Stardew Valley: Remove seasonal farming event, use regions instead (#4379)

This commit is contained in:
Jouramie
2025-01-12 11:01:02 -05:00
committed by GitHub
parent 4edca0ce54
commit 0fc722cb28
4 changed files with 12 additions and 40 deletions

View File

@@ -1,7 +1,7 @@
from collections import Counter
from .. import SVTestBase
from ... import Event, options
from ... import options
from ...options import ToolProgression, SeasonRandomization
from ...strings.entrance_names import Entrance
from ...strings.region_names import Region
@@ -74,12 +74,10 @@ class TestProgressiveToolsLogic(SVTestBase):
self.assert_rule_true(rule, self.multiworld.state)
self.remove(fall)
self.remove(self.create_item(Event.fall_farming))
self.assert_rule_false(rule, self.multiworld.state)
self.remove(tuesday)
green_house = self.create_item("Greenhouse")
self.collect(self.create_item(Event.fall_farming))
self.multiworld.state.collect(green_house)
self.assert_rule_false(rule, self.multiworld.state)
@@ -88,7 +86,6 @@ class TestProgressiveToolsLogic(SVTestBase):
self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
self.remove(green_house)
self.remove(self.create_item(Event.fall_farming))
self.assert_rule_false(rule, self.multiworld.state)
self.remove(friday)