ | 
					
						
							|  |  |  |         LocationName.crazy_gadget_1, | 
					
						
							|  |  |  |         LocationName.crazy_gadget_2, | 
					
						
							|  |  |  |         LocationName.crazy_gadget_3, | 
					
						
							|  |  |  |         LocationName.crazy_gadget_4, | 
					
						
							|  |  |  |         LocationName.crazy_gadget_5, | 
					
						
							|  |  |  |         LocationName.crazy_gadget_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     crazy_gadget_region = create_region(world, player, active_locations, LocationName.crazy_gadget_region, | 
					
						
							|  |  |  |                                         crazy_gadget_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     final_rush_region_locations = [ | 
					
						
							|  |  |  |         LocationName.final_rush_1, | 
					
						
							|  |  |  |         LocationName.final_rush_2, | 
					
						
							|  |  |  |         LocationName.final_rush_3, | 
					
						
							|  |  |  |         LocationName.final_rush_4, | 
					
						
							|  |  |  |         LocationName.final_rush_5, | 
					
						
							|  |  |  |         LocationName.final_rush_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     final_rush_region = create_region(world, player, active_locations, LocationName.final_rush_region, | 
					
						
							|  |  |  |                                       final_rush_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     prison_lane_region_locations = [ | 
					
						
							|  |  |  |         LocationName.prison_lane_1, | 
					
						
							|  |  |  |         LocationName.prison_lane_2, | 
					
						
							|  |  |  |         LocationName.prison_lane_3, | 
					
						
							|  |  |  |         LocationName.prison_lane_4, | 
					
						
							|  |  |  |         LocationName.prison_lane_5, | 
					
						
							|  |  |  |         LocationName.prison_lane_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     prison_lane_region = create_region(world, player, active_locations, LocationName.prison_lane_region, | 
					
						
							|  |  |  |                                        prison_lane_region_locations, None) | 
					
						
							|  |  |  | 
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							|  |  |  |     mission_street_region_locations = [ | 
					
						
							|  |  |  |         LocationName.mission_street_1, | 
					
						
							|  |  |  |         LocationName.mission_street_2, | 
					
						
							|  |  |  |         LocationName.mission_street_3, | 
					
						
							|  |  |  |         LocationName.mission_street_4, | 
					
						
							|  |  |  |         LocationName.mission_street_5, | 
					
						
							|  |  |  |         LocationName.mission_street_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     mission_street_region = create_region(world, player, active_locations, LocationName.mission_street_region, | 
					
						
							|  |  |  |                                           mission_street_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     route_101_region_locations = [ | 
					
						
							|  |  |  |         LocationName.route_101_1, | 
					
						
							|  |  |  |         LocationName.route_101_2, | 
					
						
							|  |  |  |         LocationName.route_101_3, | 
					
						
							|  |  |  |         LocationName.route_101_4, | 
					
						
							|  |  |  |         LocationName.route_101_5, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     route_101_region = create_region(world, player, active_locations, LocationName.route_101_region, | 
					
						
							|  |  |  |                                      route_101_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     hidden_base_region_locations = [ | 
					
						
							|  |  |  |         LocationName.hidden_base_1, | 
					
						
							|  |  |  |         LocationName.hidden_base_2, | 
					
						
							|  |  |  |         LocationName.hidden_base_3, | 
					
						
							|  |  |  |         LocationName.hidden_base_4, | 
					
						
							|  |  |  |         LocationName.hidden_base_5, | 
					
						
							|  |  |  |         LocationName.hidden_base_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     hidden_base_region = create_region(world, player, active_locations, LocationName.hidden_base_region, | 
					
						
							|  |  |  |                                        hidden_base_region_locations, None) | 
					
						
							|  |  |  | 
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							|  |  |  |     eternal_engine_region_locations = [ | 
					
						
							|  |  |  |         LocationName.eternal_engine_1, | 
					
						
							|  |  |  |         LocationName.eternal_engine_2, | 
					
						
							|  |  |  |         LocationName.eternal_engine_3, | 
					
						
							|  |  |  |         LocationName.eternal_engine_4, | 
					
						
							|  |  |  |         LocationName.eternal_engine_5, | 
					
						
							|  |  |  |         LocationName.eternal_engine_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     eternal_engine_region = create_region(world, player, active_locations, LocationName.eternal_engine_region, | 
					
