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Timer display
Makes these two files support that setting. Also fixes a bug in the command line display for the timer settings.
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@@ -60,10 +60,12 @@ if __name__ == '__main__':
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Expert: A harder yet setting with minimum equipment and health.
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Expert: A harder yet setting with minimum equipment and health.
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Insane: A setting with the absolute minimum in equipment and no extra health.
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Insane: A setting with the absolute minimum in equipment and no extra health.
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''')
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''')
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parser.add_argument('--timer', default='none', const='normal', nargs='?', choices=['none', 'hard', 'expert', 'insane'],
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parser.add_argument('--timer', default='none', const='normal', nargs='?', choices=['none', 'display', 'timed', 'timed-ohko', 'timed-countdown'],
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help='''\
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help='''\
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Select game timer setting. Affects available itempool. (default: %(default)s)
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Select game timer setting. Affects available itempool. (default: %(default)s)
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None: No timer.
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None: No timer.
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Display: Displays a timer but does not affect
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the itempool.
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Timed: Starts with clock at zero. Green Clocks
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Timed: Starts with clock at zero. Green Clocks
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subtract 4 minutes (Total: 20), Blue Clocks
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subtract 4 minutes (Total: 20), Blue Clocks
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subtract 2 minutes (Total: 10), Red Clocks add
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subtract 2 minutes (Total: 10), Red Clocks add
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2
Gui.py
2
Gui.py
@@ -113,7 +113,7 @@ def guiMain(args=None):
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timerFrame = Frame(drowDownFrame)
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timerFrame = Frame(drowDownFrame)
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timerVar = StringVar()
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timerVar = StringVar()
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timerVar.set('none')
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timerVar.set('none')
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timerOptionMenu = OptionMenu(timerFrame, timerVar, 'none', 'timed', 'timed-ohko', 'timed-countdown')
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timerOptionMenu = OptionMenu(timerFrame, timerVar, 'none', 'display', 'timed', 'timed-ohko', 'timed-countdown')
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timerOptionMenu.pack(side=RIGHT)
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timerOptionMenu.pack(side=RIGHT)
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel.pack(side=LEFT)
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timerLabel.pack(side=LEFT)
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