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DS3: Fix the Name of "Red and White Round Shield" (#4994)
This item name is unusual in that it loses the word "round" when it's infused, *and* the only guaranteed drop in the base game is the infused "Blessed Red and White Round Shield +1". But since we're just listing the uninfused version, we should use the uninfused name.
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@@ -511,7 +511,7 @@ _vanilla_items = [
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DS3ItemData("Elkhorn Round Shield", 0x0133C510, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Warrior's Round Shield", 0x0133EC20, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Caduceus Round Shield", 0x01341330, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Red and White Shield", 0x01343A40, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Red and White Round Shield", 0x01343A40, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Blessed Red and White Shield+1", 0x01343FB9, DS3ItemCategory.SHIELD),
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DS3ItemData("Plank Shield", 0x01346150, DS3ItemCategory.SHIELD_INFUSIBLE),
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DS3ItemData("Leather Shield", 0x01348860, DS3ItemCategory.SHIELD_INFUSIBLE),
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@@ -732,8 +732,9 @@ location_tables: Dict[str, List[DS3LocationData]] = {
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missable=True), # requires projectile
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DS3LocationData("US: Flame Stoneplate Ring - hanging corpse by Mound-Maker transport",
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"Flame Stoneplate Ring"),
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DS3LocationData("US: Red and White Shield - chasm, hanging corpse", "Red and White Shield",
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static="02,0:53100740::", missable=True), # requires projectile
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DS3LocationData("US: Red and White Round Shield - chasm, hanging corpse",
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"Red and White Round Shield", static="02,0:53100740::",
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missable=True), # requires projectile
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DS3LocationData("US: Small Leather Shield - first building, hanging corpse by entrance",
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"Small Leather Shield"),
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DS3LocationData("US: Pale Tongue - tower village, hanging corpse", "Pale Tongue"),
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@@ -2239,7 +2239,7 @@ static _Dark Souls III_ randomizer].
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<tr><td>US: Pyromancy Flame - Cornyx</td><td>Given by Cornyx in Firelink Shrine or dropped.</td></tr>
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<tr><td>US: Red Bug Pellet - tower village building, basement</td><td>On the floor of the building after the Fire Demon encounter</td></tr>
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<tr><td>US: Red Hilted Halberd - chasm crypt</td><td>In the skeleton area accessible from Grave Key or dropping down from near Eygon</td></tr>
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<tr><td>US: Red and White Shield - chasm, hanging corpse</td><td>On a hanging corpse in the ravine accessible with the Grave Key or dropping down near Eygon, to the entrance of Irina's prison. Must be shot down with an arrow or projective.</td></tr>
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<tr><td>US: Red and White Round Shield - chasm, hanging corpse</td><td>On a hanging corpse in the ravine accessible with the Grave Key or dropping down near Eygon, to the entrance of Irina's prison. Must be shot down with an arrow or projective.</td></tr>
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<tr><td>US: Reinforced Club - by white tree</td><td>Near the Birch Tree where giant shoots arrows</td></tr>
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<tr><td>US: Repair Powder - first building, balcony</td><td>On the balcony of the first Undead Settlement building</td></tr>
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<tr><td>US: Rusted Coin - awning above Dilapidated Bridge</td><td>On a wooden ledge near the Dilapidated Bridge bonfire. Must be jumped to from near Cathedral Evangelist enemy</td></tr>
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