mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Merge branch 'main' into breaking_changes
# Conflicts: # Adjuster.py # AdjusterMain.py # BaseClasses.py # MultiClient.py # MultiServer.py # Mystery.py # Utils.py # WebHostLib/downloads.py # WebHostLib/generate.py # dumpSprites.py # test/TestBase.py # worlds/alttp/EntranceRandomizer.py # worlds/alttp/Main.py # worlds/alttp/Rom.py
This commit is contained in:
161
MultiClient.py
161
MultiClient.py
@@ -86,14 +86,17 @@ class Context():
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self.slot = None
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self.player_names: typing.Dict[int: str] = {}
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self.locations_checked = set()
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self.unsafe_locations_checked = set()
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self.locations_scouted = set()
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self.items_received = []
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self.items_missing = []
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self.locations_info = {}
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self.awaiting_rom = False
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self.rom = None
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self.prev_rom = None
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self.auth = None
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self.found_items = found_items
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self.send_unsafe = False
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self.finished_game = False
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self.slow_mode = False
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@@ -196,23 +199,34 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Desert Palace - Map Chest': (0x74, 0x10),
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'Desert Palace - Compass Chest': (0x85, 0x10),
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'Desert Palace - Big Key Chest': (0x75, 0x10),
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'Desert Palace - Desert Tiles 1 Pot Key': (0x63, 0x400),
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'Desert Palace - Beamos Hall Pot Key': (0x53, 0x400),
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'Desert Palace - Desert Tiles 2 Pot Key': (0x43, 0x400),
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'Desert Palace - Boss': (0x33, 0x800),
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'Eastern Palace - Compass Chest': (0xa8, 0x10),
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'Eastern Palace - Big Chest': (0xa9, 0x10),
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'Eastern Palace - Dark Square Pot Key': (0xba, 0x400),
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'Eastern Palace - Dark Eyegore Key Drop': (0x99, 0x400),
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'Eastern Palace - Cannonball Chest': (0xb9, 0x10),
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'Eastern Palace - Big Key Chest': (0xb8, 0x10),
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'Eastern Palace - Map Chest': (0xaa, 0x10),
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'Eastern Palace - Boss': (0xc8, 0x800),
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'Hyrule Castle - Boomerang Chest': (0x71, 0x10),
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'Hyrule Castle - Boomerang Guard Key Drop': (0x71, 0x400),
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'Hyrule Castle - Map Chest': (0x72, 0x10),
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'Hyrule Castle - Map Guard Key Drop': (0x72, 0x400),
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"Hyrule Castle - Zelda's Chest": (0x80, 0x10),
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'Hyrule Castle - Big Key Drop': (0x80, 0x400),
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'Sewers - Dark Cross': (0x32, 0x10),
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'Hyrule Castle - Key Rat Key Drop': (0x21, 0x400),
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'Sewers - Secret Room - Left': (0x11, 0x10),
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'Sewers - Secret Room - Middle': (0x11, 0x20),
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'Sewers - Secret Room - Right': (0x11, 0x40),
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'Sanctuary': (0x12, 0x10),
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'Castle Tower - Room 03': (0xe0, 0x10),
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'Castle Tower - Dark Maze': (0xd0, 0x10),
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'Castle Tower - Dark Archer Key Drop': (0xc0, 0x400),
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'Castle Tower - Circle of Pots Key Drop': (0xb0, 0x400),
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'Spectacle Rock Cave': (0xea, 0x400),
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'Paradox Cave Lower - Far Left': (0xef, 0x10),
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'Paradox Cave Lower - Left': (0xef, 0x20),
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@@ -251,18 +265,25 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Mimic Cave': (0x10c, 0x10),
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'Swamp Palace - Entrance': (0x28, 0x10),
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'Swamp Palace - Map Chest': (0x37, 0x10),
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'Swamp Palace - Pot Row Pot Key': (0x38, 0x400),
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'Swamp Palace - Trench 1 Pot Key': (0x37, 0x400),
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'Swamp Palace - Hookshot Pot Key': (0x36, 0x400),
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'Swamp Palace - Big Chest': (0x36, 0x10),
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'Swamp Palace - Compass Chest': (0x46, 0x10),
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'Swamp Palace - Trench 2 Pot Key': (0x35, 0x400),
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'Swamp Palace - Big Key Chest': (0x35, 0x10),
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'Swamp Palace - West Chest': (0x34, 0x10),
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'Swamp Palace - Flooded Room - Left': (0x76, 0x10),
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'Swamp Palace - Flooded Room - Right': (0x76, 0x20),
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'Swamp Palace - Waterfall Room': (0x66, 0x10),
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'Swamp Palace - Waterway Pot Key': (0x16, 0x400),
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'Swamp Palace - Boss': (0x6, 0x800),
