1415 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			1415 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # flake8: noqa | ||
|  | 
 | ||
|  | from collections.abc import Callable | ||
|  | from typing import TYPE_CHECKING | ||
|  | 
 | ||
|  | from BaseClasses import MultiWorld | ||
|  | from worlds.AutoWorld import LogicMixin | ||
|  | from worlds.generic.Rules import set_rule | ||
|  | 
 | ||
|  | from .Macros import * | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import TWWWorld | ||
|  | 
 | ||
|  | 
 | ||
|  | class TWWLogic(LogicMixin): | ||
|  |     """
 | ||
|  |     This class implements some of the game logic for The Wind Waker. | ||
|  | 
 | ||
|  |     This class's methods reference the world's options. All methods defined in this class should be prefixed with | ||
|  |     "_tww." | ||
|  |     """
 | ||
|  | 
 | ||
|  |     multiworld: MultiWorld | ||
|  | 
 | ||
|  |     def _tww_has_chart_for_island(self, player: int, island_number: int) -> bool: | ||
|  |         chart_item_name = self.multiworld.worlds[player].charts.island_number_to_chart_name[island_number] | ||
|  | 
 | ||
|  |         if "Triforce Chart" in chart_item_name: | ||
|  |             return self.has(chart_item_name, player) and has_any_wallet_upgrade(self, player) | ||
|  |         else: | ||
|  |             return self.has(chart_item_name, player) | ||
|  | 
 | ||
|  |     def _tww_can_defeat_all_required_bosses(self, player: int) -> bool: | ||
|  |         required_boss_item_locations = self.multiworld.worlds[player].boss_reqs.required_boss_item_locations | ||
|  |         for loc in required_boss_item_locations: | ||
|  |             if not self.can_reach_location(loc, player): | ||
|  |                 return False | ||
|  |         return True | ||
|  | 
 | ||
|  |     def _tww_rematch_bosses_skipped(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_rematch_bosses_skipped | ||
|  | 
 | ||
|  |     def _tww_in_swordless_mode(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_in_swordless_mode | ||
|  | 
 | ||
|  |     def _tww_outside_swordless_mode(self, player: int) -> bool: | ||
|  |         return not self.multiworld.worlds[player].logic_in_swordless_mode | ||
|  | 
 | ||
|  |     def _tww_in_required_bosses_mode(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_in_required_bosses_mode | ||
|  | 
 | ||
|  |     def _tww_outside_required_bosses_mode(self, player: int) -> bool: | ||
|  |         return not self.multiworld.worlds[player].logic_in_required_bosses_mode | ||
|  | 
 | ||
|  |     def _tww_obscure_1(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_obscure_1 | ||
|  | 
 | ||
|  |     def _tww_obscure_2(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_obscure_2 | ||
|  | 
 | ||
|  |     def _tww_obscure_3(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_obscure_3 | ||
|  | 
 | ||
|  |     def _tww_precise_1(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_precise_1 | ||
|  | 
 | ||
|  |     def _tww_precise_2(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_precise_2 | ||
|  | 
 | ||
|  |     def _tww_precise_3(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_precise_3 | ||
|  | 
 | ||
|  |     def _tww_tuner_logic_enabled(self, player: int) -> bool: | ||
|  |         return self.multiworld.worlds[player].logic_tuner_logic_enabled | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(world: "TWWWorld") -> None:  # noqa: F405 | ||
|  |     """
 | ||
|  |     Define the logic rules for locations in The Wind Waker. | ||
|  |     Rules are only set for locations if they are present in the world. | ||
|  | 
 | ||
|  |     :param world: The Wind Waker game world. | ||
|  |     """
 | ||
|  | 
 | ||
|  |     def set_rule_if_exists(location_name: str, rule: Callable[[CollectionState], bool]) -> None: | ||
|  |         if location_name in world.progress_locations: | ||
|  |             set_rule(world.get_location(location_name), rule) | ||
|  | 
 | ||
|  |     player = world.player | ||
|  | 
 | ||
|  |     # Outset Island | ||
|  |     set_rule_if_exists("Outset Island - Underneath Link's House", lambda state: True) | ||
|  |     set_rule_if_exists("Outset Island - Mesa the Grasscutter's House", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Orca - Give 10 Knight's Crests", | ||
|  |         lambda state: state.has("Spoils Bag", player) | ||
|  |         and can_sword_fight_with_orca(state, player) | ||
|  |         and has_magic_meter(state, player) | ||
|  |         and can_farm_knights_crests(state, player), | ||
|  |     ) | ||
|  |     # set_rule_if_exists("Outset Island - Orca - Hit 500 Times", lambda state: can_sword_fight_with_orca(state, player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Great Fairy", lambda state: state.can_reach_region("Outset Fairy Fountain", player) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Outset Island - Jabun's Cave", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Dig up Black Soil", lambda state: state.has_all(["Bait Bag", "Power Bracelets"], player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Savage Labyrinth - Floor 30", | ||
|  |         lambda state: can_defeat_keese(state, player) | ||
|  |         and can_defeat_miniblins(state, player) | ||
|  |         and can_defeat_red_chuchus(state, player) | ||
|  |         and can_defeat_magtails(state, player) | ||
|  |         and can_defeat_fire_keese(state, player) | ||
|  |         and can_defeat_peahats(state, player) | ||
|  |         and can_defeat_green_chuchus(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and can_defeat_mothulas(state, player) | ||
|  |         and can_defeat_winged_mothulas(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_armos(state, player) | ||
|  |         and can_defeat_yellow_chuchus(state, player) | ||
|  |         and can_defeat_red_bubbles(state, player) | ||
|  |         and can_defeat_darknuts(state, player) | ||
|  |         and can_play_winds_requiem(state, player) | ||
|  |         and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Savage Labyrinth - Floor 50", | ||
|  |         lambda state: can_defeat_keese(state, player) | ||
|  |         and can_defeat_miniblins(state, player) | ||
|  |         and can_defeat_red_chuchus(state, player) | ||
|  |         and can_defeat_magtails(state, player) | ||
|  |         and can_defeat_fire_keese(state, player) | ||
|  |         and can_defeat_peahats(state, player) | ||
|  |         and can_defeat_green_chuchus(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and can_defeat_mothulas(state, player) | ||
|  |         and can_defeat_winged_mothulas(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_armos(state, player) | ||
|  |         and can_defeat_yellow_chuchus(state, player) | ||
|  |         and can_defeat_red_bubbles(state, player) | ||
|  |         and can_defeat_darknuts(state, player) | ||
|  |         and can_play_winds_requiem(state, player) | ||
|  |         and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)) | ||
|  |         and can_aim_mirror_shield(state, player) | ||
|  |         and can_defeat_redeads(state, player) | ||
|  |         and can_defeat_blue_bubbles(state, player) | ||
|  |         and can_defeat_stalfos(state, player) | ||
|  |         and state.has("Skull Hammer", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Windfall Island | ||
