From 0fd244eee0cc99a87173ba74e408f0929ea9220e Mon Sep 17 00:00:00 2001 From: jonloveslegos Date: Sat, 26 Mar 2022 20:03:15 -0400 Subject: [PATCH] Added to the ChecksFinder docs --- WebHostLib/static/assets/gameInfo/en_ChecksFinder.md | 5 +++-- .../static/assets/tutorial/checksfinder/checksfinder_en.md | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/WebHostLib/static/assets/gameInfo/en_ChecksFinder.md b/WebHostLib/static/assets/gameInfo/en_ChecksFinder.md index 3355f624..ffa884dc 100644 --- a/WebHostLib/static/assets/gameInfo/en_ChecksFinder.md +++ b/WebHostLib/static/assets/gameInfo/en_ChecksFinder.md @@ -13,9 +13,10 @@ many checks as you have gained items, plus one to start with being available. ## When the player receives an item, what happens? -When the player receives an item in ChecksFinder, it either can map the future boards they play be bigger in width or +When the player receives an item in ChecksFinder, it either can make the future boards they play be bigger in width or height, or add a new bomb to the future boards, with a limit to having up to one fifth of the _current_ board being -bombs. +bombs. The items you have gained _before_ the current board was made will be said at the bottom of the screen as a number +next to an icon, the number is how many you have gotten and the icon represents which item it is. ## What is the victory condition? diff --git a/WebHostLib/static/assets/tutorial/checksfinder/checksfinder_en.md b/WebHostLib/static/assets/tutorial/checksfinder/checksfinder_en.md index 551df781..60b6c115 100644 --- a/WebHostLib/static/assets/tutorial/checksfinder/checksfinder_en.md +++ b/WebHostLib/static/assets/tutorial/checksfinder/checksfinder_en.md @@ -21,7 +21,7 @@ You can customize your settings by visiting the [ChecksFinder Player Settings Pa ### Generating a ChecksFinder game **ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if -you play it with another person!** +you play it by itself with another person!** When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data