						
							|  |  |  |                                           eternal_engine_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     wild_canyon_region_locations = [ | 
					
						
							|  |  |  |         LocationName.wild_canyon_1, | 
					
						
							|  |  |  |         LocationName.wild_canyon_2, | 
					
						
							|  |  |  |         LocationName.wild_canyon_3, | 
					
						
							|  |  |  |         LocationName.wild_canyon_4, | 
					
						
							|  |  |  |         LocationName.wild_canyon_5, | 
					
						
							|  |  |  |         LocationName.wild_canyon_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     wild_canyon_region = create_region(world, player, active_locations, LocationName.wild_canyon_region, | 
					
						
							|  |  |  |                                        wild_canyon_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     pumpkin_hill_region_locations = [ | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_1, | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_2, | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_3, | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_4, | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_5, | 
					
						
							|  |  |  |         LocationName.pumpkin_hill_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     pumpkin_hill_region = create_region(world, player, active_locations, LocationName.pumpkin_hill_region, | 
					
						
							|  |  |  |                                         pumpkin_hill_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     aquatic_mine_region_locations = [ | 
					
						
							|  |  |  |         LocationName.aquatic_mine_1, | 
					
						
							|  |  |  |         LocationName.aquatic_mine_2, | 
					
						
							|  |  |  |         LocationName.aquatic_mine_3, | 
					
						
							|  |  |  |         LocationName.aquatic_mine_4, | 
					
						
							|  |  |  |         LocationName.aquatic_mine_5, | 
					
						
							|  |  |  |         LocationName.aquatic_mine_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     aquatic_mine_region = create_region(world, player, active_locations, LocationName.aquatic_mine_region, | 
					
						
							|  |  |  |                                         aquatic_mine_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     death_chamber_region_locations = [ | 
					
						
							|  |  |  |         LocationName.death_chamber_1, | 
					
						
							|  |  |  |         LocationName.death_chamber_2, | 
					
						
							|  |  |  |         LocationName.death_chamber_3, | 
					
						
							|  |  |  |         LocationName.death_chamber_4, | 
					
						
							|  |  |  |         LocationName.death_chamber_5, | 
					
						
							|  |  |  |         LocationName.death_chamber_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     death_chamber_region = create_region(world, player, active_locations, LocationName.death_chamber_region, | 
					
						
							|  |  |  |                                          death_chamber_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     meteor_herd_region_locations = [ | 
					
						
							|  |  |  |         LocationName.meteor_herd_1, | 
					
						
							|  |  |  |         LocationName.meteor_herd_2, | 
					
						
							|  |  |  |         LocationName.meteor_herd_3, | 
					
						
							|  |  |  |         LocationName.meteor_herd_4, | 
					
						
							|  |  |  |         LocationName.meteor_herd_5, | 
					
						
							|  |  |  |         LocationName.meteor_herd_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     meteor_herd_region = create_region(world, player, active_locations, LocationName.meteor_herd_region, | 
					
						
							|  |  |  |                                        meteor_herd_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     radical_highway_region_locations = [ | 
					
						
							|  |  |  |         LocationName.radical_highway_1, | 
					
						
							|  |  |  |         LocationName.radical_highway_2, | 
					
						
							|  |  |  |         LocationName.radical_highway_3, | 
					
						
							|  |  |  |         LocationName.radical_highway_4, | 
					
						
							|  |  |  |         LocationName.radical_highway_5, | 
					
						
							|  |  |  |         LocationName.radical_highway_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     radical_highway_region = create_region(world, player, active_locations, LocationName.radical_highway_region, | 
					
						
							|  |  |  |                                            radical_highway_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     white_jungle_region_locations = [ | 
					
						
							|  |  |  |         LocationName.white_jungle_1, | 
					
						
							|  |  |  |         LocationName.white_jungle_2, | 
					
						
							|  |  |  |         LocationName.white_jungle_3, | 
					
						
							|  |  |  |         LocationName.white_jungle_4, | 
					
						
							|  |  |  |         LocationName.white_jungle_5, | 
					
						
							|  |  |  |         LocationName.white_jungle_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     white_jungle_region = create_region(world, player, active_locations, LocationName.white_jungle_region, | 
					