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"Thieves' Town - Big Key Chest": (0xdb, 0x20),
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"Thieves' Town - Map Chest": (0xdb, 0x10),
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"Thieves' Town - Compass Chest": (0xdc, 0x10),
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"Thieves' Town - Ambush Chest": (0xcb, 0x10),
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"Thieves' Town - Hallway Pot Key": (0xbc, 0x400),
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"Thieves' Town - Spike Switch Pot Key": (0xab, 0x400),
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"Thieves' Town - Attic": (0x65, 0x10),
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"Thieves' Town - Big Chest": (0x44, 0x10),
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"Thieves' Town - Blind's Cell": (0x45, 0x10),
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@@ -273,28 +294,39 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Skull Woods - Pot Prison': (0x57, 0x20),
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'Skull Woods - Pinball Room': (0x68, 0x10),
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'Skull Woods - Big Key Chest': (0x57, 0x10),
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'Skull Woods - West Lobby Pot Key': (0x56, 0x400),
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'Skull Woods - Bridge Room': (0x59, 0x10),
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'Skull Woods - Spike Corner Key Drop': (0x39, 0x400),
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'Skull Woods - Boss': (0x29, 0x800),
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'Ice Palace - Jelly Key Drop': (0x0e, 0x400),
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'Ice Palace - Compass Chest': (0x2e, 0x10),
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'Ice Palace - Conveyor Key Drop': (0x3e, 0x400),
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'Ice Palace - Freezor Chest': (0x7e, 0x10),
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'Ice Palace - Big Chest': (0x9e, 0x10),
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'Ice Palace - Iced T Room': (0xae, 0x10),
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'Ice Palace - Many Pots Pot Key': (0x9f, 0x400),
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'Ice Palace - Spike Room': (0x5f, 0x10),
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'Ice Palace - Big Key Chest': (0x1f, 0x10),
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'Ice Palace - Hammer Block Key Drop': (0x3f, 0x400),
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'Ice Palace - Map Chest': (0x3f, 0x10),
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'Ice Palace - Boss': (0xde, 0x800),
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'Misery Mire - Big Chest': (0xc3, 0x10),
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'Misery Mire - Map Chest': (0xc3, 0x20),
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'Misery Mire - Main Lobby': (0xc2, 0x10),
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'Misery Mire - Bridge Chest': (0xa2, 0x10),
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'Misery Mire - Spikes Pot Key': (0xb3, 0x400),
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'Misery Mire - Spike Chest': (0xb3, 0x10),
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'Misery Mire - Fishbone Pot Key': (0xa1, 0x400),
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'Misery Mire - Conveyor Crystal Key Drop': (0xc1, 0x400),
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'Misery Mire - Compass Chest': (0xc1, 0x10),
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'Misery Mire - Big Key Chest': (0xd1, 0x10),
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'Misery Mire - Boss': (0x90, 0x800),
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'Turtle Rock - Compass Chest': (0xd6, 0x10),
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'Turtle Rock - Roller Room - Left': (0xb7, 0x10),
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'Turtle Rock - Roller Room - Right': (0xb7, 0x20),
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'Turtle Rock - Pokey 1 Key Drop': (0xb6, 0x400),
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'Turtle Rock - Chain Chomps': (0xb6, 0x10),
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'Turtle Rock - Pokey 2 Key Drop': (0x13, 0x400),
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'Turtle Rock - Big Key Chest': (0x14, 0x10),
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'Turtle Rock - Big Chest': (0x24, 0x10),
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'Turtle Rock - Crystaroller Room': (0x4, 0x10),
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@@ -317,6 +349,7 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Palace of Darkness - Big Chest': (0x1a, 0x10),
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'Palace of Darkness - Harmless Hellway': (0x1a, 0x40),
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'Palace of Darkness - Boss': (0x5a, 0x800),
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'Ganons Tower - Conveyor Cross Pot Key': (0x8b, 0x400),
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"Ganons Tower - Bob's Torch": (0x8c, 0x400),
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'Ganons Tower - Hope Room - Left': (0x8c, 0x20),
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'Ganons Tower - Hope Room - Right': (0x8c, 0x40),
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@@ -325,11 +358,13 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20),
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'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40),
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'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80),
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'Ganons Tower - Conveyor Star Pits Pot Key': (0x7b, 0x400),
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'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10),
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'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20),
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'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40),
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'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80),
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'Ganons Tower - Map Chest': (0x8b, 0x10),
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'Ganons Tower - Double Switch Pot Key': (0x9b, 0x400),
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'Ganons Tower - Firesnake Room': (0x7d, 0x10),
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'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10),
