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https://github.com/MarioSpore/Grinch-AP.git
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Tests: Clean up some of the fill test helpers a bit (#2935)
* Tests: Clean up some of the fill test helpers a bit * fix some formatting --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
@@ -1,41 +1,15 @@
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from typing import List, Iterable
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import unittest
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import Options
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from Options import Accessibility
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from worlds.AutoWorld import World
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from test.general import generate_items, generate_locations, generate_test_multiworld
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from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
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distribute_early_items, distribute_items_restrictive
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from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \
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ItemClassification, CollectionState
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ItemClassification
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from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
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def generate_multiworld(players: int = 1) -> MultiWorld:
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multiworld = MultiWorld(players)
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multiworld.set_seed(0)
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multiworld.player_name = {}
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multiworld.state = CollectionState(multiworld)
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for i in range(players):
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player_id = i+1
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world = World(multiworld, player_id)
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multiworld.game[player_id] = f"Game {player_id}"
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multiworld.worlds[player_id] = world
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multiworld.player_name[player_id] = "Test Player " + str(player_id)
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region = Region("Menu", player_id, multiworld, "Menu Region Hint")
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multiworld.regions.append(region)
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for option_key, option in Options.PerGameCommonOptions.type_hints.items():
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if hasattr(multiworld, option_key):
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getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
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else:
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setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))})
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# TODO - remove this loop once all worlds use options dataclasses
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world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
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for option_key in world.options_dataclass.type_hints})
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return multiworld
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class PlayerDefinition(object):
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multiworld: MultiWorld
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id: int
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@@ -55,12 +29,12 @@ class PlayerDefinition(object):
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self.regions = [menu]
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def generate_region(self, parent: Region, size: int, access_rule: CollectionRule = lambda state: True) -> Region:
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region_tag = "_region" + str(len(self.regions))
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region_name = "player" + str(self.id) + region_tag
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region = Region("player" + str(self.id) + region_tag, self.id, self.multiworld)
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self.locations += generate_locations(size, self.id, None, region, region_tag)
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region_tag = f"_region{len(self.regions)}"
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region_name = f"player{self.id}{region_tag}"
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region = Region(f"player{self.id}{region_tag}", self.id, self.multiworld)
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self.locations += generate_locations(size, self.id, region, None, region_tag)
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entrance = Entrance(self.id, region_name + "_entrance", parent)
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entrance = Entrance(self.id, f"{region_name}_entrance", parent)
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parent.exits.append(entrance)
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entrance.connect(region)
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entrance.access_rule = access_rule
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@@ -94,7 +68,7 @@ def region_contains(region: Region, item: Item) -> bool:
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def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
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menu = multiworld.get_region("Menu", player_id)
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locations = generate_locations(location_count, player_id, None, menu)
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locations = generate_locations(location_count, player_id, menu, None)
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prog_items = generate_items(prog_item_count, player_id, True)
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multiworld.itempool += prog_items
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basic_items = generate_items(basic_item_count, player_id, False)
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@@ -103,28 +77,6 @@ def generate_player_data(multiworld: MultiWorld, player_id: int, location_count:
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return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items)
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def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]:
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locations = []
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prefix = "player" + str(player_id) + tag + "_location"
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for i in range(count):
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name = prefix + str(i)
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location = Location(player_id, name, address, region)
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locations.append(location)
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region.locations.append(location)
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return locations
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def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
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items = []
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item_type = "prog" if advancement else ""
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for i in range(count):
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name = "player" + str(player_id) + "_" + item_type + "item" + str(i)
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items.append(Item(name,
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ItemClassification.progression if advancement else ItemClassification.filler,
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code, player_id))
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return items
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def names(objs: list) -> Iterable[str]:
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return map(lambda o: o.name, objs)
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@@ -132,7 +84,7 @@ def names(objs: list) -> Iterable[str]:
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class TestFillRestrictive(unittest.TestCase):
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def test_basic_fill(self):
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"""Tests `fill_restrictive` fills and removes the locations and items from their respective lists"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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@@ -150,7 +102,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_ordered_fill(self):
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"""Tests `fill_restrictive` fulfills set rules"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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locations = player1.locations
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@@ -167,7 +119,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_partial_fill(self):
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"""Tests that `fill_restrictive` returns unfilled locations"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 3, 2)
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item0 = player1.prog_items[0]
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@@ -193,7 +145,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_minimal_fill(self):
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"""Test that fill for minimal player can have unreachable items"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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@@ -218,7 +170,7 @@ class TestFillRestrictive(unittest.TestCase):
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the non-minimal player get all items.