						
							|  |  |  |                                         white_jungle_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     sky_rail_region_locations = [ | 
					
						
							|  |  |  |         LocationName.sky_rail_1, | 
					
						
							|  |  |  |         LocationName.sky_rail_2, | 
					
						
							|  |  |  |         LocationName.sky_rail_3, | 
					
						
							|  |  |  |         LocationName.sky_rail_4, | 
					
						
							|  |  |  |         LocationName.sky_rail_5, | 
					
						
							|  |  |  |         LocationName.sky_rail_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     sky_rail_region = create_region(world, player, active_locations, LocationName.sky_rail_region, | 
					
						
							|  |  |  |                                     sky_rail_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     final_chase_region_locations = [ | 
					
						
							|  |  |  |         LocationName.final_chase_1, | 
					
						
							|  |  |  |         LocationName.final_chase_2, | 
					
						
							|  |  |  |         LocationName.final_chase_3, | 
					
						
							|  |  |  |         LocationName.final_chase_4, | 
					
						
							|  |  |  |         LocationName.final_chase_5, | 
					
						
							|  |  |  |         LocationName.final_chase_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     final_chase_region = create_region(world, player, active_locations, LocationName.final_chase_region, | 
					
						
							|  |  |  |                                        final_chase_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     iron_gate_region_locations = [ | 
					
						
							|  |  |  |         LocationName.iron_gate_1, | 
					
						
							|  |  |  |         LocationName.iron_gate_2, | 
					
						
							|  |  |  |         LocationName.iron_gate_3, | 
					
						
							|  |  |  |         LocationName.iron_gate_4, | 
					
						
							|  |  |  |         LocationName.iron_gate_5, | 
					
						
							|  |  |  |         LocationName.iron_gate_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     iron_gate_region = create_region(world, player, active_locations, LocationName.iron_gate_region, | 
					
						
							|  |  |  |                                      iron_gate_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     sand_ocean_region_locations = [ | 
					
						
							|  |  |  |         LocationName.sand_ocean_1, | 
					
						
							|  |  |  |         LocationName.sand_ocean_2, | 
					
						
							|  |  |  |         LocationName.sand_ocean_3, | 
					
						
							|  |  |  |         LocationName.sand_ocean_4, | 
					
						
							|  |  |  |         LocationName.sand_ocean_5, | 
					
						
							|  |  |  |         LocationName.sand_ocean_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     sand_ocean_region = create_region(world, player, active_locations, LocationName.sand_ocean_region, | 
					
						
							|  |  |  |                                       sand_ocean_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     lost_colony_region_locations = [ | 
					
						
							|  |  |  |         LocationName.lost_colony_1, | 
					
						
							|  |  |  |         LocationName.lost_colony_2, | 
					
						
							|  |  |  |         LocationName.lost_colony_3, | 
					
						
							|  |  |  |         LocationName.lost_colony_4, | 
					
						
							|  |  |  |         LocationName.lost_colony_5, | 
					
						
							|  |  |  |         LocationName.lost_colony_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     lost_colony_region = create_region(world, player, active_locations, LocationName.lost_colony_region, | 
					
						
							|  |  |  |                                        lost_colony_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     weapons_bed_region_locations = [ | 
					
						
							|  |  |  |         LocationName.weapons_bed_1, | 
					
						
							|  |  |  |         LocationName.weapons_bed_2, | 
					
						
							|  |  |  |         LocationName.weapons_bed_3, | 
					
						
							|  |  |  |         LocationName.weapons_bed_4, | 
					
						
							|  |  |  |         LocationName.weapons_bed_5, | 
					
						
							|  |  |  |         LocationName.weapons_bed_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     weapons_bed_region = create_region(world, player, active_locations, LocationName.weapons_bed_region, | 
					
						
							|  |  |  |                                        weapons_bed_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     cosmic_wall_region_locations = [ | 
					
