turn progression balancing into a per-player option

This commit is contained in:
Fabian Dill
2020-05-18 03:54:29 +02:00
parent d24e5e1eeb
commit 11678fa20b
5 changed files with 109 additions and 98 deletions

View File

@@ -323,7 +323,7 @@ def parse_arguments(argv, no_defaults=False):
'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
'heartbeep',
'heartbeep', "skip_progression_balancing",
'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters', 'glitch_boots']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1: