Core: Fill fix local logic conflict (#1271)
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@@ -47,7 +47,8 @@ class SubnauticaWorld(World):
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creatures_to_scan: List[str]
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def generate_early(self) -> None:
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self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
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if self.multiworld.early_seaglide:
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self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
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scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
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creature_pool = scan_option.get_pool()
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