						
							|  |  |  |         LocationName.cosmic_wall_1, | 
					
						
							|  |  |  |         LocationName.cosmic_wall_2, | 
					
						
							|  |  |  |         LocationName.cosmic_wall_3, | 
					
						
							|  |  |  |         LocationName.cosmic_wall_4, | 
					
						
							|  |  |  |         LocationName.cosmic_wall_5, | 
					
						
							|  |  |  |         LocationName.cosmic_wall_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     cosmic_wall_region = create_region(world, player, active_locations, LocationName.cosmic_wall_region, | 
					
						
							|  |  |  |                                        cosmic_wall_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     dry_lagoon_region_locations = [ | 
					
						
							|  |  |  |         LocationName.dry_lagoon_1, | 
					
						
							|  |  |  |         LocationName.dry_lagoon_2, | 
					
						
							|  |  |  |         LocationName.dry_lagoon_3, | 
					
						
							|  |  |  |         LocationName.dry_lagoon_4, | 
					
						
							|  |  |  |         LocationName.dry_lagoon_5, | 
					
						
							|  |  |  |         LocationName.dry_lagoon_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     dry_lagoon_region = create_region(world, player, active_locations, LocationName.dry_lagoon_region, | 
					
						
							|  |  |  |                                       dry_lagoon_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     egg_quarters_region_locations = [ | 
					
						
							|  |  |  |         LocationName.egg_quarters_1, | 
					
						
							|  |  |  |         LocationName.egg_quarters_2, | 
					
						
							|  |  |  |         LocationName.egg_quarters_3, | 
					
						
							|  |  |  |         LocationName.egg_quarters_4, | 
					
						
							|  |  |  |         LocationName.egg_quarters_5, | 
					
						
							|  |  |  |         LocationName.egg_quarters_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     egg_quarters_region = create_region(world, player, active_locations, LocationName.egg_quarters_region, | 
					
						
							|  |  |  |                                         egg_quarters_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     security_hall_region_locations = [ | 
					
						
							|  |  |  |         LocationName.security_hall_1, | 
					
						
							|  |  |  |         LocationName.security_hall_2, | 
					
						
							|  |  |  |         LocationName.security_hall_3, | 
					
						
							|  |  |  |         LocationName.security_hall_4, | 
					
						
							|  |  |  |         LocationName.security_hall_5, | 
					
						
							|  |  |  |         LocationName.security_hall_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     security_hall_region = create_region(world, player, active_locations, LocationName.security_hall_region, | 
					
						
							|  |  |  |                                          security_hall_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     route_280_region_locations = [ | 
					
						
							|  |  |  |         LocationName.route_280_1, | 
					
						
							|  |  |  |         LocationName.route_280_2, | 
					
						
							|  |  |  |         LocationName.route_280_3, | 
					
						
							|  |  |  |         LocationName.route_280_4, | 
					
						
							|  |  |  |         LocationName.route_280_5, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     route_280_region = create_region(world, player, active_locations, LocationName.route_280_region, | 
					
						
							|  |  |  |                                      route_280_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mad_space_region_locations = [ | 
					
						
							|  |  |  |         LocationName.mad_space_1, | 
					
						
							|  |  |  |         LocationName.mad_space_2, | 
					
						
							|  |  |  |         LocationName.mad_space_3, | 
					
						
							|  |  |  |         LocationName.mad_space_4, | 
					
						
							|  |  |  |         LocationName.mad_space_5, | 
					
						
							|  |  |  |         LocationName.mad_space_upgrade, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     mad_space_region = create_region(world, player, active_locations, LocationName.mad_space_region, | 
					
						
							|  |  |  |                                      mad_space_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     cannon_core_region_locations = [ | 
					
						
							|  |  |  |         LocationName.cannon_core_1, | 
					
						
							|  |  |  |         LocationName.cannon_core_2, | 
					
						
							|  |  |  |         LocationName.cannon_core_3, | 
					
						
							|  |  |  |         LocationName.cannon_core_4, | 
					
						
							|  |  |  |         LocationName.cannon_core_5, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     cannon_core_region = create_region(world, player, active_locations, LocationName.cannon_core_region, | 
					
