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Tests: Test that a world can generate with item links (#2081)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -1,7 +1,11 @@
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import unittest
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from argparse import Namespace
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from typing import Type
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from BaseClasses import CollectionState
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from worlds.AutoWorld import AutoWorldRegister, call_all
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from BaseClasses import CollectionState, MultiWorld
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from Fill import distribute_items_restrictive
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from Options import ItemLinks
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from worlds.AutoWorld import AutoWorldRegister, World, call_all
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from . import setup_solo_multiworld
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@@ -83,6 +87,47 @@ class TestBase(unittest.TestCase):
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multiworld = setup_solo_multiworld(world_type)
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for item in multiworld.itempool:
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self.assertIn(item.name, world_type.item_name_to_id)
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def test_item_links(self) -> None:
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"""
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Tests item link creation by creating a multiworld of 2 worlds for every game and linking their items together.
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"""
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def setup_link_multiworld(world: Type[World], link_replace: bool) -> None:
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multiworld = MultiWorld(2)
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multiworld.game = {1: world.game, 2: world.game}
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multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
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multiworld.set_seed()
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item_link_group = [{
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"name": "ItemLinkTest",
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"item_pool": ["Everything"],
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"link_replacement": link_replace,
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"replacement_item": None,
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}]
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args = Namespace()
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for name, option in world.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default), 2: option.from_any(option.default)})
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setattr(args, "item_links",
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{1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)})
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multiworld.set_options(args)
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multiworld.set_item_links()
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# groups get added to state during its constructor so this has to be after item links are set
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multiworld.state = CollectionState(multiworld)
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic")
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for step in gen_steps:
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call_all(multiworld, step)
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# link the items together and attempt to fill
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multiworld.link_items()
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multiworld._all_state = None
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call_all(multiworld, "pre_fill")
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest("Can generate with link replacement", game=game_name):
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setup_link_multiworld(world_type, True)
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with self.subTest("Can generate without link replacement", game=game_name):
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setup_link_multiworld(world_type, False)
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def test_itempool_not_modified(self):
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"""Test that worlds don't modify the itempool after `create_items`"""
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