MultiServer: CreateHints command (Allows clients to hint own items in other worlds) (#4317)

* CreateHint command

* Docs

* oops

* forgot an arg

* Update MultiServer.py

* Add documentation on what happens when the hint already exists but with a different status (nothing)

* Early exit if no locations provided

* Add a clarifying comment to the code as well

* change wording a bit
This commit is contained in:
NewSoupVi
2025-07-23 13:04:07 +02:00
committed by GitHub
parent 6b44f217a3
commit 0e4314ad1e
2 changed files with 58 additions and 0 deletions

View File

@@ -1951,6 +1951,48 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'CreateHints':
location_player = args.get("player", client.slot)
locations = args["locations"]
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
if not locations:
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
hints = []
for location in locations:
if location_player != client.slot and location not in ctx.locations[location_player]:
error_text = (
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
"Please refrain from hinting other slot's locations that you don't know contain your items."
)
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
target_item, item_player, flags = ctx.locations[location_player][location]
if client.slot not in ctx.slot_set(item_player):
if status != HintStatus.HINT_UNSPECIFIED:
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
if client.slot != location_player:
error_text = "CreateHints: Can only create hints for own items or own locations."
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
# As of writing this code, only_new=True does not update status for existing hints
ctx.notify_hints(client.team, hints, only_new=True)
ctx.save()
elif cmd == 'UpdateHint':
location = args["location"]
player = args["player"]

View File

@@ -276,6 +276,7 @@ These packets are sent purely from client to server. They are not accepted by cl
* [Sync](#Sync)
* [LocationChecks](#LocationChecks)
* [LocationScouts](#LocationScouts)
* [CreateHints](#CreateHints)
* [UpdateHint](#UpdateHint)
* [StatusUpdate](#StatusUpdate)
* [Say](#Say)
@@ -347,6 +348,21 @@ This is useful in cases where an item appears in the game world, such as 'ledge
| locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. |
| create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint. <br/>If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. |
### CreateHints
Sent to the server to create hints for a specified list of locations.
Hints that already exist will be silently skipped and their status will not be updated.
When creating hints for another slot's locations, the packet will fail if any of those locations don't contain items for the requesting slot.
When creating hints for your own slot's locations, non-existing locations will silently be skipped.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| locations | list\[int\] | The ids of the locations to create hints for. |
| player | int | The ID of the player whose locations are being hinted for. Defaults to the requesting slot. |
| status | [HintStatus](#HintStatus) | If included, sets the status of the hint to this status. Defaults to `HINT_UNSPECIFIED`. Cannot set `HINT_FOUND`. |
### UpdateHint
Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails.