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Various Item pool fixes
* Pedestal goal always left a spare item in the pool, unless vanilla swords was also selected * extra items for the pool can now be given dynamically based on items still needed. * easy item pool + swordless gets 4 bows, not 2 (weird combo, but ok) * add some item pool unittests * add easy item pool to CLI and GUI
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2
Gui.py
2
Gui.py
@@ -272,7 +272,7 @@ def guiMain(args=None):
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difficultyFrame = Frame(drowDownFrame)
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difficultyVar = StringVar()
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difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'easy', 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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