|  |     set_rule_if_exists("Windfall Island - Jail - Tingle - First Gift", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Jail - Tingle - Second Gift", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Jail - Maze Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Chu Jelly Juice Shop - Give 15 Green Chu Jelly", | ||
|  |         lambda state: can_farm_green_chu_jelly(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly", | ||
|  |         lambda state: can_obtain_15_blue_chu_jelly(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Windfall Island - Ivan - Catch Killer Bees", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Mrs. Marie - Catch Killer Bees", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Mrs. Marie - Give 1 Joy Pendant", | ||
|  |         # In Archipelago, the non-randomized Joy Pendant on Windfall is not obtainable, so require the player to have | ||
|  |         # a way to collect Joy Pendants. | ||
|  |         lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Mrs. Marie - Give 21 Joy Pendants", | ||
|  |         lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Mrs. Marie - Give 40 Joy Pendants", | ||
|  |         lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Lenzo's House - Left Chest", | ||
|  |         lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Lenzo's House - Right Chest", | ||
|  |         lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Lenzo's House - Become Lenzo's Assistant", lambda state: has_picto_box(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Lenzo's House - Bring Forest Firefly", | ||
|  |         lambda state: has_picto_box(state, player) | ||
|  |         and state.has("Empty Bottle", player) | ||
|  |         and can_access_forest_haven(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Windfall Island - House of Wealth Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Maggie's Father - Give 20 Skull Necklaces", | ||
|  |         lambda state: state.has("Spoils Bag", player) and can_farm_skull_necklaces(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Windfall Island - Maggie - Free Item", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Maggie - Delivery Reward", | ||
|  |         lambda state: state.has_all(["Delivery Bag", "Moblin's Letter"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Cafe Bar - Postman", lambda state: state.has_all(["Delivery Bag", "Maggie's Letter"], player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Kreeb - Light Up Lighthouse", | ||
|  |         lambda state: can_play_winds_requiem(state, player) and has_fire_arrows(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Transparent Chest", | ||
|  |         lambda state: can_play_winds_requiem(state, player) | ||
|  |         and has_fire_arrows(state, player) | ||
|  |         and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Windfall Island - Tott - Teach Rhythm", lambda state: state.has("Wind Waker", player)) | ||
|  |     set_rule_if_exists("Windfall Island - Pirate Ship", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - 5 Rupee Auction", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - 40 Rupee Auction", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - 60 Rupee Auction", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - 80 Rupee Auction", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop", | ||
|  |         lambda state: state.has("Delivery Bag", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Windfall Island - Sam - Decorate the Town", lambda state: state.has("Delivery Bag", player)) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Windfall Island - Kane - Place Shop Guru Statue on Gate", lambda state: state.has("Delivery Bag", player) | ||
|  |     # ) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Windfall Island - Kane - Place Postman Statue on Gate", lambda state: state.has("Delivery Bag", player) | ||
|  |     # ) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Windfall Island - Kane - Place Six Flags on Gate", lambda state: state.has("Delivery Bag", player) | ||
|  |     # ) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Windfall Island - Kane - Place Six Idols on Gate", lambda state: state.has("Delivery Bag", player) | ||
|  |     # ) | ||
|  |     set_rule_if_exists("Windfall Island - Mila - Follow the Thief", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Battlesquid - First Prize", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Battlesquid - Second Prize", lambda state: True) | ||
|  |     set_rule_if_exists("Windfall Island - Battlesquid - Under 20 Shots Prize", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Pompie and Vera - Secret Meeting Photo", | ||
|  |         lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Kamo - Full Moon Photo", | ||
|  |         lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Minenco - Miss Windfall Photo", lambda state: has_deluxe_picto_box(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Linda and Anton", | ||
|  |         lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Dragon Roost Island | ||
|  |     set_rule_if_exists("Dragon Roost Island - Wind Shrine", lambda state: state.has("Wind Waker", player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Island - Rito Aerie - Give Hoskit 20 Golden Feathers", | ||
|  |         lambda state: state.has("Spoils Bag", player) and can_farm_golden_feathers(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Island - Chest on Top of Boulder", | ||
|  |         lambda state: state.has_any(["Boomerang", "Bombs", "Bait Bag"], player) or has_heros_bow(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Island - Fly Across Platforms Around Island", | ||
|  |         lambda state: can_fly_with_deku_leaf_outdoors(state, player) | ||
|  |         and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Island - Rito Aerie - Mail Sorting", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Island - Secret Cave", | ||
|  |         lambda state: can_defeat_keese(state, player) and can_defeat_red_chuchus(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Dragon Roost Cavern | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - First Room", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Alcove With Water Jugs", lambda state: state.has("DRC Small Key", player, 1) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Water Jug on Upper Shelf", lambda state: state.has("DRC Small Key", player, 1) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 1)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Chest Across Lava Pit", | ||
|  |         lambda state: state.has("DRC Small Key", player, 2) | ||
|  |         and ( | ||
|  |             state.has("Grappling Hook", player) | ||
|  |             or can_fly_with_deku_leaf_indoors(state, player) | ||
|  |             or (state.has("Hookshot", player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Rat Room", lambda state: state.has("DRC Small Key", player, 2)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Rat Room Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 2) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Bird's Nest", lambda state: state.has("DRC Small Key", player, 3)) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Dark Room", lambda state: state.has("DRC Small Key", player, 4)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Tingle Chest in Hub Room", | ||
