Merge branch 'main' into breaking_changes

# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
This commit is contained in:
Fabian Dill
2021-02-19 13:45:50 +01:00
46 changed files with 10942 additions and 6539 deletions

50
Fill.py
View File

@@ -1,5 +1,7 @@
import logging
import typing
import collections
import itertools
from BaseClasses import CollectionState, PlandoItem, Location
from worlds.alttp.Items import ItemFactory
@@ -243,12 +245,7 @@ def balance_multiworld_progression(world):
unchecked_locations = world.get_locations().copy()
world.random.shuffle(unchecked_locations)
reachable_locations_count = {player: 0 for player in range(1, world.players + 1)}
def event_key(location):
return location.event and (
world.keyshuffle[location.item.player] or not location.item.smallkey) and (
world.bigkeyshuffle[location.item.player] or not location.item.bigkey)
reachable_locations_count = {player: 0 for player in world.player_ids}
def get_sphere_locations(sphere_state, locations):
sphere_state.sweep_for_events(key_only=True, locations=locations)
@@ -269,33 +266,38 @@ def balance_multiworld_progression(world):
balancing_unchecked_locations = unchecked_locations.copy()
balancing_reachables = reachable_locations_count.copy()
balancing_sphere = sphere_locations.copy()
candidate_items = []
candidate_items = collections.defaultdict(list)
while True:
for location in balancing_sphere:
if event_key(location):
if location.event:
balancing_state.collect(location.item, True, location)
if location.item.player in balancing_players and not location.locked:
candidate_items.append(location)
player = location.item.player
# only replace items that end up in another player's world
if not location.locked and player in balancing_players and location.player != player:
candidate_items[player].append(location)
balancing_sphere = get_sphere_locations(balancing_state, balancing_unchecked_locations)
for location in balancing_sphere:
balancing_unchecked_locations.remove(location)
balancing_reachables[location.player] += 1
if world.has_beaten_game(balancing_state) or all(
[reachables >= threshold for reachables in balancing_reachables.values()]):
reachables >= threshold for reachables in balancing_reachables.values()):
break
elif not balancing_sphere:
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
unlocked_locations = [l for l in unchecked_locations if l not in balancing_unchecked_locations]
unlocked_locations = collections.defaultdict(list)
for l in unchecked_locations:
if l not in balancing_unchecked_locations:
unlocked_locations[l.player].append(l)
items_to_replace = []
for player in balancing_players:
locations_to_test = [l for l in unlocked_locations if l.player == player]
# only replace items that end up in another player's world
items_to_test = [l for l in candidate_items if l.item.player == player and l.player != player]
locations_to_test = unlocked_locations[player]
items_to_test = candidate_items[player]
while items_to_test:
testing = items_to_test.pop()
reducing_state = state.copy()
for location in [*[l for l in items_to_replace if l.item.player == player], *items_to_test]:
for location in itertools.chain((l for l in items_to_replace if l.item.player == player),
items_to_test):
reducing_state.collect(location.item, True, location)
reducing_state.sweep_for_events(locations=locations_to_test)
@@ -320,21 +322,20 @@ def balance_multiworld_progression(world):
new_location = replacement_locations.pop()
swap_location_item(old_location, new_location)
new_location.event, old_location.event = True, False
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
f"displacing {old_location.item} in {old_location}")
f"displacing {old_location.item} into {old_location}")
state.collect(new_location.item, True, new_location)
replaced_items = True
if replaced_items:
for location in get_sphere_locations(state, [l for l in unlocked_locations if
l.player in balancing_players]):
unlocked = [fresh for player in balancing_players for fresh in unlocked_locations[player]]
for location in get_sphere_locations(state, unlocked):
unchecked_locations.remove(location)
reachable_locations_count[location.player] += 1
sphere_locations.append(location)
for location in sphere_locations:
if event_key(location):
if location.event:
state.collect(location.item, True, location)
checked_locations.extend(sphere_locations)
@@ -345,7 +346,7 @@ def balance_multiworld_progression(world):
def swap_location_item(location_1: Location, location_2: Location, check_locked=True):
"""Swaps Items of locations. Does NOT swap flags like event, shop_slot or locked"""
"""Swaps Items of locations. Does NOT swap flags like shop_slot or locked, but does swap event"""
if check_locked:
if location_1.locked:
logging.warning(f"Swapping {location_1}, which is marked as locked.")
@@ -354,6 +355,7 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked=
location_2.item, location_1.item = location_1.item, location_2.item
location_1.item.location = location_1
location_2.item.location = location_2
location_1.event, location_2.event = location_2.event, location_1.event
def distribute_planned(world):