mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Add unit tests for vanilla inverted layout, and dungeon logic.
This commit is contained in:
41
test/TestVanilla.py
Normal file
41
test/TestVanilla.py
Normal file
@@ -0,0 +1,41 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import World, CollectionState
|
||||
from Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from EntranceShuffle import link_entrances
|
||||
from InvertedRegions import mark_dark_world_regions
|
||||
from ItemList import difficulties
|
||||
from Items import ItemFactory
|
||||
from Regions import create_regions
|
||||
from Rules import set_rules
|
||||
|
||||
|
||||
class TestVanilla(unittest.TestCase):
|
||||
def setUp(self):
|
||||
self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
|
||||
True, False, False, False, False, False, False, False, False, None,
|
||||
'none', False)
|
||||
self.world.difficulty_requirements = difficulties['normal']
|
||||
create_regions(self.world, 1)
|
||||
create_dungeons(self.world, 1)
|
||||
link_entrances(self.world, 1)
|
||||
mark_dark_world_regions(self.world)
|
||||
set_rules(self.world, 1)
|
||||
|
||||
def run_tests(self, access_pool):
|
||||
for location, access, *item_pool in access_pool:
|
||||
items = item_pool[0]
|
||||
all_except = item_pool[1] if len(item_pool) > 1 else None
|
||||
with self.subTest(location=location, access=access, items=items, all_except=all_except):
|
||||
if all_except and len(all_except) > 0:
|
||||
items = self.world.itempool[:]
|
||||
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
|
||||
items.extend(ItemFactory(item_pool[0], 1))
|
||||
else:
|
||||
items = ItemFactory(items, 1)
|
||||
state = CollectionState(self.world)
|
||||
for item in items:
|
||||
item.advancement = True
|
||||
state.collect(item)
|
||||
|
||||
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
|
Reference in New Issue
Block a user