|  |         lambda state: state.has("DRC Small Key", player, 4) and has_tingle_bombs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Pot on Upper Shelf in Pot Room", lambda state: state.has("DRC Small Key", player, 4) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Pot Room Chest", lambda state: state.has("DRC Small Key", player, 4)) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Miniboss", lambda state: state.has("DRC Small Key", player, 4)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Under Rope Bridge", | ||
|  |         lambda state: state.has("DRC Small Key", player, 4) | ||
|  |         and (state.has("Grappling Hook", player) or can_fly_with_deku_leaf_outdoors(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Tingle Statue Chest", | ||
|  |         lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player) | ||
|  |         and state.has("Grappling Hook", player) | ||
|  |         and has_tingle_bombs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Big Key Chest", | ||
|  |         lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player) | ||
|  |         and state.has("Grappling Hook", player) | ||
|  |         and can_stun_magtails(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Boss Stairs Right Chest", | ||
|  |         lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Boss Stairs Left Chest", | ||
|  |         lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Cavern - Boss Stairs Right Pot", | ||
|  |         lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Dragon Roost Cavern - Gohma Heart Container", lambda state: can_defeat_gohma(state, player)) | ||
|  | 
 | ||
|  |     # Forest Haven | ||
|  |     set_rule_if_exists( | ||
|  |         "Forest Haven - On Tree Branch", | ||
|  |         lambda state: can_access_forest_haven(state, player) | ||
|  |         and ( | ||
|  |             state.has("Grappling Hook", player) | ||
|  |             or ( | ||
|  |                 can_fly_with_deku_leaf_indoors(state, player) | ||
|  |                 and can_fly_with_deku_leaf_outdoors(state, player) | ||
|  |                 and state._tww_obscure_1(player) | ||
|  |                 and ( | ||
|  |                     (can_cut_grass(state, player) and state._tww_precise_1(player)) | ||
|  |                     or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player)) | ||
|  |                 ) | ||
|  |             ) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forest Haven - Small Island Chest", | ||
|  |         lambda state: can_access_forest_haven(state, player) | ||
|  |         and ( | ||
|  |             state.has("Grappling Hook", player) | ||
|  |             or ( | ||
|  |                 can_fly_with_deku_leaf_indoors(state, player) | ||
|  |                 and can_fly_with_deku_leaf_outdoors(state, player) | ||
|  |                 and state._tww_obscure_1(player) | ||
|  |                 and ( | ||
|  |                     (can_cut_grass(state, player) and state._tww_precise_1(player)) | ||
|  |                     or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player)) | ||
|  |                 ) | ||
|  |             ) | ||
|  |         ) | ||
|  |         and can_fly_with_deku_leaf_outdoors(state, player) | ||
|  |         and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Forbidden Woods | ||
|  |     set_rule_if_exists("Forbidden Woods - First Room", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Inside Hollow Tree's Mouth", | ||
|  |         lambda state: (can_defeat_door_flowers(state, player) or can_defeat_boko_babas(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Climb to Top Using Boko Baba Bulbs", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_door_flowers(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Pot High Above Hollow Tree", lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Hole in Tree", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Morth Pit", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Vine Maze Left Chest", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Vine Maze Right Chest", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Highest Pot in Vine Maze", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Tall Room Before Miniboss", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "FW Small Key"], player) | ||
|  |         and (can_defeat_peahats(state, player) or state._tww_precise_2(player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Mothula Miniboss Room", lambda state: can_defeat_winged_mothulas(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Past Seeds Hanging by Vines", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "FW Small Key"], player) | ||
|  |         and can_defeat_door_flowers(state, player) | ||
|  |         and (can_destroy_seeds_hanging_by_vines(state, player) or state._tww_precise_1(player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Chest Across Red Hanging Flower", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "Boomerang"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Tingle Statue Chest", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "Boomerang"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Chest in Locked Tree Trunk", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "Boomerang"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Big Key Chest", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and state.has_all(["Grappling Hook", "Boomerang"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Double Mothula Room", | ||
|  |         lambda state: can_fly_with_deku_leaf_indoors(state, player) | ||
|  |         and can_defeat_boko_babas(state, player) | ||
|  |         and (can_defeat_door_flowers(state, player) or state.has("Grappling Hook", player)) | ||
|  |         and can_defeat_mothulas(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forbidden Woods - Kalle Demos Heart Container", lambda state: can_defeat_kalle_demos(state, player) | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Greatfish Isle | ||
|  |     set_rule_if_exists("Greatfish Isle - Hidden Chest", lambda state: can_fly_with_deku_leaf_outdoors(state, player)) | ||
|  | 
 | ||
|  |     # Tower of the Gods | ||
|  |     set_rule_if_exists("Tower of the Gods - Chest Behind Bombable Walls", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists("Tower of the Gods - Pot Behind Bombable Walls", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists("Tower of the Gods - Hop Across Floating Boxes", lambda state: True) | ||
|  |     set_rule_if_exists("Tower of the Gods - Light Two Torches", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists("Tower of the Gods - Skulls Room Chest", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Shoot Eye Above Skulls Room Chest", | ||
|  |         lambda state: state.has("Bombs", player) and has_heros_bow(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Tingle Statue Chest", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_tingle_bombs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - First Chest Guarded by Armos Knights", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Stone Tablet", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and state.has("Wind Waker", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Tower of the Gods - Darknut Miniboss Room", lambda state: can_defeat_darknuts(state, player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Second Chest Guarded by Armos Knights", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) | ||
|  |         and state.has("Bombs", player) | ||
|  |         and can_play_winds_requiem(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Floating Platforms Room", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) | ||
