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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
SoE: update to v042 and balancing changes (#1125)
* SoE: rebalancing and cleanup * ModuleUpdate: make url detection more generic * SoE: change item rules to depend on target player difficulty * SoE: Update to pyevermizer 0.41.0 * adds footknight * adds location difficulty * SoE: minor optimization in item rule if .. in is faster with sets * SoE: drop support of patch format v3 * SoE: fix some typing and warnings * SoE: cleanup imports
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@@ -1,12 +1,12 @@
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from ..AutoWorld import World, WebWorld
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from ..generic.Rules import set_rule
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from BaseClasses import Region, Location, Entrance, Item, RegionType, Tutorial, ItemClassification
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from Utils import output_path
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import typing
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import itertools
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import os
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import os.path
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import threading
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import itertools
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import typing
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from worlds.AutoWorld import WebWorld, World
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from worlds.generic.Rules import add_item_rule, set_rule
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from BaseClasses import Entrance, Item, ItemClassification, Location, LocationProgressType, Region, RegionType, Tutorial
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from Utils import output_path
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try:
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import pyevermizer # from package
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@@ -16,7 +16,7 @@ except ImportError:
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from . import pyevermizer # as part of the source tree
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from . import Logic # load logic mixin
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from .Options import soe_options, EnergyCore, RequiredFragments, AvailableFragments
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from .Options import soe_options, Difficulty, EnergyCore, RequiredFragments, AvailableFragments
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from .Patch import SoEDeltaPatch, get_base_rom_path
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"""
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@@ -154,9 +154,9 @@ class SoEWorld(World):
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option_definitions = soe_options
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topology_present = False
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remote_items = False
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data_version = 3
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data_version = 4
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web = SoEWebWorld()
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required_client_version = (0, 3, 3)
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required_client_version = (0, 3, 5)
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item_name_to_id, item_id_to_raw = _get_item_mapping()
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location_name_to_id, location_id_to_raw = _get_location_mapping()
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@@ -188,7 +188,7 @@ class SoEWorld(World):
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return SoEItem(event, ItemClassification.progression, None, self.player)
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def create_item(self, item: typing.Union[pyevermizer.Item, str]) -> Item:
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if type(item) is str:
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if isinstance(item, str):
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item = self.item_id_to_raw[self.item_name_to_id[item]]
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if item.type == pyevermizer.CHECK_TRAP:
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classification = ItemClassification.trap
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@@ -208,14 +208,68 @@ class SoEWorld(World):
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raise FileNotFoundError(rom_file)
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def create_regions(self):
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# exclude 'hidden' on easy
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max_difficulty = 1 if self.world.difficulty[self.player] == Difficulty.option_easy else 256
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# TODO: generate *some* regions from locations' requirements?
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r = Region('Menu', RegionType.Generic, 'Menu', self.player, self.world)
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r.exits = [Entrance(self.player, 'New Game', r)]
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self.world.regions += [r]
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# group locations into spheres (1, 2, 3+ at index 0, 1, 2)
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spheres: typing.Dict[int, typing.Dict[int, typing.List[SoELocation]]] = {}
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for loc in _locations:
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spheres.setdefault(min(2, len(loc.requires)), {}).setdefault(loc.type, []).append(
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SoELocation(self.player, loc.name, self.location_name_to_id[loc.name], r,
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loc.difficulty > max_difficulty))
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# location balancing data
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trash_fills: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int, int]]] = {
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0: {pyevermizer.CHECK_GOURD: (20, 40, 40, 40)}, # remove up to 40 gourds from sphere 1
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1: {pyevermizer.CHECK_GOURD: (70, 90, 90, 90)}, # remove up to 90 gourds from sphere 2
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}
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# mark some as excluded based on numbers above
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for trash_sphere, fills in trash_fills.items():
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for typ, counts in fills.items():
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count = counts[self.world.difficulty[self.player].value]
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for location in self.world.random.sample(spheres[trash_sphere][typ], count):
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location.progress_type = LocationProgressType.EXCLUDED
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# TODO: do we need to set an item rule?
