AutoWorld: add forced_auto_forfeit and set it for StS
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@@ -1193,6 +1193,8 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
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ctx.notify_all(finished_msg)
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if "auto" in ctx.forfeit_mode:
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forfeit_player(ctx, client.team, client.slot)
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elif proxy_worlds[ctx.games[client.slot]].forced_auto_forfeit:
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forfeit_player(ctx, client.team, client.slot)
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ctx.client_game_state[client.team, client.slot] = new_status
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