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turn progression balancing into a per-player option
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@@ -112,6 +112,7 @@ class World(object):
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set_player_attr('clock_mode', False)
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set_player_attr('can_take_damage', True)
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set_player_attr('glitch_boots', True)
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set_player_attr('progression_balancing', True)
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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