turn progression balancing into a per-player option

This commit is contained in:
Fabian Dill
2020-05-18 03:54:29 +02:00
parent d24e5e1eeb
commit 11678fa20b
5 changed files with 109 additions and 98 deletions

View File

@@ -112,6 +112,7 @@ class World(object):
set_player_attr('clock_mode', False)
set_player_attr('can_take_damage', True)
set_player_attr('glitch_boots', True)
set_player_attr('progression_balancing', True)
def get_name_string_for_object(self, obj) -> str:
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'