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https://github.com/MarioSpore/Grinch-AP.git
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Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
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@@ -1253,7 +1253,7 @@ def link_inverted_entrances(world, player):
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caves = list(Cave_Exits + Cave_Three_Exits + Old_Man_House)
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single_doors = list(Single_Cave_Doors)
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
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door_targets = list(Inverted_Single_Cave_Targets)
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# place links house
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@@ -1335,7 +1335,7 @@ def link_inverted_entrances(world, player):
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old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera'])
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caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits) # don't need to consider three exit caves, have one exit caves to avoid parity issues
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
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door_targets = list(Inverted_Single_Cave_Targets)
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old_man_house = list(Old_Man_House)
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@@ -1486,7 +1486,7 @@ def link_inverted_entrances(world, player):
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old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera'])
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caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House) # don't need to consider three exit caves, have one exit caves to avoid parity issues
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
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door_targets = list(Inverted_Single_Cave_Targets)
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# randomize which desert ledge door is a must-exit
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@@ -1610,7 +1610,7 @@ def link_inverted_entrances(world, player):
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# bomb shop logic for.
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# Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance'])
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
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door_targets = list(Inverted_Single_Cave_Targets)
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random.shuffle(doors)
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@@ -2646,7 +2646,7 @@ Inverted_Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)',
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'Desert Palace Entrance (West)',
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'Desert Palace Entrance (North)']
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Inverted_Blacksmith_Multi_Cave_Doors = [] # same as non-inverted
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Inverted_Blacksmith_Multi_Cave_Doors = Blacksmith_Multi_Cave_Doors # same as non-inverted
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Inverted_LW_Single_Cave_Doors = LW_Single_Cave_Doors + ['Inverted Big Bomb Shop']
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