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'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20),
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@@ -342,6 +377,7 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Ganons Tower - Big Key Chest': (0x1c, 0x10),
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'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10),
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'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20),
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'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400),
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'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
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'Ganons Tower - Validation Chest': (0x4d, 0x10)}
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location_table_npc = {'Mushroom': 0x1000,
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@@ -487,8 +523,8 @@ async def snes_connect(ctx: Context, address):
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ctx.snes_attached_device = (devices.index(device), device)
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ctx.ui_node.send_connection_status(ctx)
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if 'sd2snes' in device.lower() or (len(device) == 4 and device[:3] == 'COM'):
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ctx.ui_node.log_info("SD2SNES Detected")
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if 'sd2snes' in device.lower() or 'COM' in device:
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ctx.ui_node.log_info("SD2SNES/FXPAK Detected")
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ctx.is_sd2snes = True
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await ctx.snes_socket.send(dumps({"Opcode" : "Info", "Space" : "SNES"}))
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reply = loads(await ctx.snes_socket.recv())
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@@ -609,10 +645,7 @@ async def snes_write(ctx : Context, write_list):
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if ctx.snes_state != SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed:
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return False
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PutAddress_Request = {
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"Opcode" : "PutAddress",
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"Operands" : []
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}
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PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
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if ctx.is_sd2snes:
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cmd = b'\x00\xE2\x20\x48\xEB\x48'
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@@ -634,8 +667,9 @@ async def snes_write(ctx : Context, write_list):
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try:
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(cmd)
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else:
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logging.warning(f"Could not send data to SNES: {cmd}")
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except websockets.ConnectionClosed:
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return False
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else:
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@@ -646,8 +680,9 @@ async def snes_write(ctx : Context, write_list):
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PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(data)
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else:
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logging.warning(f"Could not send data to SNES: {data}")
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except websockets.ConnectionClosed:
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return False
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@@ -657,7 +692,8 @@ async def snes_write(ctx : Context, write_list):
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def snes_buffered_write(ctx : Context, address, data):
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if len(ctx.snes_write_buffer) > 0 and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
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if ctx.snes_write_buffer and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
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# append to existing write command, bundling them
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ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data)
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else:
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ctx.snes_write_buffer.append((address, data))
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@@ -667,8 +703,9 @@ async def snes_flush_writes(ctx : Context):
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if not ctx.snes_write_buffer:
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return
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await snes_write(ctx, ctx.snes_write_buffer)
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ctx.snes_write_buffer = []
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# swap buffers
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ctx.snes_write_buffer, writes = [], ctx.snes_write_buffer
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await snes_write(ctx, writes)
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async def send_msgs(websocket, msgs):
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@@ -773,8 +810,8 @@ async def process_server_cmd(ctx: Context, cmd, args):
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if args['password']:
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ctx.ui_node.log_info('Password required')
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if "forfeit_mode" in args: # could also be version > 2.2.1, but going with implicit content here
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logging.info("Forfeit setting: "+args["forfeit_mode"])
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logging.info("Remaining setting: "+args["remaining_mode"])
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logging.info(f"Forfeit setting: {args['forfeit_mode']}")
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logging.info(f"Remaining setting: {args['remaining_mode']}")
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logging.info(f"A !hint costs {args['hint_cost']} points and you get {args['location_check_points']}"
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f" for each location checked.")
