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LttP: fix multithreading racing condition resulting in Ganon giving the wrong prog bow hint, also have one less world.find_items() which is quite cpu expensive
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@@ -51,6 +51,7 @@ class ALTTPWorld(World):
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self.dungeon_local_item_names = set()
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self.dungeon_specific_item_names = set()
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self.rom_name_available_event = threading.Event()
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self.has_progressive_bows = False
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super(ALTTPWorld, self).__init__(*args, **kwargs)
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def generate_early(self):
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