Core: add visibility attribute to Option (#3125)

This commit is contained in:
Fabian Dill
2024-04-14 20:49:43 +02:00
committed by GitHub
parent fb1cf26118
commit 09abc5beaa
4 changed files with 58 additions and 9 deletions

View File

@@ -45,7 +45,15 @@ def create():
}
game_options = {}
visible: typing.Set[str] = set()
visible_weighted: typing.Set[str] = set()
for option_name, option in all_options.items():
if option.visibility & Options.Visibility.simple_ui:
visible.add(option_name)
if option.visibility & Options.Visibility.complex_ui:
visible_weighted.add(option_name)
if option_name in handled_in_js:
pass
@@ -116,8 +124,6 @@ def create():
else:
logging.debug(f"{option} not exported to Web Options.")
player_options["gameOptions"] = game_options
player_options["presetOptions"] = {}
for preset_name, preset in world.web.options_presets.items():
player_options["presetOptions"][preset_name] = {}
@@ -156,12 +162,23 @@ def create():
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
filtered_player_options = player_options
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible
}
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
json.dump(player_options, f, indent=2, separators=(',', ': '))
json.dump(filtered_player_options, f, indent=2, separators=(',', ': '))
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible_weighted
}
if not world.hidden and world.web.options_page is True:
# Add the random option to Choice, TextChoice, and Toggle options
for option in game_options.values():
for option in filtered_player_options["gameOptions"].values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
@@ -170,7 +187,7 @@ def create():
weighted_options["baseOptions"]["game"][game_name] = 0
weighted_options["games"][game_name] = {
"gameSettings": game_options,
"gameSettings": filtered_player_options["gameOptions"],
"gameItems": tuple(world.item_names),
"gameItemGroups": [
group for group in world.item_name_groups.keys() if group != "Everything"