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Core: call stages in sorted order (#1791)
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@@ -98,9 +98,7 @@ def call_all(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
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f"Duplicate item reference of \"{item.name}\" in \"{multiworld.worlds[player].game}\" "
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f"Duplicate item reference of \"{item.name}\" in \"{multiworld.worlds[player].game}\" "
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f"of player \"{multiworld.player_name[player]}\". Please make a copy instead.")
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f"of player \"{multiworld.player_name[player]}\". Please make a copy instead.")
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# TODO: investigate: Iterating through a set is not a deterministic order.
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for world_type in sorted(world_types, key=lambda world: world.__name__):
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# If any random is used, this could make unreproducible seed.
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for world_type in world_types:
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stage_callable = getattr(world_type, f"stage_{method_name}", None)
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stage_callable = getattr(world_type, f"stage_{method_name}", None)
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if stage_callable:
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if stage_callable:
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stage_callable(multiworld, *args)
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stage_callable(multiworld, *args)
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