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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Removes sleigh parts table from constant ram addresses & hardcodes Who Lake mission count to prevent warping to sleigh room without being softlocked
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@@ -187,11 +187,14 @@ class GrinchClient(BizHawkClient):
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# This function's entire purpose is to take away items we physically received ingame, but have not received from AP
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async def remove_physical_items(self, ctx: "BizHawkClientContext"):
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list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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items_to_check: dict[str, GrinchItemData] = {**SLEIGH_PARTS_TABLE, **MISSION_ITEMS_TABLE, **GADGETS_TABLE}
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items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} #, **SLEIGH_PARTS_TABLE
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heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
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heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
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await self.update_and_validate_address(ctx, heart_item_data.update_ram_addr[0].ram_address, min(heart_count, 4), 1)
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# Setting Who Lake Mission Count back to 0 to prevent warping after completing 3 missions
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await self.update_and_validate_address(ctx,0x0100F3, 0, 1)
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for (item_name, item_data) in items_to_check.items():
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# If item is an event or already been received, ignore.
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if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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@@ -211,7 +214,7 @@ class GrinchClient(BizHawkClient):
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# Removes the regional access until you actually received it from AP.
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async def constant_address_update(self, ctx: "BizHawkClientContext"):
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list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE}
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items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE, **MISSION_ITEMS_TABLE}
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for (item_name, item_data) in items_to_check.items():
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# If item is an event or already been received, ignore.
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