Docs: replacing "setting" to "option" in world docs (#2622)
* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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# Stardew Valley
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## Where is the settings page?
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## Where is the options page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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A vast number of objectives in Stardew Valley can be shuffled around the multiworld. Most of these are optional, and the player can customize their experience in their YAML file.
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A vast number of objectives in Stardew Valley can be shuffled around the multiworld. Most of these are optional, and the
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player can customize their experience in their YAML file.
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For these objectives, if they have a vanilla reward, this reward will instead be an item in the multiworld. For the remaining number of such objectives, there are a number of "Resource Pack" items, which are simply an item or a stack of items that may be useful to the player.
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For these objectives, if they have a vanilla reward, this reward will instead be an item in the multiworld. For the remaining
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number of such objectives, there are a number of "Resource Pack" items, which are simply an item or a stack of items that
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may be useful to the player.
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## What is the goal of Stardew Valley?
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The player can choose from a number of goals, using their YAML settings.
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The player can choose from a number of goals, using their YAML options.
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- Complete the [Community Center](https://stardewvalleywiki.com/Bundles)
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- Succeed [Grandpa's Evaluation](https://stardewvalleywiki.com/Grandpa) with 4 lit candles
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- Reach the bottom of the [Pelican Town Mineshaft](https://stardewvalleywiki.com/The_Mines)
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- Complete the [Cryptic Note](https://stardewvalleywiki.com/Secret_Notes#Secret_Note_.2310) quest, by meeting Mr Qi on floor 100 of the Skull Cavern
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- Complete the [Cryptic Note](https://stardewvalleywiki.com/Secret_Notes#Secret_Note_.2310) quest, by meeting Mr Qi on
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floor 100 of the Skull Cavern
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- Become a [Master Angler](https://stardewvalleywiki.com/Fish), which requires catching every fish in your slot
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- Restore [A Complete Collection](https://stardewvalleywiki.com/Museum), which requires donating all the artifacts and minerals to the museum
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- Restore [A Complete Collection](https://stardewvalleywiki.com/Museum), which requires donating all the artifacts and
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minerals to the museum
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- Get the achievement [Full House](https://stardewvalleywiki.com/Children), which requires getting married and having two kids
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- Get recognized as the [Greatest Walnut Hunter](https://stardewvalleywiki.com/Golden_Walnut) by Mr Qi, which requires finding all 130 golden walnuts on ginger island
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- Become the [Protector of the Valley](https://stardewvalleywiki.com/Adventurer%27s_Guild#Monster_Eradication_Goals) by completing all the monster slayer goals at the Adventure Guild
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- Get recognized as the [Greatest Walnut Hunter](https://stardewvalleywiki.com/Golden_Walnut) by Mr Qi, which requires
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finding all 130 golden walnuts on ginger island
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- Become the [Protector of the Valley](https://stardewvalleywiki.com/Adventurer%27s_Guild#Monster_Eradication_Goals) by
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completing all the monster slayer goals at the Adventure Guild
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- Complete a [Full Shipment](https://stardewvalleywiki.com/Shipping#Collection) by shipping every item in your slot
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- Become a [Gourmet Chef](https://stardewvalleywiki.com/Cooking) by cooking every recipe in your slot
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- Become a [Craft Master](https://stardewvalleywiki.com/Crafting) by crafting every item
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@@ -31,7 +38,9 @@ The player can choose from a number of goals, using their YAML settings.
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- Finish 100% of your randomizer slot with Allsanity: Complete every check in your slot
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- Achieve [Perfection](https://stardewvalleywiki.com/Perfection) in your save file
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The following goals [Community Center, Master Angler, Protector of the Valley, Full Shipment and Gourmet Chef] will adapt to other settings in your slots, and are therefore customizable in duration and difficulty. For example, if you set "Fishsanity" to "Exclude Legendaries", and pick the Master Angler goal, you will not need to catch the legendaries to complete the goal.
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The following goals [Community Center, Master Angler, Protector of the Valley, Full Shipment and Gourmet Chef] will adapt
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to other options in your slots, and are therefore customizable in duration and difficulty. For example, if you set "Fishsanity"
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to "Exclude Legendaries", and pick the Master Angler goal, you will not need to catch the legendaries to complete the goal.
