Core: Fill fix local logic conflict (#1271)

This commit is contained in:
Fabian Dill
2022-11-28 07:03:09 +01:00
committed by GitHub
parent cde2a6e754
commit 1288f15e45
5 changed files with 51 additions and 34 deletions

View File

@@ -47,7 +47,8 @@ class SubnauticaWorld(World):
creatures_to_scan: List[str]
def generate_early(self) -> None:
self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
if self.multiworld.early_seaglide:
self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
creature_pool = scan_option.get_pool()