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Server: add slot_info key to Connected
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@@ -12,6 +12,7 @@ import random
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import Options
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import Utils
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import NetUtils
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class MultiWorld():
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@@ -39,6 +40,7 @@ class MultiWorld():
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def __init__(self, players: int):
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self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
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self.players = players
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self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
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self.glitch_triforce = False
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self.algorithm = 'balanced'
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self.dungeons: Dict[Tuple[str, int], Dungeon] = {}
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