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def sphere1_blocked_items_rule(item):
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if isinstance(item, SoEItem):
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# disable certain items in sphere 1
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if item.name in {"Gauge", "Wheel"}:
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return False
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# and some more for non-easy, non-mystery
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if self.world.difficulty[item.player] not in (Difficulty.option_easy, Difficulty.option_mystery):
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if item.name in {"Laser Lance", "Atom Smasher", "Diamond Eye"}:
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return False
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return True
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for locations in spheres[0].values():
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for location in locations:
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add_item_rule(location, sphere1_blocked_items_rule)
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# make some logically late(r) bosses priority locations to increase complexity
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if self.world.difficulty[self.player] == Difficulty.option_mystery:
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late_count = self.world.random.randint(0, 2)
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else:
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late_count = self.world.difficulty[self.player].value
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late_bosses = ("Tiny", "Aquagoth", "Megataur", "Rimsala",
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"Mungola", "Lightning Storm", "Magmar", "Volcano Viper")
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late_locations = self.world.random.sample(late_bosses, late_count)
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# add locations to the world
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r = Region('Ingame', RegionType.Generic, 'Ingame', self.player, self.world)
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r.locations = [SoELocation(self.player, loc.name, self.location_name_to_id[loc.name], r)
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for loc in _locations]
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for sphere in spheres.values():
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for locations in sphere.values():
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for location in locations:
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r.locations.append(location)
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if location.name in late_locations:
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location.progress_type = LocationProgressType.PRIORITY
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r.locations.append(SoELocation(self.player, 'Done', None, r))
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self.world.regions += [r]
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@@ -269,6 +323,7 @@ class SoEWorld(World):
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if v < c:
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return self.create_item(trap_names[t])
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v -= c
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assert False, "Bug in create_trap"
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for _ in range(trap_count):
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if len(ingredients) < 1:
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@@ -289,7 +344,7 @@ class SoEWorld(World):
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location = self.world.get_location(loc.name, self.player)
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set_rule(location, self.make_rule(loc.requires))
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def make_rule(self, requires: typing.List[typing.Tuple[int]]) -> typing.Callable[[typing.Any], bool]:
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def make_rule(self, requires: typing.List[typing.Tuple[int, int]]) -> typing.Callable[[typing.Any], bool]:
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def rule(state) -> bool:
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for count, progress in requires:
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if not state.soe_has(progress, self.world, self.player, count):
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@@ -321,8 +376,8 @@ class SoEWorld(World):
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while len(self.connect_name.encode('utf-8')) > 32:
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self.connect_name = self.connect_name[:-1]
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self.connect_name_available_event.set()
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placement_file = None
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out_file = None
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placement_file = ""
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out_file = ""
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try:
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money = self.world.money_modifier[self.player].value
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exp = self.world.exp_modifier[self.player].value
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@@ -346,14 +401,15 @@ class SoEWorld(World):
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with open(placement_file, "wb") as f: # generate placement file
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for location in filter(lambda l: l.player == self.player, self.world.get_locations()):
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item = location.item
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if item.code is None:
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assert item is not None, "Can't handle unfilled location"
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if item.code is None or location.address is None:
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continue # skip events
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loc = self.location_id_to_raw[location.address]
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if item.player != self.player:
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line = f'{loc.type},{loc.index}:{pyevermizer.CHECK_NONE},{item.code},{item.player}\n'
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else:
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item = self.item_id_to_raw[item.code]
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line = f'{loc.type},{loc.index}:{item.type},{item.index}\n'
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soe_item = self.item_id_to_raw[item.code]
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line = f'{loc.type},{loc.index}:{soe_item.type},{soe_item.index}\n'
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f.write(line.encode('utf-8'))
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if not os.path.exists(rom_file):
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@@ -364,14 +420,14 @@ class SoEWorld(World):
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patch = SoEDeltaPatch(patch_file, player=self.player,
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player_name=player_name, patched_path=out_file)
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patch.write()
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except:
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except Exception:
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raise
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finally:
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try:
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os.unlink(placement_file)
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os.unlink(out_file)
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os.unlink(out_file[:-4] + '_SPOILER.log')
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except:
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except FileNotFoundError:
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pass
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def modify_multidata(self, multidata: dict):
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@@ -388,11 +444,15 @@ class SoEWorld(World):
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class SoEItem(Item):
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game: str = "Secret of Evermore"
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__slots__ = () # disable __dict__
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class SoELocation(Location):
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game: str = "Secret of Evermore"
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__slots__ = () # disables __dict__ once Location has __slots__
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def __init__(self, player: int, name: str, address: typing.Optional[int], parent):
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def __init__(self, player: int, name: str, address: typing.Optional[int], parent: Region, exclude: bool = False):
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super().__init__(player, name, address, parent)
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# unconditional assignments favor a split dict, saving memory
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self.progress_type = LocationProgressType.EXCLUDED if exclude else LocationProgressType.DEFAULT
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self.event = not address
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