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"""
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multiworld = generate_multiworld(2)
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multiworld = generate_test_multiworld(2)
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player1 = generate_player_data(multiworld, 1, 3, 3)
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player2 = generate_player_data(multiworld, 2, 3, 3)
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@@ -245,11 +197,11 @@ class TestFillRestrictive(unittest.TestCase):
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# all of player2's locations and items should be accessible (not all of player1's)
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for item in player2.prog_items:
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self.assertTrue(multiworld.state.has(item.name, player2.id),
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f'{item} is unreachable in {item.location}')
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f"{item} is unreachable in {item.location}")
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def test_reversed_fill(self):
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"""Test a different set of rules can be satisfied"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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@@ -268,7 +220,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_multi_step_fill(self):
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"""Test that fill is able to satisfy multiple spheres"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 4, 4)
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items = player1.prog_items
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@@ -293,7 +245,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_impossible_fill(self):
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"""Test that fill raises an error when it can't place any items"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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locations = player1.locations
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@@ -310,7 +262,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_circular_fill(self):
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"""Test that fill raises an error when it can't place all items"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 3, 3)
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item0 = player1.prog_items[0]
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@@ -331,7 +283,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_competing_fill(self):
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"""Test that fill raises an error when it can't place items in a way to satisfy the conditions"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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@@ -348,7 +300,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_multiplayer_fill(self):
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"""Test that items can be placed across worlds"""
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multiworld = generate_multiworld(2)
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multiworld = generate_test_multiworld(2)
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player1 = generate_player_data(multiworld, 1, 2, 2)
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player2 = generate_player_data(multiworld, 2, 2, 2)
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@@ -369,7 +321,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_multiplayer_rules_fill(self):
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"""Test that fill across worlds satisfies the rules"""
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multiworld = generate_multiworld(2)
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multiworld = generate_test_multiworld(2)
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player1 = generate_player_data(multiworld, 1, 2, 2)
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player2 = generate_player_data(multiworld, 2, 2, 2)
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@@ -393,7 +345,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_restrictive_progress(self):
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"""Test that various spheres with different requirements can be filled"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, prog_item_count=25)
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items = player1.prog_items.copy()
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multiworld.completion_condition[player1.id] = lambda state: state.has_all(
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@@ -417,7 +369,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_swap_to_earlier_location_with_item_rule(self):
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"""Test that item swap happens and works as intended"""
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# test for PR#1109
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multiworld = generate_multiworld(1)
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multiworld = generate_test_multiworld(1)
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player1 = generate_player_data(multiworld, 1, 4, 4)
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locations = player1.locations[:] # copy required
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items = player1.prog_items[:] # copy required
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@@ -442,7 +394,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_swap_to_earlier_location_with_item_rule2(self):
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"""Test that swap works before all items are placed"""
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multiworld = generate_multiworld(1)
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multiworld = generate_test_multiworld(1)
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player1 = generate_player_data(multiworld, 1, 5, 5)
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locations = player1.locations[:] # copy required
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items = player1.prog_items[:] # copy required
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@@ -484,7 +436,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_double_sweep(self):
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"""Test that sweep doesn't duplicate Event items when sweeping"""
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# test for PR1114
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multiworld = generate_multiworld(1)
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multiworld = generate_test_multiworld(1)
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player1 = generate_player_data(multiworld, 1, 1, 1)
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location = player1.locations[0]
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location.address = None
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@@ -498,7 +450,7 @@ class TestFillRestrictive(unittest.TestCase):
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def test_correct_item_instance_removed_from_pool(self):
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"""Test that a placed item gets removed from the submitted pool"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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player1.prog_items[0].name = "Different_item_instance_but_same_item_name"
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@@ -515,7 +467,7 @@ class TestFillRestrictive(unittest.TestCase):
