SC2: UI update, Relegate No Build Option, and Filler Item Update (#606)
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		| @@ -141,8 +141,9 @@ item_table = { | ||||
|     "Void Ray": ItemData(707 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 7, progression=True), | ||||
|     "Carrier": ItemData(708 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 8, progression=True), | ||||
|  | ||||
|     "+5 Starting Minerals": ItemData(800+SC2WOL_ITEM_ID_OFFSET, "Minerals", 5, quantity=0, never_exclude=False), | ||||
|     "+5 Starting Vespene": ItemData(801+SC2WOL_ITEM_ID_OFFSET, "Vespene", 5, quantity=0, never_exclude=False) | ||||
|     "+15 Starting Minerals": ItemData(800+SC2WOL_ITEM_ID_OFFSET, "Minerals", 15, quantity=0, never_exclude=False), | ||||
|     "+15 Starting Vespene": ItemData(801+SC2WOL_ITEM_ID_OFFSET, "Vespene", 15, quantity=0, never_exclude=False), | ||||
|     "+2 Starting Supply": ItemData(802+SC2WOL_ITEM_ID_OFFSET, "Supply", 2, quantity=0, never_exclude=False), | ||||
| } | ||||
|  | ||||
| basic_unit: typing.Tuple[str, ...] = ( | ||||
| @@ -165,8 +166,8 @@ item_name_groups["Missions"] = ["Beat Liberation Day", "Beat The Outlaws", "Beat | ||||
|                          "Beat Media Blitz", "Beat Piercing the Shroud"] | ||||
|  | ||||
| filler_items: typing.Tuple[str, ...] = ( | ||||
|     '+5 Starting Minerals', | ||||
|     '+5 Starting Vespene' | ||||
|     '+15 Starting Minerals', | ||||
|     '+15 Starting Vespene' | ||||
| ) | ||||
|  | ||||
| lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in get_full_item_list().items() if data.code} | ||||
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