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The Witness: The Secret Feature (#4370)
* Secret Feature * Fixes * Fixes and unit tests * renaming some variables * Fix the thing * unit test for elevator egg * Docstring * reword * Fix duplicate locations I think? * Remove debug thing * Add the tests back lol * Make it so that you can exclude an egg to disable it * Improve hint text for easter eggs * Update worlds/witness/options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/player_logic.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/player_logic.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update test_easter_egg_shuffle.py * This was actually not necessary, since this is the Egg requirements, nothing to do with location names * Move one of them * Improve logic * Lol * Moar * Adjust unit tests * option docstring adjustment * Recommend door shuffle * Don't overlap IDs * Option description idk * Change the way the difficulties work to reward playing higher modes * Fix merge * add some stuff to generate_data_file (this file is not imported during gen, don't review it :D) * oop * space * This can be earlier than I thought, apparently. * buffer * Comment * Make sure the option is VERY visible * Some mypy stuff * apparently ruff wants this * . * durinig * Update options.py * Explain the additional effects of each difficulty * Fix logic of flood room secret * Add Southern Peninsula Area * oop --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -43,3 +43,12 @@ if __name__ == "__main__":
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)
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)
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datafile.write("\n};\n\n")
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datafile.write("inline std::map<int, std::string> entityToName = {")
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datafile.write(
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"\n".join(
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"\t{ " + entity_hex + ', "' + entity_object["checkName"] + '" },'
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for entity_hex, entity_object in static_witness_logic.ENTITIES_BY_HEX.items()
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)
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)
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datafile.write("\n};\n\n")
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