|  |         and ( | ||
|  |             has_heros_bow(state, player) | ||
|  |             or (can_fly_with_deku_leaf_indoors(state, player) and state._tww_precise_1(player)) | ||
|  |             or (state.has("Hookshot", player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Top of Floating Platforms Room", | ||
|  |         lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Eastern Pot in Big Key Chest Room", | ||
|  |         lambda state: can_reach_tower_of_the_gods_third_floor(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods - Big Key Chest", lambda state: can_reach_tower_of_the_gods_third_floor(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Tower of the Gods - Gohdan Heart Container", lambda state: can_defeat_gohdan(state, player)) | ||
|  | 
 | ||
|  |     # Hyrule | ||
|  |     set_rule_if_exists("Hyrule - Master Sword Chamber", lambda state: can_defeat_mighty_darknuts(state, player)) | ||
|  | 
 | ||
|  |     # Forsaken Fortress | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Phantom Ganon", lambda state: can_reach_and_defeat_phantom_ganon(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Chest Outside Upper Jail Cell", | ||
|  |         lambda state: can_get_inside_forsaken_fortress(state, player) | ||
|  |         and ( | ||
|  |             can_fly_with_deku_leaf_indoors(state, player) | ||
|  |             or state.has("Hookshot", player) | ||
|  |             or state._tww_obscure_1(player) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Chest Inside Lower Jail Cell", | ||
|  |         lambda state: can_get_inside_forsaken_fortress(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Chest Guarded By Bokoblin", lambda state: can_get_inside_forsaken_fortress(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Chest on Bed", lambda state: can_get_inside_forsaken_fortress(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress - Helmaroc King Heart Container", lambda state: can_defeat_helmaroc_king(state, player) | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Mother and Child Isles | ||
|  |     set_rule_if_exists( | ||
|  |         "Mother and Child Isles - Inside Mother Isle", lambda state: can_play_ballad_of_gales(state, player) | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Fire Mountain | ||
|  |     set_rule_if_exists("Fire Mountain - Cave - Chest", lambda state: can_defeat_magtails(state, player)) | ||
|  |     set_rule_if_exists("Fire Mountain - Lookout Platform Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Fire Mountain - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Fire Mountain - Big Octo", | ||
|  |         lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Ice Ring Isle | ||
|  |     set_rule_if_exists("Ice Ring Isle - Frozen Chest", lambda state: has_fire_arrows(state, player)) | ||
|  |     set_rule_if_exists("Ice Ring Isle - Cave - Chest", lambda state: True) | ||
|  |     set_rule_if_exists("Ice Ring Isle - Inner Cave - Chest", lambda state: has_fire_arrows(state, player)) | ||
|  | 
 | ||
|  |     # Headstone Island | ||
|  |     set_rule_if_exists("Headstone Island - Top of the Island", lambda state: state.has("Bait Bag", player)) | ||
|  |     set_rule_if_exists("Headstone Island - Submarine", lambda state: can_defeat_bombchus(state, player)) | ||
|  | 
 | ||
|  |     # Earth Temple | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Transparent Chest In Warp Pot Room", lambda state: can_play_command_melody(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Behind Curtain In Warp Pot Room", | ||
|  |         lambda state: can_play_command_melody(state, player) | ||
|  |         and has_fire_arrows(state, player) | ||
|  |         and state.has_any(["Boomerang", "Hookshot"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Transparent Chest in First Crypt", | ||
|  |         lambda state: can_reach_earth_temple_right_path(state, player) | ||
|  |         and state.has("Power Bracelets", player) | ||
|  |         and (can_play_command_melody(state, player) or has_mirror_shield(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Chest Behind Destructible Walls", | ||
|  |         lambda state: can_reach_earth_temple_right_path(state, player) and has_mirror_shield(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Chest In Three Blocks Room", | ||
|  |         lambda state: can_reach_earth_temple_left_path(state, player) | ||
|  |         and has_fire_arrows(state, player) | ||
|  |         and state.has("Power Bracelets", player) | ||
|  |         and can_defeat_floormasters(state, player) | ||
|  |         and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Chest Behind Statues", | ||
|  |         lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player) | ||
|  |         and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Casket in Second Crypt", | ||
|  |         lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Stalfos Miniboss Room", | ||
|  |         lambda state: can_defeat_stalfos(state, player) or state.has("Hookshot", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Tingle Statue Chest", | ||
|  |         lambda state: can_reach_earth_temple_basement(state, player) and has_tingle_bombs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - End of Foggy Room With Floormasters", | ||
|  |         lambda state: can_reach_earth_temple_redead_hub_room(state, player) | ||
|  |         and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Kill All Floormasters in Foggy Room", | ||
|  |         lambda state: can_reach_earth_temple_redead_hub_room(state, player) | ||
|  |         and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)) | ||
|  |         and can_defeat_floormasters(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Behind Curtain Next to Hammer Button", | ||
|  |         lambda state: can_reach_earth_temple_redead_hub_room(state, player) | ||
|  |         and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)) | ||
|  |         and has_fire_arrows(state, player) | ||
|  |         and state.has_any(["Boomerang", "Hookshot"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Chest in Third Crypt", lambda state: can_reach_earth_temple_third_crypt(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Many Mirrors Room Right Chest", | ||
|  |         lambda state: can_reach_earth_temple_many_mirrors_room(state, player) | ||
|  |         and can_play_command_melody(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Many Mirrors Room Left Chest", | ||
|  |         lambda state: can_reach_earth_temple_many_mirrors_room(state, player) | ||
|  |         and state.has("Power Bracelets", player) | ||
|  |         and can_play_command_melody(state, player) | ||
|  |         and can_aim_mirror_shield(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Stalfos Crypt Room", | ||
|  |         lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and can_defeat_stalfos(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Earth Temple - Big Key Chest", | ||
|  |         lambda state: can_reach_earth_temple_many_mirrors_room(state, player) | ||
|  |         and state.has("Power Bracelets", player) | ||
|  |         and can_play_command_melody(state, player) | ||
|  |         and can_aim_mirror_shield(state, player) | ||
|  |         and ( | ||
|  |             can_defeat_blue_bubbles(state, player) | ||
|  |             or (has_heros_bow(state, player) and state._tww_obscure_1(player)) | ||