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class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_basic_distribute(self):
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"""Test that distribute_items_restrictive is deterministic"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -535,7 +487,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_excluded_distribute(self):
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"""Test that distribute_items_restrictive doesn't put advancement items on excluded locations"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -550,7 +502,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_non_excluded_item_distribute(self):
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"""Test that useful items aren't placed on excluded locations"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -565,7 +517,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_too_many_excluded_distribute(self):
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"""Test that fill fails if it can't place all progression items due to too many excluded locations"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -578,7 +530,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_non_excluded_item_must_distribute(self):
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"""Test that fill fails if it can't place useful items due to too many excluded locations"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -593,7 +545,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_priority_distribute(self):
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"""Test that priority locations receive advancement items"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -608,7 +560,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_excess_priority_distribute(self):
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"""Test that if there's more priority locations than advancement items, they can still fill"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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locations = player1.locations
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@@ -623,7 +575,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_multiple_world_priority_distribute(self):
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"""Test that priority fill can be satisfied for multiple worlds"""
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multiworld = generate_multiworld(3)
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multiworld = generate_test_multiworld(3)
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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player2 = generate_player_data(
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@@ -653,7 +605,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_can_remove_locations_in_fill_hook(self):
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"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
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@@ -673,12 +625,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_seed_robust_to_item_order(self):
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"""Test deterministic fill"""
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mw1 = generate_multiworld()
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mw1 = generate_test_multiworld()
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gen1 = generate_player_data(
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mw1, 1, 4, prog_item_count=2, basic_item_count=2)
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distribute_items_restrictive(mw1)
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mw2 = generate_multiworld()
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mw2 = generate_test_multiworld()
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gen2 = generate_player_data(
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mw2, 1, 4, prog_item_count=2, basic_item_count=2)
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mw2.itempool.append(mw2.itempool.pop(0))
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@@ -691,12 +643,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_seed_robust_to_location_order(self):
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"""Test deterministic fill even if locations in a region are reordered"""
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mw1 = generate_multiworld()
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mw1 = generate_test_multiworld()
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gen1 = generate_player_data(
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mw1, 1, 4, prog_item_count=2, basic_item_count=2)
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distribute_items_restrictive(mw1)
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mw2 = generate_multiworld()
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mw2 = generate_test_multiworld()
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gen2 = generate_player_data(
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mw2, 1, 4, prog_item_count=2, basic_item_count=2)
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reg = mw2.get_region("Menu", gen2.id)
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@@ -710,7 +662,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_can_reserve_advancement_items_for_general_fill(self):
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"""Test that priority locations fill still satisfies item rules"""
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multiworld = generate_multiworld()
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multiworld = generate_test_multiworld()
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player1 = generate_player_data(
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multiworld, 1, location_count=5, prog_item_count=5)
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items = player1.prog_items
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@@ -727,7 +679,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_non_excluded_local_items(self):
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"""Test that local items get placed locally in a multiworld"""
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multiworld = generate_multiworld(2)
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multiworld = generate_test_multiworld(2)
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player1 = generate_player_data(
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multiworld, 1, location_count=5, basic_item_count=5)
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player2 = generate_player_data(
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@@ -748,7 +700,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
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def test_early_items(self) -> None:
|
||||
"""Test that the early items API successfully places items early"""
|
||||
mw = generate_multiworld(2)
|
||||
mw = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
|
||||
mw.early_items[1][player1.basic_items[0].name] = 1
|
||||
@@ -803,11 +755,11 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
if location.item and location.item == item:
|
||||
return True
|
||||
|
||||
self.fail("Expected " + region.name + " to contain " + item.name +
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
self.fail(f"Expected {region.name} to contain {item.name}.\n"
|
||||
f"Contains{list(map(lambda location: location.item, region.locations))}")
|
||||
|
||||
def setUp(self) -> None:
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
self.multiworld = multiworld
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, prog_item_count=2, basic_item_count=40)
|
||||
|
Reference in New Issue
Block a user