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Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
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2
Rules.py
2
Rules.py
@@ -521,7 +521,7 @@ def inverted_rules(world, player):
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player)) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. Can be improved in future Todo
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set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player) or (state.can_reach('Light World', 'Region', player) and state.has_Mirror(player)))
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set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player) and (state.has_Pearl(player) or state.has('Beat Agahnim 1', player)) or (state.can_reach('Light World', 'Region', player) and state.has_Mirror(player))) # Need LW access using Mirror or Portal
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set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
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set_rule(world.get_location('Blacksmith', player), lambda state: state.has('Return Smith', player))
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set_rule(world.get_location('Magic Bat', player), lambda state: state.has('Magic Powder', player) and state.has_Pearl(player))
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