|  |             or ( | ||
|  |                 ( | ||
|  |                     has_heros_sword(state, player) | ||
|  |                     or has_any_master_sword(state, player) | ||
|  |                     or state.has("Skull Hammer", player) | ||
|  |                 ) | ||
|  |                 and state._tww_obscure_1(player) | ||
|  |                 and state._tww_precise_1(player) | ||
|  |             ) | ||
|  |         ) | ||
|  |         and can_defeat_darknuts(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Earth Temple - Jalhalla Heart Container", lambda state: can_defeat_jalhalla(state, player)) | ||
|  | 
 | ||
|  |     # Wind Temple | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest Between Two Dirt Patches", lambda state: can_play_command_melody(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Behind Stone Head in Hidden Upper Room", | ||
|  |         lambda state: can_play_command_melody(state, player) | ||
|  |         and state.has_all(["Iron Boots", "Hookshot"], player) | ||
|  |         and can_fly_with_deku_leaf_indoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Tingle Statue Chest", | ||
|  |         lambda state: can_reach_wind_temple_kidnapping_room(state, player) and has_tingle_bombs(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest Behind Stone Head", | ||
|  |         lambda state: can_reach_wind_temple_kidnapping_room(state, player) | ||
|  |         and state.has_all(["Iron Boots", "Hookshot"], player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest in Left Alcove", | ||
|  |         lambda state: can_reach_wind_temple_kidnapping_room(state, player) | ||
|  |         and state.has("Iron Boots", player) | ||
|  |         and can_fan_with_deku_leaf(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Big Key Chest", | ||
|  |         lambda state: can_reach_wind_temple_kidnapping_room(state, player) | ||
|  |         and state.has("Iron Boots", player) | ||
|  |         and can_fan_with_deku_leaf(state, player) | ||
|  |         and can_play_wind_gods_aria(state, player) | ||
|  |         and can_defeat_darknuts(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest In Many Cyclones Room", | ||
|  |         lambda state: can_reach_wind_temple_kidnapping_room(state, player) | ||
|  |         and ( | ||
|  |             ( | ||
|  |                 state.has("Iron Boots", player) | ||
|  |                 and can_fan_with_deku_leaf(state, player) | ||
|  |                 and can_fly_with_deku_leaf_indoors(state, player) | ||
|  |                 and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)) | ||
|  |             ) | ||
|  |             or ( | ||
|  |                 state.has("Hookshot", player) | ||
|  |                 and can_defeat_blue_bubbles(state, player) | ||
|  |                 and can_fly_with_deku_leaf_indoors(state, player) | ||
|  |             ) | ||
|  |             or ( | ||
|  |                 state.has("Hookshot", player) | ||
|  |                 and can_fly_with_deku_leaf_indoors(state, player) | ||
|  |                 and state._tww_obscure_1(player) | ||
|  |                 and state._tww_precise_2(player) | ||
|  |             ) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Behind Stone Head in Many Cyclones Room", | ||
|  |         lambda state: can_reach_end_of_wind_temple_many_cyclones_room(state, player) and state.has("Hookshot", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest In Middle Of Hub Room", lambda state: can_open_wind_temple_upper_giant_grate(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Spike Wall Room - First Chest", | ||
|  |         lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Spike Wall Room - Destroy All Cracked Floors", | ||
|  |         lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Wizzrobe Miniboss Room", | ||
|  |         lambda state: can_defeat_darknuts(state, player) and can_remove_peahat_armor(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest at Top of Hub Room", lambda state: can_activate_wind_temple_giant_fan(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Chest Behind Seven Armos", | ||
|  |         lambda state: can_activate_wind_temple_giant_fan(state, player) and can_defeat_armos(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Wind Temple - Kill All Enemies in Tall Basement Room", | ||
|  |         lambda state: can_reach_wind_temple_tall_basement_room(state, player) | ||
|  |         and can_defeat_stalfos(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_morths(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Wind Temple - Molgera Heart Container", lambda state: can_defeat_molgera(state, player)) | ||
|  | 
 | ||
|  |     # Ganon's Tower | ||
|  |     set_rule_if_exists( | ||
|  |         "Ganon's Tower - Maze Chest", | ||
|  |         lambda state: can_reach_ganons_tower_phantom_ganon_room(state, player) | ||
|  |         and can_defeat_phantom_ganon(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Mailbox | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Hoskit's Girlfriend", | ||
|  |         lambda state: state.has("Spoils Bag", player) | ||
|  |         and can_farm_golden_feathers(state, player) | ||
|  |         and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Baito's Mother", | ||
|  |         lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player) | ||
|  |         and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Baito", | ||
|  |         lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player) | ||
|  |         and state.can_reach_region("Jalhalla Boss Arena", player) | ||
|  |         and can_defeat_jalhalla(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Mailbox - Letter from Komali's Father", lambda state: state.has("Farore's Pearl", player)) | ||
|  |     set_rule_if_exists("Mailbox - Letter Advertising Bombs in Beedle's Shop", lambda state: state.has("Bombs", player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter Advertising Rock Spire Shop Ship", lambda state: has_any_wallet_upgrade(state, player) | ||
|  |     ) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Mailbox - Beedle's Silver Membership Reward", | ||
|  |     #     lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player)) | ||
|  |     #     and can_play_song_of_passing(state, player), | ||
|  |     # ) | ||
|  |     # set_rule_if_exists( | ||
|  |     #     "Mailbox - Beedle's Gold Membership Reward", | ||
|  |     #     lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player)) | ||
|  |     #     and can_play_song_of_passing(state, player), | ||
|  |     # ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Orca", | ||
|  |         lambda state: state.can_reach_region("Kalle Demos Boss Arena", player) | ||
|  |         and can_defeat_kalle_demos(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Grandma", | ||
|  |         lambda state: state.has("Empty Bottle", player) and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Aryll", | ||
|  |         lambda state: state.can_reach_region("Helmaroc King Boss Arena", player) | ||
|  |         and can_defeat_helmaroc_king(state, player) | ||
|  |         and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mailbox - Letter from Tingle", | ||
|  |         lambda state: has_any_wallet_upgrade(state, player) | ||
|  |         and state.can_reach_region("Helmaroc King Boss Arena", player) | ||
|  |         and can_defeat_helmaroc_king(state, player) | ||
