LttP: move some simple Toggle options over to new system

This commit is contained in:
Fabian Dill
2021-09-13 01:32:32 +02:00
parent e57e92bfee
commit 033adceb6f
8 changed files with 74 additions and 80 deletions

View File

@@ -20,7 +20,6 @@ def parse_arguments(argv, no_defaults=False):
multiargs, _ = parser.parse_known_args(argv)
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
parser.add_argument('--logic', default=defval('noglitches'), const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'owglitches', 'hybridglitches', 'nologic'],
help='''\
Select Enforcement of Item Requirements. (default: %(default)s)
@@ -46,17 +45,6 @@ def parse_arguments(argv, no_defaults=False):
Requires the moon pearl to be Link in the Light World
instead of a bunny.
''')
parser.add_argument('--swordless', action='store_true',
help='''\
Toggles Swordless Mode
Swordless: No swords. Curtains in Skull Woods and Agahnim\'s
Tower are removed, Agahnim\'s Tower barrier can be
destroyed with hammer. Misery Mire and Turtle Rock
can be opened without a sword. Hammer damages Ganon.
Ether and Bombos Tablet can be activated with Hammer
(and Book). Bombos pads have been added in Ice
Palace, to allow for an alternative to firerod.
''')
parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?',
choices=['ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'ganontriforcehunt', 'localganontriforcehunt', 'crystals', 'ganonpedestal'],
help='''\
@@ -206,10 +194,6 @@ def parse_arguments(argv, no_defaults=False):
time).
''', type=int)
parser.add_argument('--retro', default=defval(False), help='''\
Keys are universal, shooting arrows costs rupees,
and a few other little things make this more like Zelda-1.
''', action='store_true')
parser.add_argument('--local_items', default=defval(''),
help='Specifies a list of items that will not spread across the multiworld (separated by commas)')
parser.add_argument('--non_local_items', default=defval(''),
@@ -223,9 +207,6 @@ def parse_arguments(argv, no_defaults=False):
Locations: You will be able to reach every location in the game.
None: You will be able to reach enough locations to beat the game.
''')
parser.add_argument('--hints', default=defval(False), help='''\
Make telepathic tiles and storytellers give helpful hints.
''', action='store_true')
# included for backwards compatibility
parser.add_argument('--shuffleganon', help=argparse.SUPPRESS, action='store_true', default=defval(True))
parser.add_argument('--no-shuffleganon', help='''\
@@ -243,18 +224,13 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--gui', help='Launch the GUI', action='store_true')
parser.add_argument('--progression_balancing', action='store_true', default=defval(False),
help="Enable Multiworld Progression balancing.")
parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
"singularity"])
parser.add_argument('--enemy_shuffle', action='store_true')
parser.add_argument('--killable_thieves', action='store_true')
parser.add_argument('--tile_shuffle', action='store_true')
parser.add_argument('--bush_shuffle', action='store_true')
parser.add_argument('--enemy_health', default=defval('default'),
choices=['default', 'easy', 'normal', 'hard', 'expert'])
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
parser.add_argument('--shufflepots', default=defval(False), action='store_true')
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--shop_shuffle', default='', help='''\
combine letters for options:
@@ -272,7 +248,6 @@ def parse_arguments(argv, no_defaults=False):
For unlit dark rooms, require the Lamp to be considered in logic by default.
Torches means additionally easily accessible Torches that can be lit with Fire Rod are considered doable.
None means full traversal through dark rooms without tools is considered doable.''')
parser.add_argument('--restrict_dungeon_item_on_boss', default=defval(False), action="store_true")
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(''))
parser.add_argument('--outputpath')
@@ -307,19 +282,19 @@ def parse_arguments(argv, no_defaults=False):
for player in range(1, multiargs.multi + 1):
playerargs = parse_arguments(shlex.split(getattr(ret, f"p{player}")), True)
for name in ['logic', 'mode', 'swordless', 'goal', 'difficulty', 'item_functionality',
for name in ['logic', 'mode', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'open_pyramid', 'timer',
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
'local_items', 'non_local_items', 'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
'local_items', 'non_local_items', 'accessibility', 'beemizer',
'shufflebosses', 'enemy_health', 'enemy_damage',
'sprite',
"progression_balancing", "triforce_pieces_available",
"triforce_pieces_required", "shop_shuffle",
"required_medallions", "start_hints",
"plando_items", "plando_texts", "plando_connections", "er_seeds",
'dungeon_counters', 'killable_thieves',
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
'restrict_dungeon_item_on_boss', 'game']:
'dungeon_counters',
'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
'game']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:
setattr(ret, name, {1: value})