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Core: fix Item.code type and add Item.name type
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@@ -950,7 +950,8 @@ class Location():
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class Item():
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location: Optional[Location] = None
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world: Optional[MultiWorld] = None
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code: Optional[str] = None # an item with ID None is called an Event, and does not get written to multidata
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code: Optional[int] = None # an item with ID None is called an Event, and does not get written to multidata
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name: str
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game: str = "Generic"
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type: str = None
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# change manually to ensure that a specific non-progression item never goes on an excluded location
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