From 062615b6b1f9171b7e37320a2ccfe34e789073f4 Mon Sep 17 00:00:00 2001 From: alwaysintreble Date: Tue, 7 Sep 2021 17:24:25 -0500 Subject: [PATCH] Revert "Added descriptions to all currently existing options. Please end me" This reverts commit 29ed40051dccd03837d9a29caebf1be0d9efd144. --- worlds/alttp/Options.py | 32 -------------------------------- 1 file changed, 32 deletions(-) diff --git a/worlds/alttp/Options.py b/worlds/alttp/Options.py index 4910245c..93225e05 100644 --- a/worlds/alttp/Options.py +++ b/worlds/alttp/Options.py @@ -5,7 +5,6 @@ from Options import Choice, Range, Option, Toggle, DefaultOnToggle class Logic(Choice): - """Logic Rules used for item access.""" option_no_glitches = 0 option_minor_glitches = 1 option_overworld_glitches = 2 @@ -24,7 +23,6 @@ class Objective(Choice): class Goal(Choice): - """Goal to win.""" option_kill_ganon = 0 option_kill_ganon_and_gt_agahnim = 1 option_hand_in = 2 @@ -76,44 +74,31 @@ class Crystals(Range): class CrystalsTower(Crystals): - """Number of crystals required to open Ganon's Tower.""" default = 7 class CrystalsGanon(Crystals): - """Number of crystals required to harm Ganon.""" default = 7 class TriforcePieces(Range): - """Number of triforce pieces required to complete the goal.""" default = 30 range_start = 1 range_end = 90 class ShopItemSlots(Range): - """Amount of items placed in shops.""" range_start = 0 range_end = 30 class WorldState(Choice): - """Starting world state. Standard starts with the Princess Escape sequence. - Open starts with full world access. - Inverted starts with Link's house in the dark world and some other - locations moved around for this altered world.""" option_standard = 1 option_open = 0 option_inverted = 2 class Bosses(Choice): - """Bosses get shuffled around. Simple will keep the number of appearances of each boss vanilla - but shuffle them around. Therefor there will be two sets of Armos Knights, Lanmolas' and Moldorm. - Full does the same as Simple except the 3 duplicated bosses are chosen randomly. - Chaos chooses bosses entirely at random. Singularity will choose a random boss and place it in every - location it can. If there are locations it can't put it in a second boss will be chosen for those locations.""" option_vanilla = 0 option_simple = 1 option_full = 2 @@ -122,16 +107,12 @@ class Bosses(Choice): class Enemies(Choice): - """Enemies get shuffled around the game.""" option_vanilla = 0 option_shuffled = 1 option_chaos = 2 class Progressive(Choice): - """Determines if items that are usually progressive stay progressive. - For random, each category is grouped together then turned either progressive on or off. - The groups are swords, gloves, boomerangs, shields, and mail.""" displayname = "Progressive Items" option_off = 0 option_grouped_random = 1 @@ -159,37 +140,30 @@ class Palette(Choice): class OWPalette(Palette): - """The Palette definition for the Overworld.""" displayname = "Overworld Palette" class UWPalette(Palette): - """The Palette definition for the Underworld.""" displayname = "Underworld Palette" class HUDPalette(Palette): - """The Palette definition for the HUD.""" displayname = "Menu Palette" class SwordPalette(Palette): - """The Palette definition for Link's Sword.""" displayname = "Sword Palette" class ShieldPalette(Palette): - """The Palette definition for Link's Shield.""" displayname = "Shield Palette" class LinkPalette(Palette): - """The Palette definition for Link.""" displayname = "Link Palette" class HeartBeep(Choice): - """How fast or slow the heart beep at low health is.""" displayname = "Heart Beep Rate" option_normal = 0 option_double = 1 @@ -200,7 +174,6 @@ class HeartBeep(Choice): class HeartColor(Choice): - """The color of your hearts in the HUD.""" displayname = "Heart Color" option_red = 0 option_blue = 1 @@ -216,12 +189,10 @@ class HeartColor(Choice): class QuickSwap(DefaultOnToggle): - """Enable/Disable Quickswapping items with the L/R buttons.""" displayname = "L/R Quickswapping" class MenuSpeed(Choice): - """How fast relative to vanilla the menu screen appears and disappears.""" displayname = "Menu Speed" option_normal = 0 option_instant = 1, @@ -232,17 +203,14 @@ class MenuSpeed(Choice): class Music(DefaultOnToggle): - """Enable/Disable whether music plays in the game.""" displayname = "Play music" class ReduceFlashing(DefaultOnToggle): - """Reduces flashing of certain scenes.""" displayname = "Reduce Screen Flashes" class TriforceHud(Choice): - """Decides whether the HUD for Triforce hunt goal should appear.""" displayname = "Display Method for Triforce Hunt" option_normal = 0 option_hide_goal = 1