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Minor bug fixes, added text to all NPCs.
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9
Main.py
9
Main.py
@@ -451,6 +451,15 @@ def patch_rom(world, rom):
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# write strings
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write_string_to_rom(rom, 'Ganon2', 'Did you find the silver arrows in Hyrule?')
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write_string_to_rom(rom, 'Uncle', 'Good Luck!\nYou will need it.')
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write_string_to_rom(rom, 'Triforce', 'Product has Hole in center. Bad seller, 0 out of 5.')
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write_string_to_rom(rom, 'BombShop1', 'Big Bomb?\nI Uh … Never heard of that. Move along.')
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write_string_to_rom(rom, 'BombShop2', 'Bombs!\nBombs!\nBiggest!\nBestest!\nGreatest!\nBoomest!')
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write_string_to_rom(rom, 'PyramidFairy', 'May I talk to you about our lord and savior, Ganon?')
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write_string_to_rom(rom, 'Sahasrahla1', 'How Did you Find me?')
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write_string_to_rom(rom, 'Sahasrahla2', 'You already got my item, idiot.')
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write_string_to_rom(rom, 'Blind', 'I bet you expected a vision related pun?\n\nNot Today.\n Didn\'t see that coming, did you?')
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write_string_to_rom(rom, 'Ganon1', '\n\n\n\n\n\n\n\n\nWhy are you reading an empty textbox?')
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write_string_to_rom(rom, 'TavernMan', 'Did you know that talking to random NPCs wastes time in a race? I hope this information may be of use to you in the future.')
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altaritem = world.get_location('Altar').item.name if world.get_location('Altar').item is not None else 'Nothing'
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write_string_to_rom(rom, 'Altar', altar_text.get(altaritem, 'Unknown Item.'))
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