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## What are location checks in Stardew Valley?
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@@ -39,7 +48,9 @@ Location checks in Stardew Valley always include:
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- [Community Center Bundles](https://stardewvalleywiki.com/Bundles)
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- [Mineshaft Chest Rewards](https://stardewvalleywiki.com/The_Mines#Remixed_Rewards)
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- [Traveling Merchant Items](https://stardewvalleywiki.com/Traveling_Cart)
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- Isolated objectives such as the [beach bridge](https://stardewvalleywiki.com/The_Beach#Tide_Pools), [Old Master Cannoli](https://stardewvalleywiki.com/Secret_Woods#Old_Master_Cannoli), [Grim Reaper Statue](https://stardewvalleywiki.com/Golden_Scythe), etc
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- Isolated objectives such as the [beach bridge](https://stardewvalleywiki.com/The_Beach#Tide_Pools),
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[Old Master Cannoli](https://stardewvalleywiki.com/Secret_Woods#Old_Master_Cannoli),
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[Grim Reaper Statue](https://stardewvalleywiki.com/Golden_Scythe), etc
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There also are a number of location checks that are optional, and individual players choose to include them or not in their shuffling:
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- [Tools and Fishing Rod Upgrades](https://stardewvalleywiki.com/Tools)
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@@ -51,7 +62,8 @@ There also are a number of location checks that are optional, and individual pla
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- [Story Quests](https://stardewvalleywiki.com/Quests#List_of_Story_Quests)
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- [Help Wanted Quests](https://stardewvalleywiki.com/Quests#Help_Wanted_Quests)
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- Participating in [Festivals](https://stardewvalleywiki.com/Festivals)
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- [Special Orders](https://stardewvalleywiki.com/Quests#List_of_Special_Orders) from the town board, or from [Mr Qi](https://stardewvalleywiki.com/Quests#List_of_Mr._Qi.27s_Special_Orders)
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- [Special Orders](https://stardewvalleywiki.com/Quests#List_of_Special_Orders) from the town board, or from
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[Mr Qi](https://stardewvalleywiki.com/Quests#List_of_Mr._Qi.27s_Special_Orders)
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- [Cropsanity](https://stardewvalleywiki.com/Crops): Growing and Harvesting individual crop types
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- [Fishsanity](https://stardewvalleywiki.com/Fish): Catching individual fish
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- [Museumsanity](https://stardewvalleywiki.com/Museum): Donating individual items, or reaching milestones for museum donations
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@@ -67,16 +79,21 @@ There also are a number of location checks that are optional, and individual pla
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Every normal reward from the above locations can be in another player's world.
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For the locations which do not include a normal reward, Resource Packs and traps are instead added to the pool. Traps are optional.
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A player can enable some settings that will add some items to the pool that are relevant to progression
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A player can enable some options that will add some items to the pool that are relevant to progression
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- Seasons Randomizer:
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* All 4 seasons will be items, and one of them will be selected randomly and be added to the player's start inventory.
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* At the end of each month, the player can choose the next season, instead of following the vanilla season order. On Seasons Randomizer, they can only choose from the seasons they have received.
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* At the end of each month, the player can choose the next season, instead of following the vanilla season order. On
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Seasons Randomizer, they can only choose from the seasons they have received.
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- Cropsanity:
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* Every single seed in the game starts off locked and cannot be purchased from any merchant. Their unlocks are received as multiworld items. Growing each seed and harvesting the resulting crop sends a location check
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* The way merchants sell seeds is considerably changed. Pierre sells fewer seeds at a high price, while Joja sells unlimited seeds but in huge discount packs, not individually.
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* Every single seed in the game starts off locked and cannot be purchased from any merchant. Their unlocks are received
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as multiworld items. Growing each seed and harvesting the resulting crop sends a location check
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* The way merchants sell seeds is considerably changed. Pierre sells fewer seeds at a high price, while Joja sells
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unlimited seeds but in huge discount packs, not individually.
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- Museumsanity:
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* The items that are normally obtained from museum donation milestones are added to the item pool. Some items, like the magic rock candy, are duplicated for convenience.