|  |         and can_play_song_of_passing(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # The Great Sea | ||
|  |     set_rule_if_exists("The Great Sea - Beedle's Shop Ship - 20 Rupee Item", lambda state: True) | ||
|  |     set_rule_if_exists("The Great Sea - Salvage Corp Gift", lambda state: True) | ||
|  |     set_rule_if_exists("The Great Sea - Cyclos", lambda state: has_heros_bow(state, player)) | ||
|  |     set_rule_if_exists("The Great Sea - Goron Trading Reward", lambda state: state.has("Delivery Bag", player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "The Great Sea - Withered Trees", | ||
|  |         lambda state: can_access_forest_haven(state, player) | ||
|  |         and state.has("Empty Bottle", player) | ||
|  |         and can_play_ballad_of_gales(state, player) | ||
|  |         and state.can_reach_region("Cliff Plateau Isles Inner Cave", player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "The Great Sea - Ghost Ship", | ||
|  |         lambda state: state.has("Ghost Ship Chart", player) | ||
|  |         and can_play_ballad_of_gales(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_redeads(state, player) | ||
|  |         and can_defeat_stalfos(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Private Oasis | ||
|  |     set_rule_if_exists( | ||
|  |         "Private Oasis - Chest at Top of Waterfall", | ||
|  |         lambda state: state.has("Hookshot", player) or can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Private Oasis - Cabana Labyrinth - Lower Floor Chest", lambda state: state.has("Skull Hammer", player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Private Oasis - Cabana Labyrinth - Upper Floor Chest", | ||
|  |         lambda state: state.has("Skull Hammer", player) and can_play_winds_requiem(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Private Oasis - Big Octo", | ||
|  |         lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Spectacle Island | ||
|  |     set_rule_if_exists("Spectacle Island - Barrel Shooting - First Prize", lambda state: True) | ||
|  |     set_rule_if_exists("Spectacle Island - Barrel Shooting - Second Prize", lambda state: True) | ||
|  | 
 | ||
|  |     # Needle Rock Isle | ||
|  |     set_rule_if_exists("Needle Rock Isle - Chest", lambda state: state.has("Bait Bag", player)) | ||
|  |     set_rule_if_exists("Needle Rock Isle - Cave", lambda state: has_fire_arrows(state, player)) | ||
|  |     set_rule_if_exists( | ||
|  |         "Needle Rock Isle - Golden Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player) | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Angular Isles | ||
|  |     set_rule_if_exists("Angular Isles - Peak", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Angular Isles - Cave", | ||
|  |         lambda state: can_aim_mirror_shield(state, player) | ||
|  |         and (can_fly_with_deku_leaf_indoors(state, player) or state.has("Hookshot", player)), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Boating Course | ||
|  |     set_rule_if_exists("Boating Course - Raft", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Boating Course - Cave", | ||
|  |         lambda state: can_hit_diamond_switches_at_range(state, player) | ||
|  |         and (can_defeat_miniblins_easily(state, player) or state._tww_precise_2(player)), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Stone Watcher Island | ||
|  |     set_rule_if_exists( | ||
|  |         "Stone Watcher Island - Cave", | ||
|  |         lambda state: can_defeat_armos(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_darknuts(state, player) | ||
|  |         and can_play_winds_requiem(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Stone Watcher Island - Lookout Platform Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Stone Watcher Island - Lookout Platform - Destroy the Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Islet of Steel | ||
|  |     set_rule_if_exists( | ||
|  |         "Islet of Steel - Interior", lambda state: state.has("Bombs", player) and can_play_winds_requiem(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Islet of Steel - Lookout Platform - Defeat the Enemies", | ||
|  |         lambda state: can_defeat_wizzrobes_at_range(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Overlook Island | ||
|  |     set_rule_if_exists( | ||
|  |         "Overlook Island - Cave", | ||
|  |         lambda state: can_defeat_stalfos(state, player) | ||
|  |         and can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_red_chuchus(state, player) | ||
|  |         and can_defeat_green_chuchus(state, player) | ||
|  |         and can_defeat_keese(state, player) | ||
|  |         and can_defeat_fire_keese(state, player) | ||
|  |         and can_defeat_morths(state, player) | ||
|  |         and can_defeat_kargarocs(state, player) | ||
|  |         and can_defeat_darknuts(state, player) | ||
|  |         and can_play_winds_requiem(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Bird's Peak Rock | ||
|  |     set_rule_if_exists("Bird's Peak Rock - Cave", lambda state: can_play_winds_requiem(state, player)) | ||
|  | 
 | ||
|  |     # Pawprint Isle | ||
|  |     set_rule_if_exists("Pawprint Isle - Chuchu Cave - Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Pawprint Isle - Chuchu Cave - Behind Left Boulder", lambda state: can_move_boulders(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Pawprint Isle - Chuchu Cave - Behind Right Boulder", lambda state: can_move_boulders(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Pawprint Isle - Chuchu Cave - Scale the Wall", lambda state: state.has("Grappling Hook", player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Pawprint Isle - Wizzrobe Cave", | ||
|  |         lambda state: can_defeat_wizzrobes_at_range(state, player) | ||
|  |         and can_defeat_fire_keese(state, player) | ||
|  |         and can_defeat_magtails(state, player) | ||
|  |         and can_defeat_red_chuchus(state, player) | ||
|  |         and can_defeat_green_chuchus(state, player) | ||
|  |         and can_defeat_yellow_chuchus(state, player) | ||
|  |         and can_defeat_red_bubbles(state, player) | ||
|  |         and can_remove_peahat_armor(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Pawprint Isle - Lookout Platform - Defeat the Enemies", lambda state: True) | ||
|  | 
 | ||
|  |     # Thorned Fairy Island | ||
|  |     set_rule_if_exists("Thorned Fairy Island - Great Fairy", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Thorned Fairy Island - Northeastern Lookout Platform - Destroy the Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Thorned Fairy Island - Southwestern Lookout Platform - Defeat the Enemies", | ||
|  |         lambda state: can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Eastern Fairy Island | ||
|  |     set_rule_if_exists("Eastern Fairy Island - Great Fairy", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Eastern Fairy Island - Lookout Platform - Defeat the Cannons and Enemies", | ||
|  |         lambda state: can_destroy_cannons(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Western Fairy Island | ||
|  |     set_rule_if_exists("Western Fairy Island - Great Fairy", lambda state: True) | ||
|  |     set_rule_if_exists("Western Fairy Island - Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Southern Fairy Island | ||
