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Tests: add test for 2-player-multiworlds (#2386)
* Tests: add test for all games multiworld and test for two player multiworld per game * make assertSteps behave like call_all * review improvements * fix stage calling and loc copying in accessibility * add docstrings * lttp is on the options api now * skip the all games multiworld for now. likely needs to be modified to test specific worlds * move skip to the class
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@@ -1,8 +1,8 @@
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from argparse import Namespace
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from typing import Optional, Tuple, Type
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from typing import List, Optional, Tuple, Type, Union
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from BaseClasses import MultiWorld, CollectionState
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from worlds.AutoWorld import call_all, World
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from BaseClasses import CollectionState, MultiWorld
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from worlds.AutoWorld import World, call_all
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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@@ -18,14 +18,33 @@ def setup_solo_multiworld(
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steps through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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multiworld = MultiWorld(1)
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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return setup_multiworld(world_type, steps, seed)
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def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
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seed: Optional[int] = None) -> MultiWorld:
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"""
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Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
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calling the provided gen steps.
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:param worlds: type/s of worlds to generate a multiworld for
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:param steps: gen steps that should be called before returning. Default calls through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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if not isinstance(worlds, list):
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worlds = [worlds]
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players = len(worlds)
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multiworld = MultiWorld(players)
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for name, option in world_type.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default)})
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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updated_options = getattr(args, key, {})
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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multiworld.set_options(args)
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for step in steps:
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call_all(multiworld, step)
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