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* The Traveling Merchant now sells artifacts and minerals, with a bias towards undonated ones, to mitigate randomness. She will sell these items as the player receives "Traveling Merchant Metal Detector" items.
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* The items that are normally obtained from museum donation milestones are added to the item pool. Some items, like the
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magic rock candy, are duplicated for convenience.
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* The Traveling Merchant now sells artifacts and minerals, with a bias towards undonated ones, to mitigate randomness.
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She will sell these items as the player receives "Traveling Merchant Metal Detector" items.
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- TV Channels
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- Babies
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* Only if Friendsanity is enabled
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@@ -96,18 +113,22 @@ And lastly, some Archipelago-exclusive items exist in the pool, which are design
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## When the player receives an item, what happens?
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Since Pelican Town is a remote area, it takes one business day for every item to reach the player. If an item is received while online, it will appear in the player's mailbox the next morning, with a message from the sender telling them where it was found.
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If an item is received while offline, it will be in the mailbox as soon as the player logs in.
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Since Pelican Town is a remote area, it takes one business day for every item to reach the player. If an item is received
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while online, it will appear in the player's mailbox the next morning, with a message from the sender telling them where
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it was found. If an item is received while offline, it will be in the mailbox as soon as the player logs in.
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Some items will be directly attached to the letter, while some others will instead be a world-wide unlock, and the letter only serves to tell the player about it.
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Some items will be directly attached to the letter, while some others will instead be a world-wide unlock, and the letter
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only serves to tell the player about it.
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In some cases, like receiving Carpenter and Wizard buildings, the player will still need to go ask Robin to construct the building that they have received, so they can choose its position. This construction will be completely free.
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In some cases, like receiving Carpenter and Wizard buildings, the player will still need to go ask Robin to construct the
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building that they have received, so they can choose its position. This construction will be completely free.
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## Mods
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Some Stardew Valley mods unrelated to Archipelago are officially "supported".
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This means that, for these specific mods, if you decide to include them in your yaml settings, the multiworld will be generated with the assumption that you will install and play with these mods.
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The multiworld will contain related items and locations for these mods, the specifics will vary from mod to mod
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This means that, for these specific mods, if you decide to include them in your yaml options, the multiworld will be generated
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with the assumption that you will install and play with these mods. The multiworld will contain related items and locations
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for these mods, the specifics will vary from mod to mod
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[Supported Mods Documentation](https://github.com/agilbert1412/StardewArchipelago/blob/5.x.x/Documentation/Supported%20Mods.md)
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@@ -141,10 +162,12 @@ List of supported mods:
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* [Custom NPC - Riley](https://www.nexusmods.com/stardewvalley/mods/5811)
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* [Alecto the Witch](https://www.nexusmods.com/stardewvalley/mods/10671)
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Some of these mods might need a patch mod to tie the randomizer with the mod. These can be found [here](https://github.com/Witchybun/SDV-Randomizer-Content-Patcher/releases)
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Some of these mods might need a patch mod to tie the randomizer with the mod. These can be found
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[here](https://github.com/Witchybun/SDV-Randomizer-Content-Patcher/releases)
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## Multiplayer
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You cannot play an Archipelago Slot in multiplayer at the moment. There are no short-term plans to support that feature.
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You can, however, send Stardew Valley objects as gifts from one Stardew Player to another Stardew player, using in-game Joja Prime delivery, for a fee. This exclusive feature can be turned off if you don't want to send and receive gifts.
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You can, however, send Stardew Valley objects as gifts from one Stardew Player to another Stardew player, using in-game
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Joja Prime delivery, for a fee. This exclusive feature can be turned off if you don't want to send and receive gifts.
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@@ -5,15 +5,18 @@
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- Stardew Valley on PC (Recommended: [Steam version](https://store.steampowered.com/app/413150/Stardew_Valley/))
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- SMAPI ([Mod loader for Stardew Valley](https://smapi.io/))
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- [StardewArchipelago Mod Release 5.x.x](https://github.com/agilbert1412/StardewArchipelago/releases)
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- It is important to use a mod release of version 5.x.x to play seeds that have been generated here. Later releases can only be used with later releases of the world generator, that are not hosted on archipelago.gg yet.
