Super Mario World: Implement New Game (#1045)
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worlds/smw/docs/en_Super Mario World.md
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# Super Mario World
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
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## What does randomization do to this game?
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Mario's basic abilities are removed, and placed into the item pool as items that any player can find. This includes:
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- Carry
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- Climb
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- Run
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- P-Switch
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- Swim
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- Spin Jump
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- Yoshi
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Additionally, the ability to use powerups (Mushrooms, Fire Flowers, Capes, Stars, and P-Balloons) are shuffled into the item pool, as are the Four Switch Palaces.
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## What is the goal of Super Mario World when randomized?
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There are two goals which can be chosen:
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- `Bowser`: Reach Bowser's Castle and defeat Bowser, after defeating a certain number of bosses.
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- `Yoshi Egg Hunt`: Collect a certain number of Yoshi Eggs, then return to Yoshi's House
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## What items and locations get shuffled?
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Each unique level exit awards a location check. Optionally, collecting five Dragon Coins in each level can also award a location check.
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Mario's various abilities and powerups as described above are placed into the item pool.
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If the player is playing Yoshi Egg Hunt, a certain number of Yoshi Eggs will be placed into the item pool.
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Any additional items that are needed to fill out the item pool with be 1-Up Mushrooms.
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## Which items can be in another player's world?
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Any shuffled item can be in other players' worlds.
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## What does another world's item look like in Super Mario World
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Items do not have an appearance in Super Mario World.
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## When the player receives an item, what happens?
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The player can choose to receive a text box in-game when they receive an item. Regardless of that choice, items will be queued, and granted when the player next enters a level.
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