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ctx.hint_cost = int(args['hint_cost'])
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@@ -796,35 +833,47 @@ async def process_server_cmd(ctx: Context, cmd, args):
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await server_auth(ctx, args['password'])
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elif cmd == 'ConnectionRefused':
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if 'InvalidPassword' in args:
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ctx.ui_node.log_error('Invalid password')
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ctx.password = None
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await server_auth(ctx, True)
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if 'InvalidRom' in args:
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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asyncio.create_task(ctx.snes_socket.close())
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raise Exception(
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'Invalid ROM detected, please verify that you have loaded the correct rom and reconnect your snes (/snes)')
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if 'SlotAlreadyTaken' in args:
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raise Exception('Invalid ROM detected, '
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'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
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elif 'SlotAlreadyTaken' in args:
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Utils.persistent_store("servers", ctx.rom, ctx.server_address)
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raise Exception('Player slot already in use for that team')
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if 'IncompatibleVersion' in args:
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elif 'IncompatibleVersion' in args:
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raise Exception('Server reported your client version as incompatible')
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raise Exception('Connection refused by the multiworld host')
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#last to check, recoverable problem
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elif 'InvalidPassword' in args:
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ctx.ui_node.log_error('Invalid password')
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ctx.password = None
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await server_auth(ctx, True)
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else:
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raise Exception("Unknown connection errors: "+str(args))
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raise Exception('Connection refused by the multiworld host, no reason provided')
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elif cmd == 'Connected':
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if ctx.send_unsafe:
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ctx.send_unsafe = False
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ctx.ui_node.log_info(f'Turning off sending of ALL location checks not declared as missing. If you want it on, please use /send_unsafe true')
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Utils.persistent_store("servers", ctx.rom, ctx.server_address)
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ctx.team, ctx.slot = args[0]
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ctx.player_names = {p: n for p, n in args[1]}
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msgs = []
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if ctx.locations_checked:
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msgs.append(['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]])
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msgs.append(['LocationChecks', [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]])
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if ctx.locations_scouted:
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msgs.append(['LocationScouts', list(ctx.locations_scouted)])
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if msgs:
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await ctx.send_msgs(msgs)
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if ctx.finished_game:
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await send_finished_game(ctx)
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ctx.items_missing = args[2] if len(args) >= 3 else [] # Get the server side view of missing as of time of connecting.
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# This list is used to only send to the server what is reported as ACTUALLY Missing.
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# This also serves to allow an easy visual of what locations were already checked previously
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# when /missing is used for the client side view of what is missing.
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if not ctx.items_missing:
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asyncio.create_task(ctx.send_msgs([['Say', '!missing']]))
|
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elif cmd == 'ReceivedItems':
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start_index, items = args
|
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@@ -833,7 +882,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
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elif start_index != len(ctx.items_received):
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sync_msg = [['Sync']]
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if ctx.locations_checked:
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sync_msg.append(['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]])
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sync_msg.append(['LocationChecks', [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]])
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await ctx.send_msgs(sync_msg)
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if start_index == len(ctx.items_received):
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for item in items:
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@@ -999,13 +1048,34 @@ class ClientCommandProcessor(CommandProcessor):
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def _cmd_missing(self) -> bool:
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"""List all missing location checks, from your local game state"""
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count = 0
|
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checked_count = 0
|
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for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
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if location not in self.ctx.locations_checked:
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self.output('Missing: ' + location)
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if location not in self.ctx.items_missing:
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self.output('Checked: ' + location)
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checked_count += 1
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else:
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self.output('Missing: ' + location)
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count += 1
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key_drop_count = 0
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for location in [k for k, v in Regions.key_drop_data.items()]:
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if location not in self.ctx.items_missing:
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key_drop_count += 1
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# No point on reporting on missing key drop locations if the server doesn't declare ANY of them missing.
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if key_drop_count != len(Regions.key_drop_data.items()):
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for location in [k for k, v in Regions.key_drop_data.items()]:
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if location not in self.ctx.locations_checked:
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if location not in self.ctx.items_missing:
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self.output('Checked: ' + location)
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key_drop_count += 1
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else:
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self.output('Missing: ' + location)
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count += 1
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||||
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if count:
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self.output(f"Found {count} missing location checks")
|
||||
self.output(f"Found {count} missing location checks{f'. {checked_count} locations checks previously visited.' if checked_count else ''}")
|
||||
else:
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
@@ -1035,6 +1105,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
else:
|
||||
self.output("Web UI was never started.")
|
||||
|
||||
def _cmd_send_unsafe(self, toggle: str = ""):
|
||||
"""Force sending of locations the server did not specify was actually missing. WARNING: This may brick online trackers. Turned off on reconnect."""
