Add shop door ids to tables (used when shop locations are vanilla)

Do not replace Upgrade Fairy with retro shop
This commit is contained in:
compiling
2020-01-02 11:09:14 +11:00
parent 6b97cebec5
commit 0eed4bb527
5 changed files with 36 additions and 33 deletions

View File

@@ -302,16 +302,16 @@ def create_inverted_regions(world, player):
create_cave_region(player, 'The Sky', 'A Dark Sky', None, ['DDM Landing','NEDW Landing', 'WDW Landing', 'SDW Landing', 'EDW Landing', 'DD Landing', 'DLHL Landing'])
]
for region_name, (room_id, shopkeeper, replaceable) in shop_table.items():
for region_name, (room_id, default_door_id, shopkeeper, replaceable) in shop_table.items():
region = world.get_region(region_name, player)
shop = Shop(region, room_id, ShopType.Shop, shopkeeper, replaceable)
shop = Shop(region, room_id, default_door_id, ShopType.Shop, shopkeeper, replaceable)
region.shop = shop
world.shops.append(shop)
for index, (item, price) in enumerate(default_shop_contents[region_name]):
shop.add_inventory(index, item, price)
region = world.get_region('Capacity Upgrade', player)
shop = Shop(region, 0x0115, ShopType.UpgradeShop, 0x04, True)
shop = Shop(region, 0x0115, 0x5D, ShopType.UpgradeShop, 0x04, True)
region.shop = shop
world.shops.append(shop)
shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7)
@@ -373,18 +373,18 @@ def mark_dark_world_regions(world):
seen.add(exit.connected_region)
queue.append(exit.connected_region)
# (room_id, shopkeeper, replaceable)
# (room_id, default_door_id, shopkeeper, replaceable)
shop_table = {
'Cave Shop (Dark Death Mountain)': (0x0112, 0xC1, True),
'Red Shield Shop': (0x0110, 0xC1, True),
'Dark Lake Hylia Shop': (0x010F, 0xC1, True),
'Dark World Lumberjack Shop': (0x010F, 0xC1, True),
'Village of Outcasts Shop': (0x010F, 0xC1, True),
'Dark World Potion Shop': (0x010F, 0xC1, True),
'Light World Death Mountain Shop': (0x00FF, 0xA0, True),
'Kakariko Shop': (0x011F, 0xA0, True),
'Cave Shop (Lake Hylia)': (0x0112, 0xA0, True),
'Potion Shop': (0x0109, 0xFF, False),
'Cave Shop (Dark Death Mountain)': (0x0112, 0x6E, 0xC1, True),
'Red Shield Shop': (0x0110, 0x75, 0xC1, True),
'Dark Lake Hylia Shop': (0x010F, 0x74, 0xC1, True),
'Dark World Lumberjack Shop': (0x010F, 0x57, 0xC1, True),
'Village of Outcasts Shop': (0x010F, 0x60, 0xC1, True),
'Dark World Potion Shop': (0x010F, 0x6F, 0xC1, True),
'Light World Death Mountain Shop': (0x00FF, None, 0xA0, True),
'Kakariko Shop': (0x011F, 0x46, 0xA0, True),
'Cave Shop (Lake Hylia)': (0x0112, 0x58, 0xA0, True),
'Potion Shop': (0x0109, 0x4C, 0xFF, False),
# Bomb Shop not currently modeled as a shop, due to special nature of items
}
# region, [item]