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- It is important to use a mod release of version 5.x.x to play seeds that have been generated here. Later releases
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can only be used with later releases of the world generator, that are not hosted on archipelago.gg yet.
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## Optional Software
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- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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* (Only for the TextClient)
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- Other Stardew Valley Mods [Nexus Mods](https://www.nexusmods.com/stardewvalley)
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* There are [supported mods](https://github.com/agilbert1412/StardewArchipelago/blob/5.x.x/Documentation/Supported%20Mods.md) that you can add to your yaml to include them with the Archipelago randomization
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* There are [supported mods](https://github.com/agilbert1412/StardewArchipelago/blob/5.x.x/Documentation/Supported%20Mods.md)
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that you can add to your yaml to include them with the Archipelago randomization
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* It is **not** recommended to further mod Stardew Valley with unsupported mods, although it is possible to do so. Mod interactions can be unpredictable, and no support will be offered for related bugs.
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* It is **not** recommended to further mod Stardew Valley with unsupported mods, although it is possible to do so.
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Mod interactions can be unpredictable, and no support will be offered for related bugs.
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* The more unsupported mods you have, and the bigger they are, the more likely things are to break.
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## Configuring your YAML file
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@@ -25,14 +28,15 @@ guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a YAML file?
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You can customize your settings by visiting the [Stardew Valley Player Settings Page](/games/Stardew%20Valley/player-settings)
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You can customize your options by visiting the [Stardew Valley Player Options Page](/games/Stardew%20Valley/player-options)
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## Joining a MultiWorld Game
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### Installing the mod
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- Install [SMAPI](https://smapi.io/) by following the instructions on their website
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- Download and extract the [StardewArchipelago](https://github.com/agilbert1412/StardewArchipelago/releases) mod into your Stardew Valley "Mods" folder
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- Download and extract the [StardewArchipelago](https://github.com/agilbert1412/StardewArchipelago/releases) mod into
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your Stardew Valley "Mods" folder
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- *OPTIONAL*: If you want to launch your game through Steam, add the following to your Stardew Valley launch options:
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- "[PATH TO STARDEW VALLEY]\Stardew Valley\StardewModdingAPI.exe" %command%
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- Otherwise just launch "StardewModdingAPI.exe" in your installation folder directly
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@@ -69,14 +73,20 @@ If the room's ip or port **does** change, you can follow these instructions to m
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### Interacting with the MultiWorld from in-game
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When you connect, you should see a message in the chat informing you of the `!!help` command. This command will list other Stardew-exclusive chat commands you can use.
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When you connect, you should see a message in the chat informing you of the `!!help` command. This command will list other
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Stardew-exclusive chat commands you can use.
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Furthermore, you can use the in-game chat box to talk to other players in the multiworld, assuming they are using a game that supports chatting.
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Furthermore, you can use the in-game chat box to talk to other players in the multiworld, assuming they are using a game
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that supports chatting.
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Lastly, you can also run Archipelago commands `!help` from the in game chat box, allowing you to request hints on certain items, or check missing locations.
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Lastly, you can also run Archipelago commands `!help` from the in game chat box, allowing you to request hints on certain
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items, or check missing locations.
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It is important to note that the Stardew Valley chat is fairly limited in its capabilities. For example, it doesn't allow scrolling up to see history that has been pushed off screen. The SMAPI console running alonside your game will have the full history as well and may be better suited to read older messages.
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For a better chat experience, you can also use the official Archipelago Text Client, altough it will not allow you to run Stardew-exclusive commands.
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It is important to note that the Stardew Valley chat is fairly limited in its capabilities. For example, it doesn't allow
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scrolling up to see history that has been pushed off screen. The SMAPI console running alonside your game will have the
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full history as well and may be better suited to read older messages.
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For a better chat experience, you can also use the official Archipelago Text Client, altough it will not allow you to run
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Stardew-exclusive commands.
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### Playing with supported mods
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@@ -84,4 +94,4 @@ See the [Supported mods documentation](https://github.com/agilbert1412/StardewAr
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### Multiplayer
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You cannot play an Archipelago Slot in multiplayer at the moment. There are no short-term plans to support that feature.
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You cannot play an Archipelago Slot in multiplayer at the moment. There are no short-term plans to support that feature.
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