|
||||
if toggle:
|
||||
self.ctx.send_unsafe = toggle.lower() in {"1", "true", "on"}
|
||||
self.ctx.ui_node.log_info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
|
||||
else:
|
||||
self.ctx.ui_node.log_info("You must specify /send_unsafe true explicitly.")
|
||||
self.ctx.send_unsafe = False
|
||||
|
||||
def default(self, raw: str):
|
||||
asyncio.create_task(self.ctx.send_msgs([['Say', raw]]))
|
||||
|
||||
@@ -1064,20 +1143,22 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
||||
new_locations = []
|
||||
|
||||
def new_check(location):
|
||||
ctx.locations_checked.add(location)
|
||||
ctx.ui_node.log_info("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
|
||||
ctx.unsafe_locations_checked.add(location)
|
||||
ctx.ui_node.log_info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
|
||||
ctx.ui_node.send_location_check(ctx, location)
|
||||
new_locations.append(Regions.location_table[location][0])
|
||||
|
||||
for location, (loc_roomid, loc_mask) in location_table_uw.items():
|
||||
if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
try:
|
||||
if location not in ctx.unsafe_locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
except Exception as e:
|
||||
ctx.ui_node.log_info(f"Exception: {e}")
|
||||
|
||||
uw_begin = 0x129
|
||||
uw_end = 0
|
||||
uw_unchecked = {}
|
||||
for location, (roomid, mask) in location_table_uw.items():
|
||||
if location not in ctx.locations_checked:
|
||||
if location not in ctx.unsafe_locations_checked:
|
||||
uw_unchecked[location] = (roomid, mask)
|
||||
uw_begin = min(uw_begin, roomid)
|
||||
uw_end = max(uw_end, roomid + 1)
|
||||
@@ -1094,7 +1175,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
||||
ow_end = 0
|
||||
ow_unchecked = {}
|
||||
for location, screenid in location_table_ow.items():
|
||||
if location not in ctx.locations_checked:
|
||||
if location not in ctx.unsafe_locations_checked:
|
||||
ow_unchecked[location] = screenid
|
||||
ow_begin = min(ow_begin, screenid)
|
||||
ow_end = max(ow_end, screenid + 1)
|
||||
@@ -1105,22 +1186,27 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
||||
if ow_data[screenid - ow_begin] & 0x40 != 0:
|
||||
new_check(location)
|
||||
|
||||
if not all([location in ctx.locations_checked for location in location_table_npc.keys()]):
|
||||
if not all([location in ctx.unsafe_locations_checked for location in location_table_npc.keys()]):
|
||||
npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2)
|
||||
if npc_data is not None:
|
||||
npc_value = npc_data[0] | (npc_data[1] << 8)
|
||||
for location, mask in location_table_npc.items():
|
||||
if npc_value & mask != 0 and location not in ctx.locations_checked:
|
||||
if npc_value & mask != 0 and location not in ctx.unsafe_locations_checked:
|
||||
new_check(location)
|
||||
|
||||
if not all([location in ctx.locations_checked for location in location_table_misc.keys()]):
|
||||
if not all([location in ctx.unsafe_locations_checked for location in location_table_misc.keys()]):
|
||||
misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4)
|
||||
if misc_data is not None:
|
||||
for location, (offset, mask) in location_table_misc.items():
|
||||
assert(0x3c6 <= offset <= 0x3c9)
|
||||
if misc_data[offset - 0x3c6] & mask != 0 and location not in ctx.locations_checked:
|
||||
if misc_data[offset - 0x3c6] & mask != 0 and location not in ctx.unsafe_locations_checked:
|
||||
new_check(location)
|
||||
|
||||
for location in ctx.unsafe_locations_checked:
|
||||
if (location in ctx.items_missing and location not in ctx.locations_checked) or ctx.send_unsafe:
|
||||
ctx.locations_checked.add(location)
|
||||
new_locations.append(Regions.lookup_name_to_id[location])
|
||||
|
||||
await ctx.send_msgs([['LocationChecks', new_locations]])
|
||||
|
||||
|
||||
@@ -1151,6 +1237,7 @@ async def game_watcher(ctx : Context):
|
||||
ctx.rom = rom
|
||||
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
||||
ctx.locations_checked = set()
|
||||
ctx.unsafe_locations_checked = set()
|
||||
ctx.locations_scouted = set()
|
||||
ctx.prev_rom = ctx.rom
|
||||
|
||||
|
Reference in New Issue
Block a user