Stardew Valley: Fix unresolved reference warning and unused imports (#4360)

* fix unresolved reference warning and unused imports

* revert stuff

* just a commit to rerun the tests cuz messenger fail
This commit is contained in:
Jouramie
2025-02-01 16:07:08 -05:00
committed by GitHub
parent b7b78dead3
commit 051518e72a
19 changed files with 395 additions and 373 deletions

View File

@@ -1,7 +1,7 @@
import typing
from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .cooking_logic import CookingLogicMixin
from .mine_logic import MineLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
@@ -13,6 +13,11 @@ from ..strings.region_names import Region
from ..strings.skill_names import Skill, ModSkill
from ..strings.tool_names import ToolMaterial, Tool
if typing.TYPE_CHECKING:
from ..mods.logic.mod_logic import ModLogicMixin
else:
ModLogicMixin = object
class AbilityLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
@@ -20,7 +25,8 @@ class AbilityLogicMixin(BaseLogicMixin):
self.ability = AbilityLogic(*args, **kwargs)
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin]]):
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin,
ModLogicMixin]]):
def can_mine_perfectly(self) -> StardewRule:
return self.logic.mine.can_progress_in_the_mines_from_floor(160)

View File

@@ -6,7 +6,6 @@ from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .tool_logic import ToolLogicMixin
from ..options import ToolProgression
from ..stardew_rule import StardewRule, True_
from ..strings.generic_names import Generic
from ..strings.geode_names import Geode

View File

@@ -1,3 +1,4 @@
import typing
from functools import cached_property
from typing import Union, Tuple
@@ -24,6 +25,11 @@ from ..strings.skill_names import Skill, all_mod_skills, all_vanilla_skills
from ..strings.tool_names import ToolMaterial, Tool
from ..strings.wallet_item_names import Wallet
if typing.TYPE_CHECKING:
from ..mods.logic.mod_logic import ModLogicMixin
else:
ModLogicMixin = object
fishing_regions = (Region.beach, Region.town, Region.forest, Region.mountain, Region.island_south, Region.island_west)
vanilla_skill_items = ("Farming Level", "Mining Level", "Foraging Level", "Fishing Level", "Combat Level")
@@ -35,7 +41,7 @@ class SkillLogicMixin(BaseLogicMixin):
class SkillLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, TimeLogicMixin, ToolLogicMixin, SkillLogicMixin,
CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin, ModLogicMixin]]):
# Should be cached
def can_earn_level(self, skill: str, level: int) -> StardewRule: