mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Added locations to generated weighted-settings.json. In-progress /weighted-settings page available on WebHost, currently non-functional as I work on JS backend stuff
This commit is contained in:
228
WebHostLib/static/assets/weighted-settings.js
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228
WebHostLib/static/assets/weighted-settings.js
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@@ -0,0 +1,228 @@
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window.addEventListener('load', () => {
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fetchSettingData().then((results) => {
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let settingHash = localStorage.getItem('weighted-settings-hash');
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if (!settingHash) {
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// If no hash data has been set before, set it now
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localStorage.setItem('weighted-settings-hash', md5(results));
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localStorage.removeItem('weighted-settings');
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settingHash = md5(results);
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}
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if (settingHash !== md5(results)) {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
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"them all to default.";
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userMessage.style.display = "block";
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userMessage.addEventListener('click', resetSettings);
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}
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// Page setup
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createDefaultSettings(results);
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// buildUI(results);
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adjustHeaderWidth();
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// Event listeners
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document.getElementById('export-settings').addEventListener('click', () => exportSettings());
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document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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document.getElementById('generate-game').addEventListener('click', () => generateGame());
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// Name input field
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const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const nameInput = document.getElementById('player-name');
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nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
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nameInput.value = weightedSettings.name;
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});
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});
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const resetSettings = () => {
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localStorage.removeItem('weighted-settings');
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localStorage.removeItem('weighted-settings-hash')
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window.location.reload();
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};
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const fetchSettingData = () => new Promise((resolve, reject) => {
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fetch(new Request(`${window.location.origin}/static/generated/weighted-settings.json`)).then((response) => {
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try{ resolve(response.json()); }
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catch(error){ reject(error); }
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});
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});
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const createDefaultSettings = (settingData) => {
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if (!localStorage.getItem('weighted-settings')) {
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const newSettings = {};
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// Transfer base options directly
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for (let baseOption of Object.keys(settingData.baseOptions)){
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newSettings[baseOption] = settingData.baseOptions[baseOption];
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}
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// Set options per game
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for (let game of Object.keys(settingData.games)) {
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// Initialize game object
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newSettings[game] = {};
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// Transfer game options
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for (let gameOption of Object.keys(settingData.games[game].gameOptions)){
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newSettings[game][gameOption] = settingData.games[game].gameOptions[gameOption].defaultValue;
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}
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newSettings[game].start_inventory = [];
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newSettings[game].exclude_locations = [];
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newSettings[game].local_items = [];
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newSettings[game].non_local_items = [];
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newSettings[game].start_hints = [];
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}
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localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
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}
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};
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// TODO: Update this function for use with weighted-settings
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// TODO: Include item configs: start_inventory, local_items, non_local_items, start_hints
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// TODO: Include location configs: exclude_locations
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const buildUI = (settingData) => {
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// Game Options
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const leftGameOpts = {};
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const rightGameOpts = {};
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Object.keys(settingData.gameOptions).forEach((key, index) => {
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if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
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else { rightGameOpts[key] = settingData.gameOptions[key]; }
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});
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document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
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document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
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};
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const buildOptionsTable = (settings, romOpts = false) => {
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const currentSettings = JSON.parse(localStorage.getItem(gameName));
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const table = document.createElement('table');
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const tbody = document.createElement('tbody');
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Object.keys(settings).forEach((setting) => {
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const tr = document.createElement('tr');
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// td Left
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const tdl = document.createElement('td');
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const label = document.createElement('label');
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label.setAttribute('for', setting);
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label.setAttribute('data-tooltip', settings[setting].description);
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label.innerText = `${settings[setting].displayName}:`;
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tdl.appendChild(label);
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tr.appendChild(tdl);
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// td Right
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const tdr = document.createElement('td');
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let element = null;
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switch(settings[setting].type){
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case 'select':
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element = document.createElement('div');
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element.classList.add('select-container');
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let select = document.createElement('select');
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select.setAttribute('id', setting);
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select.setAttribute('data-key', setting);
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if (romOpts) { select.setAttribute('data-romOpt', '1'); }
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settings[setting].options.forEach((opt) => {
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const option = document.createElement('option');
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option.setAttribute('value', opt.value);
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option.innerText = opt.name;
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if ((isNaN(currentSettings[gameName][setting]) &&
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(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
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(opt.value === currentSettings[gameName][setting]))
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{
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option.selected = true;
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}
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select.appendChild(option);
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});
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select.addEventListener('change', (event) => updateGameSetting(event));
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element.appendChild(select);
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break;
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case 'range':
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element = document.createElement('div');
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element.classList.add('range-container');
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let range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('data-key', setting);
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range.setAttribute('min', settings[setting].min);
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range.setAttribute('max', settings[setting].max);
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range.value = currentSettings[gameName][setting];
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range.addEventListener('change', (event) => {
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document.getElementById(`${setting}-value`).innerText = event.target.value;
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updateGameSetting(event);
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});
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element.appendChild(range);
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let rangeVal = document.createElement('span');
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rangeVal.classList.add('range-value');
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rangeVal.setAttribute('id', `${setting}-value`);
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rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
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element.appendChild(rangeVal);
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break;
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default:
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console.error(`Unknown setting type: ${settings[setting].type}`);
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console.error(setting);
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return;
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}
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tdr.appendChild(element);
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tr.appendChild(tdr);
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tbody.appendChild(tr);
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});
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table.appendChild(tbody);
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return table;
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};
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const updateBaseSetting = (event) => {
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const options = JSON.parse(localStorage.getItem(gameName));
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options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
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event.target.value : parseInt(event.target.value);
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localStorage.setItem(gameName, JSON.stringify(options));
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};
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const updateGameSetting = (event) => {
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const options = JSON.parse(localStorage.getItem(gameName));
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options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
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event.target.value : parseInt(event.target.value, 10);
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localStorage.setItem(gameName, JSON.stringify(options));
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};
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const exportSettings = () => {
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const settings = JSON.parse(localStorage.getItem(gameName));
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if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
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const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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download(`${document.getElementById('player-name').value}.yaml`, yamlText);
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};
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/** Create an anchor and trigger a download of a text file. */
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const download = (filename, text) => {
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const downloadLink = document.createElement('a');
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downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
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downloadLink.setAttribute('download', filename);
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downloadLink.style.display = 'none';
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document.body.appendChild(downloadLink);
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downloadLink.click();
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document.body.removeChild(downloadLink);
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};
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const generateGame = (raceMode = false) => {
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axios.post('/api/generate', {
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weights: { player: localStorage.getItem(gameName) },
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presetData: { player: localStorage.getItem(gameName) },
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playerCount: 1,
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race: raceMode ? '1' : '0',
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}).then((response) => {
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window.location.href = response.data.url;
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}).catch((error) => {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = 'Something went wrong and your game could not be generated.';
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if (error.response.data.text) {
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userMessage.innerText += ' ' + error.response.data.text;
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}
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userMessage.classList.add('visible');
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window.scrollTo(0, 0);
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console.error(error);
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});
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};
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