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Super Mario World: Implement New Game (#1045)
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worlds/smw/docs/en_Super Mario World.md
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worlds/smw/docs/en_Super Mario World.md
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# Super Mario World
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
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## What does randomization do to this game?
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Mario's basic abilities are removed, and placed into the item pool as items that any player can find. This includes:
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- Carry
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- Climb
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- Run
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- P-Switch
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- Swim
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- Spin Jump
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- Yoshi
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Additionally, the ability to use powerups (Mushrooms, Fire Flowers, Capes, Stars, and P-Balloons) are shuffled into the item pool, as are the Four Switch Palaces.
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## What is the goal of Super Mario World when randomized?
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There are two goals which can be chosen:
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- `Bowser`: Reach Bowser's Castle and defeat Bowser, after defeating a certain number of bosses.
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- `Yoshi Egg Hunt`: Collect a certain number of Yoshi Eggs, then return to Yoshi's House
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## What items and locations get shuffled?
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Each unique level exit awards a location check. Optionally, collecting five Dragon Coins in each level can also award a location check.
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Mario's various abilities and powerups as described above are placed into the item pool.
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If the player is playing Yoshi Egg Hunt, a certain number of Yoshi Eggs will be placed into the item pool.
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Any additional items that are needed to fill out the item pool with be 1-Up Mushrooms.
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## Which items can be in another player's world?
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Any shuffled item can be in other players' worlds.
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## What does another world's item look like in Super Mario World
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Items do not have an appearance in Super Mario World.
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## When the player receives an item, what happens?
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The player can choose to receive a text box in-game when they receive an item. Regardless of that choice, items will be queued, and granted when the player next enters a level.
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worlds/smw/docs/setup_en.md
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worlds/smw/docs/setup_en.md
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# Super Mario World Randomizer Setup Guide
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Mario World Patch Setup`
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
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- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
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- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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compatible hardware
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- Your legally obtained Super Mario World ROM file, probably named `Super Mario World (USA).sfc`
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## Installation Procedures
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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or you are on an older version, you may run the installer again to install the SNI Client.
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2. During setup, you will be asked to locate your base ROM file. This is your Super Mario World ROM file.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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See the guide on setting up a basic YAML at the Archipelago setup
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guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a config file?
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The Player Settings page on the website allows you to configure your personal settings and export a config file from
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them. Player settings page: [Super Mario World Player Settings Page](/games/Super%20Mario%20World/player-settings)
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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validator page: [YAML Validation page](/mysterycheck)
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whomever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apsmw` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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5. Select the `Connector.lua` file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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##### RetroArch 1.10.3 or newer
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You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3.
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1. Enter the RetroArch main menu screen.
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2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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Network Command Port at 55355.
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4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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Performance)".
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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Other hardware may find helpful information on the usb2snes platforms
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page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our hosting service. The process is relatively simple:
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the Generate page above.
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- Generate page: [WebHost Seed Generation Page](/generate)
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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