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Docs: replacing "setting" to "option" in world docs (#2622)
* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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# Risk of Rain 2
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## Where is the settings page?
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## Where is the options page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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@@ -23,7 +23,7 @@ Explore Mode:
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- Chests will continue to work as they did in Classic Mode, the difference being that each environment
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will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
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and scavenger bags will need to be checked, depending on your settings.
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and scavenger bags will need to be checked, depending on your options.
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This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
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sent in the multiworld.
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@@ -32,7 +32,7 @@ Explore Mode:
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Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
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on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
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aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
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(You can turn this on in your player settings.) This will make it so dying on either Commencement or The Planetarium,
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(You can turn this on in your player options.) This will make it so dying on either Commencement or The Planetarium,
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or **obliterating yourself in A Moment, Fractured** will count as your goal.
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**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
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server options allow.
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@@ -48,12 +48,12 @@ then finish a normal mode run while keeping the items you received via the multi
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## Can you play multiplayer?
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Yes! You can have a single multiplayer instance as one world in the multiworld. All the players involved need to have
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the Archipelago mod, but only the host needs to configure the Archipelago settings. When someone finds an item for your
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the Archipelago mod, but only the host needs to configure the Archipelago options. When someone finds an item for your
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world, all the connected players will receive a copy of the item, and the location check bar will increase whenever any
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player finds an item in Risk of Rain.
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You cannot have players with different player slots in the same co-op game instance. Only the host's Archipelago
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settings apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
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options apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
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for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
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instance can't make progress towards multiple player slots in the multiworld.
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@@ -69,7 +69,7 @@ The Risk of Rain items are:
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* `Legendary Item` (Red items)
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* `Lunar Item` (Blue items)
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* `Equipment` (Orange items)
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* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
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* `Dio's Best Friend` (Used if you set the YAML option `total_revives_available` above `0`)
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* `Void Item` (Purple items) (needs dlc_sotv: enabled)
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Each item grants you a random in-game item from the category it belongs to.
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@@ -127,7 +127,7 @@ what item you sent out. If the message does not appear, this likely means that a
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## What is the item pickup step?
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The item pickup step is a setting in the YAML which allows you to set how many items you need to spawn before the _next_ item
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The item pickup step is an option in the YAML which allows you to set how many items you need to spawn before the _next_ item
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that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
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every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
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just as an item step of **0** would send an item on **each chest.**
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