74 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from worlds.generic.Rules import forbid_items_for_player, add_rule | ||
|  | 
 | ||
|  | def create_rules(self, location_table): | ||
|  |     multiworld = self.multiworld | ||
|  |     player = self.player | ||
|  |     options = self.options | ||
|  | 
 | ||
|  |     # Shovel Rules | ||
|  |     for loc in location_table: | ||
|  |         if loc["needsShovel"]: | ||
|  |             forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Maps'], player) | ||
|  |             add_rule(multiworld.get_location(loc["name"], player), | ||
|  |                 lambda state: state.has("Shovel", player)) | ||
|  |         if loc["purchase"] and not options.coins_in_shops: | ||
|  |             forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Coins'], player) | ||
|  | 
 | ||
|  |         # Minimum Feather Rules | ||
|  |         if options.golden_feather_progression != 2: | ||
|  |             min_feathers = get_min_feathers(self, loc["minGoldenFeathers"], loc["minGoldenFeathersEasy"]) | ||
|  | 
 | ||
|  |             if options.buckets > 0 and loc["minGoldenFeathersBucket"] < min_feathers: | ||
|  |                 add_rule(multiworld.get_location(loc["name"], player), | ||
|  |                     lambda state, loc=loc, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers) | ||
|  |                         or (state.has("Bucket", player) and state.has("Golden Feather", player, loc["minGoldenFeathersBucket"]))) | ||
|  |             elif min_feathers > 0: | ||
|  |                 add_rule(multiworld.get_location(loc["name"], player), | ||
|  |                     lambda state, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers)) | ||
|  |     add_rule(multiworld.get_location("Shovel Kid Trade", player), | ||
|  |         lambda state: state.has("Toy Shovel", player)) | ||
|  |     add_rule(multiworld.get_location("Sand Castle Golden Feather", player), | ||
|  |         lambda state: state.has("Toy Shovel", player)) | ||
|  | 
 | ||
|  |     # Fishing Rules | ||
|  |     add_rule(multiworld.get_location("Catch 3 Fish Reward", player), | ||
|  |         lambda state: state.has("Fishing Rod", player)) | ||
|  |     add_rule(multiworld.get_location("Catch Fish with Permit", player), | ||
|  |         lambda state: state.has("Fishing Rod", player)) | ||
|  |     add_rule(multiworld.get_location("Catch All Fish Reward", player), | ||
|  |         lambda state: state.has("Fishing Rod", player)) | ||
|  | 
 | ||
|  |     # Misc Rules | ||
|  |     add_rule(multiworld.get_location("Return Camping Permit", player), | ||
|  |         lambda state: state.has("Camping Permit", player)) | ||
|  |     add_rule(multiworld.get_location("Boat Challenge Reward", player), | ||
|  |         lambda state: state.has("Motorboat Key", player)) | ||
|  |     add_rule(multiworld.get_location("Collect 15 Seashells", player), | ||
|  |         lambda state: state.has("Seashell", player, 15)) | ||
|  |     add_rule(multiworld.get_location("Wristwatch Trade", player), | ||
|  |         lambda state: state.has("Wristwatch", player)) | ||
|  |     add_rule(multiworld.get_location("Sue the Rabbit Shoes Reward", player), | ||
|  |         lambda state: state.has("Headband", player)) | ||
|  |     add_rule(multiworld.get_location("Return to Shell Kid", player), | ||
|  |         lambda state: state.has("Shell Necklace", player) and state.has("Seashell", player, 15)) | ||
|  |     add_rule(multiworld.get_location("Ranger May Shell Necklace Golden Feather", player), | ||
|  |         lambda state: state.has("Shell Necklace", player)) | ||
|  |     add_rule(multiworld.get_location("Beachstickball (10 Hits)", player), | ||
|  |         lambda state: state.has("Stick", player)) | ||
|  |     add_rule(multiworld.get_location("Beachstickball (20 Hits)", player), | ||
|  |         lambda state: state.has("Stick", player)) | ||
|  |     add_rule(multiworld.get_location("Beachstickball (30 Hits)", player), | ||
|  |         lambda state: state.has("Stick", player)) | ||
|  | 
 | ||
|  | def get_min_feathers(self, min_golden_feathers, min_golden_feathers_easy): | ||
|  |     options = self.options | ||
|  | 
 | ||
|  |     min_feathers = min_golden_feathers | ||
|  |     if options.golden_feather_progression == 0: | ||
|  |         min_feathers = min_golden_feathers_easy | ||
|  |     if min_feathers > options.golden_feathers: | ||
|  |         if options.goal != 1 and options.goal != 3: | ||
|  |             min_feathers = options.golden_feathers | ||
|  | 
 | ||
|  |     return min_feathers |