						
							|  |  |  |                                        cannon_core_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     chao_garden_beginner_region_locations = [ | 
					
						
							|  |  |  |         LocationName.chao_race_crab_pool_1, | 
					
						
							|  |  |  |         LocationName.chao_race_crab_pool_2, | 
					
						
							|  |  |  |         LocationName.chao_race_crab_pool_3, | 
					
						
							|  |  |  |         LocationName.chao_race_stump_valley_1, | 
					
						
							|  |  |  |         LocationName.chao_race_stump_valley_2, | 
					
						
							|  |  |  |         LocationName.chao_race_stump_valley_3, | 
					
						
							|  |  |  |         LocationName.chao_race_mushroom_forest_1, | 
					
						
							|  |  |  |         LocationName.chao_race_mushroom_forest_2, | 
					
						
							|  |  |  |         LocationName.chao_race_mushroom_forest_3, | 
					
						
							|  |  |  |         LocationName.chao_race_block_canyon_1, | 
					
						
							|  |  |  |         LocationName.chao_race_block_canyon_2, | 
					
						
							|  |  |  |         LocationName.chao_race_block_canyon_3, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         LocationName.chao_beginner_karate, | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     ] | 
					
						
							|  |  |  |     chao_garden_beginner_region = create_region(world, player, active_locations, LocationName.chao_garden_beginner_region, | 
					
						
							|  |  |  |                                                 chao_garden_beginner_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     chao_garden_intermediate_region_locations = [ | 
					
						
							|  |  |  |         LocationName.chao_race_aquamarine_1, | 
					
						
							|  |  |  |         LocationName.chao_race_aquamarine_2, | 
					
						
							|  |  |  |         LocationName.chao_race_aquamarine_3, | 
					
						
							|  |  |  |         LocationName.chao_race_aquamarine_4, | 
					
						
							|  |  |  |         LocationName.chao_race_aquamarine_5, | 
					
						
							|  |  |  |         LocationName.chao_race_topaz_1, | 
					
						
							|  |  |  |         LocationName.chao_race_topaz_2, | 
					
						
							|  |  |  |         LocationName.chao_race_topaz_3, | 
					
						
							|  |  |  |         LocationName.chao_race_topaz_4, | 
					
						
							|  |  |  |         LocationName.chao_race_topaz_5, | 
					
						
							|  |  |  |         LocationName.chao_race_peridot_1, | 
					
						
							|  |  |  |         LocationName.chao_race_peridot_2, | 
					
						
							|  |  |  |         LocationName.chao_race_peridot_3, | 
					
						
							|  |  |  |         LocationName.chao_race_peridot_4, | 
					
						
							|  |  |  |         LocationName.chao_race_peridot_5, | 
					
						
							|  |  |  |         LocationName.chao_race_garnet_1, | 
					
						
							|  |  |  |         LocationName.chao_race_garnet_2, | 
					
						
							|  |  |  |         LocationName.chao_race_garnet_3, | 
					
						
							|  |  |  |         LocationName.chao_race_garnet_4, | 
					
						
							|  |  |  |         LocationName.chao_race_garnet_5, | 
					
						
							|  |  |  |         LocationName.chao_race_onyx_1, | 
					
						
							|  |  |  |         LocationName.chao_race_onyx_2, | 
					
						
							|  |  |  |         LocationName.chao_race_onyx_3, | 
					
						
							|  |  |  |         LocationName.chao_race_onyx_4, | 
					
						
							|  |  |  |         LocationName.chao_race_onyx_5, | 
					
						
							|  |  |  |         LocationName.chao_race_diamond_1, | 
					
						
							|  |  |  |         LocationName.chao_race_diamond_2, | 
					
						
							|  |  |  |         LocationName.chao_race_diamond_3, | 
					
						
							|  |  |  |         LocationName.chao_race_diamond_4, | 
					
						
							|  |  |  |         LocationName.chao_race_diamond_5, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         LocationName.chao_standard_karate, | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     ] | 
					
						
							|  |  |  |     chao_garden_intermediate_region = create_region(world, player, active_locations, LocationName.chao_garden_intermediate_region, | 
					