|  |     set_rule_if_exists("Southern Fairy Island - Great Fairy", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Southern Fairy Island - Lookout Platform - Destroy the Northwest Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Southern Fairy Island - Lookout Platform - Destroy the Southeast Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Northern Fairy Island | ||
|  |     set_rule_if_exists("Northern Fairy Island - Great Fairy", lambda state: True) | ||
|  |     set_rule_if_exists("Northern Fairy Island - Submarine", lambda state: True) | ||
|  | 
 | ||
|  |     # Tingle Island | ||
|  |     set_rule_if_exists( | ||
|  |         "Tingle Island - Ankle - Reward for All Tingle Statues", | ||
|  |         lambda state: state.has_group_unique("Tingle Statues", player, 5), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tingle Island - Big Octo", | ||
|  |         lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Diamond Steppe Island | ||
|  |     set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - First Chest", lambda state: True) | ||
|  |     set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - Second Chest", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Diamond Steppe Island - Big Octo", | ||
|  |         lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Bomb Island | ||
|  |     set_rule_if_exists("Bomb Island - Cave", lambda state: can_stun_magtails(state, player)) | ||
|  |     set_rule_if_exists("Bomb Island - Lookout Platform - Defeat the Enemies", lambda state: True) | ||
|  |     set_rule_if_exists("Bomb Island - Submarine", lambda state: True) | ||
|  | 
 | ||
|  |     # Rock Spire Isle | ||
|  |     set_rule_if_exists("Rock Spire Isle - Cave", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Beedle's Special Shop Ship - 500 Rupee Item", | ||
|  |         lambda state: has_any_wallet_upgrade(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Beedle's Special Shop Ship - 950 Rupee Item", | ||
|  |         lambda state: has_any_wallet_upgrade(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Beedle's Special Shop Ship - 900 Rupee Item", | ||
|  |         lambda state: has_any_wallet_upgrade(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Western Lookout Platform - Destroy the Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Eastern Lookout Platform - Destroy the Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Rock Spire Isle - Center Lookout Platform", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Southeast Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player) | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Shark Island | ||
|  |     set_rule_if_exists("Shark Island - Cave", lambda state: can_defeat_miniblins(state, player)) | ||
|  | 
 | ||
|  |     # Cliff Plateau Isles | ||
|  |     set_rule_if_exists( | ||
|  |         "Cliff Plateau Isles - Cave", | ||
|  |         lambda state: can_defeat_boko_babas(state, player) | ||
|  |         or (state.has("Grappling Hook", player) and state._tww_obscure_1(player) and state._tww_precise_1(player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Cliff Plateau Isles - Highest Isle", lambda state: True) | ||
|  |     set_rule_if_exists("Cliff Plateau Isles - Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Crescent Moon Island | ||
|  |     set_rule_if_exists("Crescent Moon Island - Chest", lambda state: True) | ||
|  |     set_rule_if_exists("Crescent Moon Island - Submarine", lambda state: can_defeat_miniblins(state, player)) | ||
|  | 
 | ||
|  |     # Horseshoe Island | ||
|  |     set_rule_if_exists( | ||
|  |         "Horseshoe Island - Play Golf", | ||
|  |         lambda state: can_fan_with_deku_leaf(state, player) | ||
|  |         and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Horseshoe Island - Cave", | ||
|  |         lambda state: can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Horseshoe Island - Northwestern Lookout Platform", lambda state: True) | ||
|  |     set_rule_if_exists("Horseshoe Island - Southeastern Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Flight Control Platform | ||
|  |     set_rule_if_exists( | ||
|  |         "Flight Control Platform - Bird-Man Contest - First Prize", | ||
|  |         lambda state: can_fly_with_deku_leaf_outdoors(state, player) and has_magic_meter_upgrade(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Flight Control Platform - Submarine", | ||
|  |         lambda state: can_defeat_wizzrobes(state, player) | ||
|  |         and can_defeat_red_chuchus(state, player) | ||
|  |         and can_defeat_green_chuchus(state, player) | ||
|  |         and can_defeat_miniblins(state, player) | ||
|  |         and can_defeat_wizzrobes_at_range(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Star Island | ||
|  |     set_rule_if_exists("Star Island - Cave", lambda state: can_defeat_magtails(state, player)) | ||
|  |     set_rule_if_exists("Star Island - Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Star Belt Archipelago | ||
|  |     set_rule_if_exists("Star Belt Archipelago - Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Five-Star Isles | ||
|  |     set_rule_if_exists( | ||
|  |         "Five-Star Isles - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Five-Star Isles - Raft", lambda state: True) | ||
|  |     set_rule_if_exists("Five-Star Isles - Submarine", lambda state: True) | ||
|  | 
 | ||
|  |     # Seven-Star Isles | ||
|  |     set_rule_if_exists("Seven-Star Isles - Center Lookout Platform", lambda state: True) | ||
|  |     set_rule_if_exists("Seven-Star Isles - Northern Lookout Platform", lambda state: True) | ||
|  |     set_rule_if_exists( | ||
|  |         "Seven-Star Isles - Southern Lookout Platform", lambda state: can_defeat_wizzrobes_at_range(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Seven-Star Isles - Big Octo", | ||
|  |         lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Cyclops Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Cyclops Reef - Destroy the Cannons and Gunboats", | ||
|  |         lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Cyclops Reef - Lookout Platform - Defeat the Enemies", lambda state: True) | ||
|  | 
 | ||
|  |     # Two-Eye Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Two-Eye Reef - Destroy the Cannons and Gunboats", | ||
|  |         lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Two-Eye Reef - Lookout Platform", lambda state: True) | ||
|  |     set_rule_if_exists("Two-Eye Reef - Big Octo Great Fairy", lambda state: can_defeat_big_octos(state, player)) | ||
|  | 
 | ||
|  |     # Three-Eye Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Three-Eye Reef - Destroy the Cannons and Gunboats", | ||
|  |         lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Four-Eye Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Four-Eye Reef - Destroy the Cannons and Gunboats", | ||
|  |         lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  | 
 | ||
|  |     # Five-Eye Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Five-Eye Reef - Destroy the Cannons", | ||
|  |         lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists("Five-Eye Reef - Lookout Platform", lambda state: True) | ||
|  | 
 | ||
|  |     # Six-Eye Reef | ||
|  |     set_rule_if_exists( | ||
|  |         "Six-Eye Reef - Destroy the Cannons and Gunboats", | ||
|  |         lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Six-Eye Reef - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) | ||
|  |     ) | ||
|  |     set_rule_if_exists("Six-Eye Reef - Submarine", lambda state: True) | ||
|  | 
 | ||
