77 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			77 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from BaseClasses import MultiWorld | ||
|  | from ..AutoWorld import LogicMixin | ||
|  | from ..generic.Rules import set_rule | ||
|  | 
 | ||
|  | 
 | ||
|  | class SpireLogic(LogicMixin): | ||
|  |     def _spire_has_relics(self, player: int, amount: int) -> bool: | ||
|  |         count: int = self.item_count("Relic", player) + self.item_count("Boss Relic", player) | ||
|  |         return count >= amount | ||
|  | 
 | ||
|  |     def _spire_has_cards(self, player: int, amount: int) -> bool: | ||
|  |         count = self.item_count("Card Draw", player) + self.item_count("Rare Card Draw", player) | ||
|  |         return count >= amount | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(world: MultiWorld, player: int): | ||
|  | 
 | ||
|  |     # Act 1 Card Draws | ||
|  |     set_rule(world.get_location("Card Draw 1", player), lambda state: True) | ||
|  |     set_rule(world.get_location("Card Draw 2", player), lambda state: True) | ||
|  |     set_rule(world.get_location("Card Draw 3", player), lambda state: True) | ||
|  |     set_rule(world.get_location("Card Draw 4", player), lambda state: state._spire_has_relics(player, 1)) | ||
|  |     set_rule(world.get_location("Card Draw 5", player), lambda state: state._spire_has_relics(player, 1)) | ||
|  | 
 | ||
|  |     # Act 1 Relics | ||
|  |     set_rule(world.get_location("Relic 1", player), lambda state: state._spire_has_cards(player, 1)) | ||
|  |     set_rule(world.get_location("Relic 2", player), lambda state: state._spire_has_cards(player, 2)) | ||
|  |     set_rule(world.get_location("Relic 3", player), lambda state: state._spire_has_cards(player, 2)) | ||
|  | 
 | ||
|  |     # Act 1 Boss Event | ||
|  |     set_rule(world.get_location("Act 1 Boss", player), lambda state: state._spire_has_cards(player, 3) and state._spire_has_relics(player, 2)) | ||
|  | 
 | ||
|  |     # Act 1 Boss Rewards | ||
|  |     set_rule(world.get_location("Rare Card Draw 1", player), lambda state: state.has("Beat Act 1 Boss", player)) | ||
|  |     set_rule(world.get_location("Boss Relic 1", player), lambda state: state.has("Beat Act 1 Boss", player)) | ||
|  | 
 | ||
|  |     # Act 2 Card Draws | ||
|  |     set_rule(world.get_location("Card Draw 6", player), lambda state: state.has("Beat Act 1 Boss", player)) | ||
|  |     set_rule(world.get_location("Card Draw 7", player), lambda state: state.has("Beat Act 1 Boss", player)) | ||
|  |     set_rule(world.get_location("Card Draw 8", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 3)) | ||
|  |     set_rule(world.get_location("Card Draw 9", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 4)) | ||
|  |     set_rule(world.get_location("Card Draw 10", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4)) | ||
|  | 
 | ||
|  |     # Act 2 Relics | ||
|  |     set_rule(world.get_location("Relic 4", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2)) | ||
|  |     set_rule(world.get_location("Relic 5", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2)) | ||
|  |     set_rule(world.get_location("Relic 6", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 3)) | ||
|  | 
 | ||
|  |     # Act 2 Boss Event | ||
|  |     set_rule(world.get_location("Act 2 Boss", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4) and state.has("Boss Relic", player)) | ||
|  | 
 | ||
|  |     # Act 2 Boss Rewards | ||
|  |     set_rule(world.get_location("Rare Card Draw 2", player), lambda state: state.has("Beat Act 2 Boss", player)) | ||
|  |     set_rule(world.get_location("Boss Relic 2", player), lambda state: state.has("Beat Act 2 Boss", player)) | ||
|  | 
 | ||
|  |     # Act 3 Card Draws | ||
|  |     set_rule(world.get_location("Card Draw 11", player), lambda state: state.has("Beat Act 2 Boss", player)) | ||
|  |     set_rule(world.get_location("Card Draw 12", player), lambda state: state.has("Beat Act 2 Boss", player)) | ||
|  |     set_rule(world.get_location("Card Draw 13", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4)) | ||
|  |     set_rule(world.get_location("Card Draw 14", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4)) | ||
|  |     set_rule(world.get_location("Card Draw 15", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4)) | ||
|  | 
 | ||
|  |     # Act 3 Relics | ||
|  |     set_rule(world.get_location("Relic 7", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4)) | ||
|  |     set_rule(world.get_location("Relic 8", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5)) | ||
|  |     set_rule(world.get_location("Relic 9", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5)) | ||
|  |     set_rule(world.get_location("Relic 10", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5)) | ||
|  | 
 | ||
|  |     # Act 3 Boss Event | ||
|  |     set_rule(world.get_location("Act 3 Boss", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 7) and state.has("Boss Relic", player, 2)) | ||
|  | 
 | ||
|  |     # Act 3 Boss Rewards | ||
|  |     set_rule(world.get_location("Rare Card Draw 3", player), lambda state: state.has("Beat Act 3 Boss", player)) | ||
|  |     set_rule(world.get_location("Boss Relic 3", player), lambda state: state.has("Beat Act 3 Boss", player)) | ||
|  | 
 | ||
|  |     set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player)) |