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Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
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@@ -141,10 +141,6 @@ class MultiWorld():
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#for i in range(players):
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# self.worlds.append(worlds.alttp.ALTTPWorld({}, i))
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def copy(self) -> MultiWorld:
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import copy
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return copy.deepcopy(self)
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def secure(self):
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self.random = secrets.SystemRandom()
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