|  |     # Sunken Treasure | ||
|  |     set_rule_if_exists( | ||
|  |         "Forsaken Fortress Sector - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 1), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Star Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 2), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Northern Fairy Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 3), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Gale Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 4), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Crescent Moon Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 5), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Seven-Star Isles - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 6) | ||
|  |         and (state.has("Bombs", player) or state._tww_precise_1(player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Overlook Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 7), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Four-Eye Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 8) | ||
|  |         and ( | ||
|  |             state.has("Bombs", player) | ||
|  |             or state._tww_precise_1(player) | ||
|  |             or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Mother and Child Isles - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 9), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Spectacle Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 10), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Windfall Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 11), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Pawprint Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 12), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Dragon Roost Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 13), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Flight Control Platform - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 14), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Western Fairy Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 15), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Rock Spire Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 16), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tingle Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 17), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Northern Triangle Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 18), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Eastern Fairy Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 19), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Fire Mountain - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 20), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Star Belt Archipelago - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 21), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Three-Eye Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 22) | ||
|  |         and ( | ||
|  |             state.has("Bombs", player) | ||
|  |             or state._tww_precise_1(player) | ||
|  |             or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Greatfish Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 23), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Cyclops Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 24) | ||
|  |         and ( | ||
|  |             state.has("Bombs", player) | ||
|  |             or state._tww_precise_1(player) | ||
|  |             or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Six-Eye Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 25) | ||
|  |         and ( | ||
|  |             state.has("Bombs", player) | ||
|  |             or state._tww_precise_1(player) | ||
|  |             or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Tower of the Gods Sector - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 26), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Eastern Triangle Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 27), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Thorned Fairy Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 28), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Needle Rock Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 29), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Islet of Steel - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 30), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Stone Watcher Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 31), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Southern Triangle Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 32) | ||
|  |         and (can_defeat_seahats(state, player) or state._tww_precise_1(player)), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Private Oasis - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 33), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Bomb Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 34), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Bird's Peak Rock - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 35), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Diamond Steppe Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 36), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Five-Eye Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 37) | ||
|  |         and can_destroy_cannons(state, player), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Shark Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 38), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Southern Fairy Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 39), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Ice Ring Isle - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 40), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Forest Haven - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 41), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Cliff Plateau Isles - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 42), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Horseshoe Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 43), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Outset Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 44), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Headstone Island - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 45), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Two-Eye Reef - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) | ||
|  |         and state._tww_has_chart_for_island(player, 46) | ||
|  |         and ( | ||
|  |             state.has("Bombs", player) | ||
|  |             or state._tww_precise_1(player) | ||
|  |             or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) | ||
|  |         ), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Angular Isles - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 47), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Boating Course - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 48), | ||
|  |     ) | ||
|  |     set_rule_if_exists( | ||
|  |         "Five-Star Isles - Sunken Treasure", | ||
|  |         lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 49), | ||
|  |     ) | ||
|  | 
 | ||
|  |     set_rule_if_exists("Defeat Ganondorf", lambda state: can_reach_and_defeat_ganondorf(state, player)) | ||
|  | 
 | ||
|  |     world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player) |