mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Tests: add "EmptyStateCanReachSomething"
This commit is contained in:
@@ -1,30 +0,0 @@
|
||||
import unittest
|
||||
from argparse import Namespace
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
_state_cache = {}
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
def testAllStateCanReachEverything(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name != "Ori and the Blind Forest": # TODO: fix Ori Logic
|
||||
with self.subTest("Game", game=game_name):
|
||||
|
||||
world = MultiWorld(1)
|
||||
world.game[1] = game_name
|
||||
world.player_name = {1: "Tester"}
|
||||
world.set_seed()
|
||||
args = Namespace()
|
||||
for name, option in world_type.options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
world.set_options(args)
|
||||
world.set_default_common_options()
|
||||
for step in self.gen_steps:
|
||||
call_all(world, step)
|
||||
state = world.get_all_state(False)
|
||||
for location in world.get_locations():
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state))
|
33
test/general/TestReachability.py
Normal file
33
test/general/TestReachability.py
Normal file
@@ -0,0 +1,33 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from . import setup_default_world
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
_state_cache = {}
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
def testAllStateCanReachEverything(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name != "Ori and the Blind Forest": # TODO: fix Ori Logic
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
state = world.get_all_state(False)
|
||||
for location in world.get_locations():
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state))
|
||||
|
||||
def testEmptyStateCanReachSomething(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name != "Archipelago":
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
state = CollectionState(world)
|
||||
locations = set()
|
||||
for location in world.get_locations():
|
||||
if location.can_reach(state):
|
||||
locations.add(location)
|
||||
self.assertGreater(len(locations), 0,
|
||||
msg="Need to be able to reach at least one location to get started.")
|
21
test/general/__init__.py
Normal file
21
test/general/__init__.py
Normal file
@@ -0,0 +1,21 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
|
||||
def setup_default_world(world_type):
|
||||
world = MultiWorld(1)
|
||||
world.game[1] = world_type.game
|
||||
world.player_name = {1: "Tester"}
|
||||
world.set_seed()
|
||||
args = Namespace()
|
||||
for name, option in world_type.options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
world.set_options(args)
|
||||
world.set_default_common_options()
|
||||
for step in gen_steps:
|
||||
call_all(world, step)
|
||||
return world
|
Reference in New Issue
Block a user