105 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from worlds.generic.Rules import set_rule | ||
|  | 
 | ||
|  | from . import Celeste64World | ||
|  | from .Names import ItemName, LocationName | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(world: Celeste64World): | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player), | ||
|  |              lambda state: state.has_all({ItemName.traffic_block, | ||
|  |                                           ItemName.breakables}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player), | ||
|  |              lambda state: state.has(ItemName.breakables, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player), | ||
|  |              lambda state: state.has(ItemName.dash_refill, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player), | ||
|  |              lambda state: state.has(ItemName.traffic_block, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player), | ||
|  |              lambda state: state.has(ItemName.dash_refill, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player), | ||
|  |              lambda state: state.has(ItemName.dash_refill, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.double_dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.breakables}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.feather}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.feather}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.feather}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.double_dash_refill, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.traffic_block}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player), | ||
|  |              lambda state: state.has(ItemName.double_dash_refill, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player), | ||
|  |              lambda state: state.has_all({ItemName.double_dash_refill, | ||
|  |                                           ItemName.spring}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player), | ||
|  |              lambda state: state.has_all({ItemName.dash_refill, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.breakables}, world.player)) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.traffic_block, | ||
|  |                                           ItemName.breakables}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.dash_refill, | ||
|  |                                           ItemName.breakables}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.dash_refill, | ||
|  |                                           ItemName.coin}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.traffic_block, | ||
|  |                                           ItemName.dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.dash_refill, | ||
|  |                                           ItemName.double_dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.coin, | ||
|  |                                           ItemName.dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.coin, | ||
|  |                                           ItemName.dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.coin, | ||
|  |                                           ItemName.dash_refill}, world.player)) | ||
|  |     set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player), | ||
|  |              lambda state: state.has_all({ItemName.cassette, | ||
|  |                                           ItemName.feather, | ||
|  |                                           ItemName.traffic_block, | ||
|  |                                           ItemName.spring, | ||
|  |                                           ItemName.breakables, | ||
|  |                                           ItemName.dash_refill, | ||
|  |                                           ItemName.double_dash_refill}, world.player)) | ||
|  | 
 | ||
|  |     # Completion condition. | ||
|  |     world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and | ||
|  |                                                                          state.has_all({ItemName.feather, | ||
|  |                                                                                         ItemName.traffic_block, | ||
|  |                                                                                         ItemName.breakables, | ||
|  |                                                                                         ItemName.dash_refill, | ||
|  |                                                                                         ItemName.double_dash_refill}, world.player)) |