From 0a759f18d653f2575aa145ff9da4a5aee9069df4 Mon Sep 17 00:00:00 2001 From: cassidoxa <43386495+cassidoxa@users.noreply.github.com> Date: Wed, 28 Aug 2019 21:13:35 -0400 Subject: [PATCH] Undo write causing map tile glitch in EP area (#9) --- Rom.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/Rom.py b/Rom.py index 2db68438..f7960bfa 100644 --- a/Rom.py +++ b/Rom.py @@ -1403,8 +1403,6 @@ def set_inverted_mode(world, rom): rom.write_int16s(snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8) rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8) - rom.write_byte(0x7A943, 0xF0) - rom.write_byte(0x7A96D, 0xD0) rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof # the following bytes should only be written in vanilla # or they'll overwrite the randomizer's shuffles