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Super Mario World: Implement New Game (#1045)
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12
SNIClient.py
12
SNIClient.py
@@ -30,7 +30,7 @@ from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT
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from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
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import Utils
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from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
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from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3, GAME_DKC3
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from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3, GAME_DKC3, GAME_SMW
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snes_logger = logging.getLogger("SNES")
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@@ -236,6 +236,10 @@ async def deathlink_kill_player(ctx: Context):
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snes_buffered_write(ctx, WRAM_START + 0x0A50, bytes([255])) # deal 255 of damage at next opportunity
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if not ctx.death_link_allow_survive:
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snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
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elif ctx.game == GAME_SMW:
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from worlds.smw.Client import deathlink_kill_player as smw_deathlink_kill_player
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await smw_deathlink_kill_player(ctx)
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await snes_flush_writes(ctx)
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await asyncio.sleep(1)
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@@ -1041,6 +1045,9 @@ async def game_watcher(ctx: Context):
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from worlds.dkc3.Client import dkc3_rom_init
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init_handled = await dkc3_rom_init(ctx)
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if not init_handled:
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from worlds.smw.Client import smw_rom_init
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init_handled = await smw_rom_init(ctx)
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if not init_handled:
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game_name = await snes_read(ctx, SM_ROMNAME_START, 5)
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if game_name is None:
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@@ -1299,6 +1306,9 @@ async def game_watcher(ctx: Context):
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elif ctx.game == GAME_DKC3:
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from worlds.dkc3.Client import dkc3_game_watcher
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await dkc3_game_watcher(ctx)
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elif ctx.game == GAME_SMW:
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from worlds.smw.Client import smw_game_watcher
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await smw_game_watcher(ctx)
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async def run_game(romfile):
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