						
							|  |  |  |                                                     chao_garden_intermediate_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     chao_garden_expert_region_locations = [ | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_1, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_2, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_3, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_4, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_5, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_6, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_7, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_8, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_9, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_10, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_11, | 
					
						
							|  |  |  |         LocationName.chao_race_challenge_12, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LocationName.chao_race_hero_1, | 
					
						
							|  |  |  |         LocationName.chao_race_hero_2, | 
					
						
							|  |  |  |         LocationName.chao_race_hero_3, | 
					
						
							|  |  |  |         LocationName.chao_race_hero_4, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LocationName.chao_race_dark_1, | 
					
						
							|  |  |  |         LocationName.chao_race_dark_2, | 
					
						
							|  |  |  |         LocationName.chao_race_dark_3, | 
					
						
							|  |  |  |         LocationName.chao_race_dark_4, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         LocationName.chao_expert_karate, | 
					
						
							|  |  |  |         LocationName.chao_super_karate, | 
					
						
							|  |  |  |     ] | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     chao_garden_expert_region = create_region(world, player, active_locations, LocationName.chao_garden_expert_region, | 
					
						
							|  |  |  |                                               chao_garden_expert_region_locations, None) | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     biolizard_region_locations = [ | 
					
						
							|  |  |  |         LocationName.biolizard, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     biolizard_region = create_region(world, player, active_locations, LocationName.biolizard_region, | 
					
						
							|  |  |  |                                      biolizard_region_locations, None) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Set up the regions correctly. | 
					
						
							|  |  |  |     world.regions += [ | 
					
						
							|  |  |  |         menu_region, | 
					
						
							|  |  |  |         gate_0_region, | 
					
						
							|  |  |  |         gate_1_region, | 
					
						
							|  |  |  |         gate_2_region, | 
					
						
							|  |  |  |         gate_3_region, | 
					
						
							|  |  |  |         gate_4_region, | 
					
						
							|  |  |  |         gate_5_region, | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |         gate_1_boss_region, | 
					
						
							|  |  |  |         gate_2_boss_region, | 
					
						
							|  |  |  |         gate_3_boss_region, | 
					
						
							|  |  |  |         gate_4_boss_region, | 
					
						
							|  |  |  |         gate_5_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         city_escape_region, | 
					
						
							|  |  |  |         metal_harbor_region, | 
					
						
							|  |  |  |         green_forest_region, | 
					
						
							|  |  |  |         pyramid_cave_region, | 
					
						
							|  |  |  |         crazy_gadget_region, | 
					
						
							|  |  |  |         final_rush_region, | 
					
						
							|  |  |  |         prison_lane_region, | 
					
						
							|  |  |  |         mission_street_region, | 
					
						
							|  |  |  |         route_101_region, | 
					
						
							|  |  |  |         hidden_base_region, | 
					
						
							|  |  |  |         eternal_engine_region, | 
					
						
							|  |  |  |         wild_canyon_region, | 
					
						
							|  |  |  |         pumpkin_hill_region, | 
					
						
							|  |  |  |         aquatic_mine_region, | 
					
						
							|  |  |  |         death_chamber_region, | 
					
						
							|  |  |  |         meteor_herd_region, | 
					
						
							|  |  |  |         radical_highway_region, | 
					
						
							|  |  |  |         white_jungle_region, | 
					
						
							|  |  |  |         sky_rail_region, | 
					
						
							|  |  |  |         final_chase_region, | 
					
						
							|  |  |  |         iron_gate_region, | 
					
						
							|  |  |  |         sand_ocean_region, | 
					
						
							|  |  |  |         lost_colony_region, | 
					
						
							|  |  |  |         weapons_bed_region, | 
					
						
							|  |  |  |         cosmic_wall_region, | 
					
						
							|  |  |  |         dry_lagoon_region, | 
					
						
							|  |  |  |         egg_quarters_region, | 
					
						
							|  |  |  |         security_hall_region, | 
					
						
							|  |  |  |         route_280_region, | 
					
						
							|  |  |  |         mad_space_region, | 
					
						
							|  |  |  |         cannon_core_region, | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |         chao_garden_beginner_region, | 
					
