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synced 2025-10-21 20:21:32 -06:00
turn progression balancing into a per-player option
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@@ -323,7 +323,7 @@ def parse_arguments(argv, no_defaults=False):
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'retro', 'accessibility', 'hints', 'beemizer',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep',
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'heartbeep', "skip_progression_balancing",
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'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters', 'glitch_boots']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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