Ocarina of Time: options and general cleanup (#3767)
* working? * missed one * fix old start inventory usage * missed global random usage --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -440,16 +440,16 @@ class EntranceShuffleError(Exception):
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def shuffle_random_entrances(ootworld):
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world = ootworld.multiworld
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multiworld = ootworld.multiworld
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player = ootworld.player
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# Gather locations to keep reachable for validation
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all_state = ootworld.get_state_with_complete_itempool()
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all_state.sweep_for_advancements(locations=ootworld.get_locations())
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locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))}
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locations_to_ensure_reachable = {loc for loc in multiworld.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))}
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# Set entrance data for all entrances
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set_all_entrances_data(world, player)
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set_all_entrances_data(multiworld, player)
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# Determine entrance pools based on settings
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one_way_entrance_pools = {}
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@@ -547,10 +547,10 @@ def shuffle_random_entrances(ootworld):
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none_state = CollectionState(ootworld.multiworld)
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# Plando entrances
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if world.plando_connections[player]:
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if ootworld.options.plando_connections:
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rollbacks = []
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all_targets = {**one_way_target_entrance_pools, **target_entrance_pools}
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for conn in world.plando_connections[player]:
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for conn in ootworld.options.plando_connections:
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try:
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entrance = ootworld.get_entrance(conn.entrance)
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exit = ootworld.get_entrance(conn.exit)
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@@ -628,7 +628,7 @@ def shuffle_random_entrances(ootworld):
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logging.getLogger('').error(f'Root has too many entrances left after shuffling entrances')
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# Game is beatable
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new_all_state = ootworld.get_state_with_complete_itempool()
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if not world.has_beaten_game(new_all_state, player):
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if not multiworld.has_beaten_game(new_all_state, player):
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raise EntranceShuffleError('Cannot beat game')
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# Validate world
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validate_world(ootworld, None, locations_to_ensure_reachable, all_state, none_state)
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@@ -675,7 +675,7 @@ def place_one_way_priority_entrance(ootworld, priority_name, allowed_regions, al
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all_state, none_state, one_way_entrance_pools, one_way_target_entrance_pools):
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avail_pool = list(chain.from_iterable(one_way_entrance_pools[t] for t in allowed_types if t in one_way_entrance_pools))
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ootworld.multiworld.random.shuffle(avail_pool)
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ootworld.random.shuffle(avail_pool)
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for entrance in avail_pool:
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if entrance.replaces:
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@@ -725,11 +725,11 @@ def shuffle_entrance_pool(ootworld, pool_type, entrance_pool, target_entrances,
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raise EntranceShuffleError(f'Entrance placement attempt count exceeded for world {ootworld.player}')
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def shuffle_entrances(ootworld, pool_type, entrances, target_entrances, rollbacks, locations_to_ensure_reachable, all_state, none_state):
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ootworld.multiworld.random.shuffle(entrances)
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ootworld.random.shuffle(entrances)
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for entrance in entrances:
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if entrance.connected_region != None:
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continue
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ootworld.multiworld.random.shuffle(target_entrances)
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ootworld.random.shuffle(target_entrances)
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# Here we deliberately introduce bias by prioritizing certain interiors, i.e. the ones most likely to cause problems.
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# success rate over randomization
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if pool_type in {'InteriorSoft', 'MixedSoft'}:
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@@ -785,7 +785,7 @@ def split_entrances_by_requirements(ootworld, entrances_to_split, assumed_entran
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# TODO: improve this function
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def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all_state_orig, none_state_orig):
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world = ootworld.multiworld
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multiworld = ootworld.multiworld
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player = ootworld.player
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all_state = all_state_orig.copy()
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@@ -828,8 +828,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all
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if ootworld.shuffle_interior_entrances and (ootworld.misc_hints or ootworld.hints != 'none') and \
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(entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior']):
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# Ensure Kak Potion Shop entrances are in the same hint area so there is no ambiguity as to which entrance is used for hints
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potion_front = get_entrance_replacing(world.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player)
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potion_back = get_entrance_replacing(world.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player)
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potion_front = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player)
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potion_back = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player)
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if potion_front is not None and potion_back is not None and not same_hint_area(potion_front, potion_back):
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raise EntranceShuffleError('Kak Potion Shop entrances are not in the same hint area')
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elif (potion_front and not potion_back) or (not potion_front and potion_back):
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@@ -840,8 +840,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all
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# When cows are shuffled, ensure the same thing for Impa's House, since the cow is reachable from both sides
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if ootworld.shuffle_cows:
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impas_front = get_entrance_replacing(world.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player)
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impas_back = get_entrance_replacing(world.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player)
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impas_front = get_entrance_replacing(multiworld.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player)
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impas_back = get_entrance_replacing(multiworld.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player)
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if impas_front is not None and impas_back is not None and not same_hint_area(impas_front, impas_back):
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raise EntranceShuffleError('Kak Impas House entrances are not in the same hint area')
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elif (impas_front and not impas_back) or (not impas_front and impas_back):
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@@ -861,25 +861,25 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all
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any(region for region in time_travel_state.adult_reachable_regions[player] if region.time_passes)):
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raise EntranceShuffleError('Time passing is not guaranteed as both ages')
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if ootworld.starting_age == 'child' and (world.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]):
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if ootworld.starting_age == 'child' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]):
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raise EntranceShuffleError('Path to ToT as adult not guaranteed')
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if ootworld.starting_age == 'adult' and (world.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]):
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if ootworld.starting_age == 'adult' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]):
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raise EntranceShuffleError('Path to ToT as child not guaranteed')
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if (ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances) and \
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(entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior', 'Overworld', 'Spawn', 'WarpSong', 'OwlDrop']):
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# Ensure big poe shop is always reachable as adult
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if world.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]:
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if multiworld.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]:
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raise EntranceShuffleError('Big Poe Shop access not guaranteed as adult')
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if ootworld.shopsanity == 'off':
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# Ensure that Goron and Zora shops are accessible as adult
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if world.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]:
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if multiworld.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]:
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raise EntranceShuffleError('Goron City Shop not accessible as adult')
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if world.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]:
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if multiworld.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]:
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raise EntranceShuffleError('Zora\'s Domain Shop not accessible as adult')
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if ootworld.open_forest == 'closed':
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# Ensure that Kokiri Shop is reachable as child with no items
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if world.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]:
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if multiworld.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]:
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raise EntranceShuffleError('Kokiri Forest Shop not accessible as child in closed forest')
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