Docs: replacing "setting" to "option" in world docs (#2622)

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

Added non-AP World specific information

* Update contributing.md

Fixed broken link

* Some minor touchups

* Update Contributing.md

Draft for version with picture

* Update contributing.md

Small word change

* Minor updates for conciseness, mostly

* Changed all instances of settings to options in info and setup guides

I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
I also changed a leftover "setting" in option.py

* Update contributing.md

* Update contributing.md

* Update setup_en.md

Woops I forgot one

* Update Options.py

Reverted changes regarding options.py

* Update worlds/noita/docs/en_Noita.md

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md

revert change waiting for that page to be updated

* Update worlds/witness/docs/setup_en.md

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/soe/docs/multiworld_en.md

Fixed Typo

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/adventure/docs/en_Adventure.md

* Update worlds/witness/docs/setup_en.md

* Updated Stardew valley to hopefully get rid of the merge conflicts

* Didn't work :dismay:

* Delete worlds/sc2wol/docs/setup_en.md

I think this will fix the merge issue

* Now it should work

* Woops

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Danaël V
2024-03-22 12:46:14 -04:00
committed by GitHub
parent 218cd45844
commit 11b32f17ab
92 changed files with 290 additions and 255 deletions

View File

@@ -1,8 +1,8 @@
# Risk of Rain 2
## Where is the settings page?
## Where is the options page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
The [player options page for this game](../player-options) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
@@ -23,7 +23,7 @@ Explore Mode:
- Chests will continue to work as they did in Classic Mode, the difference being that each environment
will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
and scavenger bags will need to be checked, depending on your settings.
and scavenger bags will need to be checked, depending on your options.
This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
sent in the multiworld.
@@ -32,7 +32,7 @@ Explore Mode:
Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
(You can turn this on in your player settings.) This will make it so dying on either Commencement or The Planetarium,
(You can turn this on in your player options.) This will make it so dying on either Commencement or The Planetarium,
or **obliterating yourself in A Moment, Fractured** will count as your goal.
**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
server options allow.
@@ -48,12 +48,12 @@ then finish a normal mode run while keeping the items you received via the multi
## Can you play multiplayer?
Yes! You can have a single multiplayer instance as one world in the multiworld. All the players involved need to have
the Archipelago mod, but only the host needs to configure the Archipelago settings. When someone finds an item for your
the Archipelago mod, but only the host needs to configure the Archipelago options. When someone finds an item for your
world, all the connected players will receive a copy of the item, and the location check bar will increase whenever any
player finds an item in Risk of Rain.
You cannot have players with different player slots in the same co-op game instance. Only the host's Archipelago
settings apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
options apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
instance can't make progress towards multiple player slots in the multiworld.
@@ -69,7 +69,7 @@ The Risk of Rain items are:
* `Legendary Item` (Red items)
* `Lunar Item` (Blue items)
* `Equipment` (Orange items)
* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
* `Dio's Best Friend` (Used if you set the YAML option `total_revives_available` above `0`)
* `Void Item` (Purple items) (needs dlc_sotv: enabled)
Each item grants you a random in-game item from the category it belongs to.
@@ -127,7 +127,7 @@ what item you sent out. If the message does not appear, this likely means that a
## What is the item pickup step?
The item pickup step is a setting in the YAML which allows you to set how many items you need to spawn before the _next_ item
The item pickup step is an option in the YAML which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
just as an item step of **0** would send an item on **each chest.**