						
							|  |  |  |         chao_garden_intermediate_region, | 
					
						
							|  |  |  |         chao_garden_expert_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         biolizard_region, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses): | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |     names: typing.Dict[str, int] = {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     connect(world, player, names, 'Menu', LocationName.gate_0_region) | 
					
						
							|  |  |  |     connect(world, player, names, LocationName.gate_0_region, LocationName.cannon_core_region, | 
					
						
							|  |  |  |             lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     connect(world, player, names, LocationName.cannon_core_region, LocationName.biolizard_region, | 
					
						
							|  |  |  |             lambda state: (state.can_reach(LocationName.cannon_core_1, "Location", player))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for i in range(len(gates[0].gate_levels)): | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     gates_len = len(gates) | 
					
						
							|  |  |  |     if gates_len >= 2: | 
					
						
							|  |  |  |         connect(world, player, names, 'Menu', LocationName.gate_1_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |                 lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count))) | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region, | 
					
						
							|  |  |  |                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         for i in range(len(gates[1].gate_levels)): | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     if gates_len >= 3: | 
					
						
							|  |  |  |         connect(world, player, names, 'Menu', LocationName.gate_2_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |                 lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count))) | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region, | 
					
						
							|  |  |  |                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         for i in range(len(gates[2].gate_levels)): | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     if gates_len >= 4: | 
					
						
							|  |  |  |         connect(world, player, names, 'Menu', LocationName.gate_3_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |                 lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count))) | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region, | 
					
						
							|  |  |  |                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         for i in range(len(gates[3].gate_levels)): | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     if gates_len >= 5: | 
					
						
							|  |  |  |         connect(world, player, names, 'Menu', LocationName.gate_4_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |                 lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count))) | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region, | 
					
						
							|  |  |  |                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         for i in range(len(gates[4].gate_levels)): | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     if gates_len >= 6: | 
					
						
							|  |  |  |         connect(world, player, names, 'Menu', LocationName.gate_5_boss_region, | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |                 lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count))) | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region, | 
					
						
							|  |  |  |                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  |         for i in range(len(gates[5].gate_levels)): | 
					
						
							|  |  |  |             connect(world, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-20 15:12:13 -04:00
										 |  |  |     if gates_len == 1: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  |     elif gates_len == 2: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  |     elif gates_len == 3: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  |     elif gates_len == 4: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  |     elif gates_len == 5: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  |     elif gates_len >= 6: | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region) | 
					
						
							|  |  |  |         connect(world, player, names, LocationName.gate_4_region, LocationName.chao_garden_expert_region) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None): | 
					
						
							|  |  |  |     # Shamelessly stolen from the ROR2 definition | 
					
						
							|  |  |  |     ret = Region(name, None, name, player) | 
					
						
							|  |  |  |     ret.world = world | 
					
						
							|  |  |  |     if locations: | 
					
						
							|  |  |  |         for location in locations: | 
					
						
							|  |  |  |             loc_id = active_locations.get(location, 0) | 
					
						
							|  |  |  |             if loc_id: | 
					
						
							|  |  |  |                 location = SA2BLocation(player, location, loc_id, ret) | 
					
						
							|  |  |  |                 ret.locations.append(location) | 
					
						
							|  |  |  |     if exits: | 
					
						
							|  |  |  |         for exit in exits: | 
					
						
							|  |  |  |             ret.exits.append(Entrance(player, exit, ret)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return ret | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str, | 
					
						
							|  |  |  |             rule: typing.Optional[typing.Callable] = None): | 
					
						
							|  |  |  |     source_region = world.get_region(source, player) | 
					
						
							|  |  |  |     target_region = world.get_region(target, player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if target not in used_names: | 
					
						
							|  |  |  |         used_names[target] = 1 | 
					
						
							|  |  |  |         name = target | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         used_names[target] += 1 | 
					
						
							|  |  |  |         name = target + (' ' * used_names[target]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     connection = Entrance(player, name, source_region) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if rule: | 
					
						
							|  |  |  |         connection.access_rule = rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     source_region.exits.append(connection) | 
					
						
							|  |  |  |     connection.connect(target_region) |